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Tips, Ideas, Tactics For Dealing With Ecm Lights?


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#21 Nonsense

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Posted 16 December 2012 - 10:37 AM

View PostSevaradan, on 16 December 2012 - 10:30 AM, said:

they aren't the easiest thing to hit but they are not "incredibly hard to hit" I kill lights way more often than they kill me.


According to Zerofvaust, apparently this makes you have some sort of psychosis?

#22 random51

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Posted 16 December 2012 - 10:40 AM

SRMs kill lights dead. Somehow they bypass the lag shield.


I pity any atlas who takes streaks over SRMs, just proves that some people can't aim.

Edited by random51, 16 December 2012 - 10:43 AM.


#23 Adeptus Odren

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Posted 16 December 2012 - 10:41 AM

View PostRocketDog, on 16 December 2012 - 10:29 AM, said:

I find the best answer is to take an Atlas DDC with 2LL, 2AC5, 3SSRM2, BAP, ECM and the three useful modules and run it with ECM in counter mode so you can lock onto the lag-shielded little horrors. You only have the same number of streaks as a Commando SSRM boat, but you have a lot more armour so you can use the streaks and lasers to fight the Ravens and Commandos and win and still have some guns left to fight heavies and assaults.

Thing is, you'll crimp your team's offense with that load-out. Another DDC or even the Founder's atlas kitted out with AC20, SRM6s and medium pulse lasers will probably take you out in a knife fight.

#24 Sevaradan

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Posted 16 December 2012 - 10:43 AM

View PostNonsense, on 16 December 2012 - 10:37 AM, said:


According to Zerofvaust, apparently this makes you have some sort of psychosis?


LOL

#25 Desintegrator

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Posted 16 December 2012 - 10:44 AM

View PostShredhead, on 16 December 2012 - 10:31 AM, said:

The best thing is; these mechs can't sneak up on you! As soon as you see the red jamming symbol on the right side of your HUD you know at least one of those buggers is within 180 meters. With the exception of Commandos (as said before) I always go for their legs. It's also helpful to be patient and wait until they run towards or away from, so you can line up your shots pretty easily and can even succesfully hit with missiles or ACs.
If you have to shoot a fast target moving transversally you should sweep the way it goes with lasers. I hope this helps.


Hmm ?

So i should go to the Mech Lab and put some 4 Large Lasers in my Jenner !?
Or better a AC 20 or a Gauss ?

Then it would be possible to shoot their legs away...fast...but i probably cannot build this setup.

And with the normal setup of a Jenner - Medium Lasers - it can take some minutes until one leg is crushed...and you have to aim good with your medium lasers while constantly Streaks impact in your face and running with 150 kph...

To be honest - you have no chance out there with a Jenner in comparision to a ECM Commando or ECM Raven.
So there is obviously a big disbalance in the game in the group of Light Mechs !

#26 Desintegrator

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Posted 16 December 2012 - 10:48 AM

View Postrandom51, on 16 December 2012 - 10:40 AM, said:

SRMs kill lights dead. Somehow they bypass the lag shield.


I pity any atlas who takes streaks over SRMs, just proves that some people can't aim.


Hmm ?

I played hundreds of games with my Light Jenner and I have never been killed by SRMs !
They are definitly no problem for a light.

That also is true for AC20 or Gauss - which are so slow.

99 % of my deaths are because of Streaks - and the other 1% because of LRMs.
Thats a fact...

#27 Sevaradan

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Posted 16 December 2012 - 10:49 AM

View PostDesintegrator, on 16 December 2012 - 10:48 AM, said:


Hmm ?

I played hundreds of games with my Light Jenner and I have never been killed by SRMs !
They are definitly no problem for a light.

That also is true for AC20 or Gauss - which are so slow.

99 % of my deaths are because of Streaks - and the other 1% because of LRMs.
Thats a fact...


I get plenty of kills vs lights with srms on either a DDC or a1 cat, used close in they are very effective vs lights.

#28 Rhent

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Posted 16 December 2012 - 10:52 AM

View PostKyone Akashi, on 16 December 2012 - 09:55 AM, said:

My TAG begs to differ.


Common sense begs to differ. All it takes is for a light going at 139.3KPH to close within 150M of you and your TAG is useless.

#29 Kommisar

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Posted 16 December 2012 - 11:03 AM

I don't "aim" at fast lights. If I get lucky (or they get stupid) and I get a light that has:
  • Overheat shutdown
  • Hit terrain that stops them for a second
  • A head on shot
  • or they just stop for some reason
Sure, I'll take a full alpha shot at a leg or damaged area.

Otherwise, if they are "Blink Stepping" around, no one is aiming for anything. They can claim they are all day; but that is a delusion used to comfort themselves. I just try to shot in front and hope something connects and actually does damage. My teammates do the same as the more weapons we shoot the more chance we have of hitting something.

Best analogy I can come up with is the Predator movies. Keep up a high volume of fire in their general direction and hope.

#30 random51

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Posted 16 December 2012 - 11:07 AM

View PostDesintegrator, on 16 December 2012 - 10:48 AM, said:


Hmm ?

I played hundreds of games with my Light Jenner and I have never been killed by SRMs !
They are definitly no problem for a light.

That also is true for AC20 or Gauss - which are so slow.

99 % of my deaths are because of Streaks - and the other 1% because of LRMs.
Thats a fact...


Your experience doesn't disprove mine. I'll swat you like a fly if you get near my atlas. Only time lights are a problem is if I have 3 or more of them on me at once.

Your not dying to SRMs says a lot more about how many people rely on SSRMs than about how effective SRMs are.

With ECM the streakcats are disappearing and SRMs are quickly gaining popularity. You will die to them and probably already have if you've engaged anything other than lights in the past week.

Edited by random51, 16 December 2012 - 11:08 AM.


#31 Trauglodyte

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Posted 16 December 2012 - 11:08 AM

View PostDesintegrator, on 16 December 2012 - 10:35 AM, said:


Your absolutely right ! Thats the best setup for dealing with them !

But why should I buy a 100 ton Mech to be able to kill the light ECM Mechs ?


Because if you're a light without Streaks, you won't have the DPS to kill them before they murder you. I've been screaming it since I got into beta: mechs moving faster than TT values is causing too many issues. Adding in more weapon hard points than TT just makes the situation worse.

#32 justin xiang

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Posted 16 December 2012 - 11:11 AM

View PostBoomDog, on 16 December 2012 - 09:29 AM, said:

I was just wondering what everyone's been using to deal with the rise of the lagshielded ECM lights that have flooded the pug matches (not sure how it's working out in 8 man). Other than 'have more ECM'.

What seems to be kinda working for me is LB10X and lasers to the legs, but it's been with mixed results. Aiming accurately with a steady stream of ssrms hitting you is difficult.

I use ultra ac5s and gauss to deal with lights. work way better than lasers on them!

#33 Shootanoob

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Posted 16 December 2012 - 11:12 AM

I fitted my Catapult with 2 SRM6, 2 SSRM2 and 2 MedPulse and maxed out my armor. Might not work for everyone, but at least it does for me.
Let them come towards me, walk full speed backwards and give them those SRM-Mixture, then aim for the legs with the pulsers.

Ah, well, and that AMS I fitted does also a good job.

Of course, my offensve power decreased same as my max range, but the increase in survivability from the additional armor makes up for it - at least in my oppinion.

I do not kill every light ECMer I encounter, but have a good chance against them. With my heavy counterparts, I then stick to brawling, shower their backs and flanks with SRM and do the precision work with the lasers.

Oh and yes, working together as a team is also a nice one - but most of the time you're on your own when entering random battles (which is not optimum).

#34 M4NTiC0R3X

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Posted 16 December 2012 - 11:13 AM

Last man standing, 5 kills, 955 dmg, victory.. B)

#35 Quinton

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Posted 16 December 2012 - 11:21 AM

I find AC2's to be fairly effective, it takes a bit while the light is circling you to figure out where he actually is to the server (usually about 1/2 his mech length behind the image) but once i've found it i can shred a light thats try to circle jerk me easily.

I've found hitting lights with gauss rifles to be nearly worthless unless theyr'e standing still, most times if he's moving i'll get a hit notification, big explosion, red crosshair etc, and do 0 dmg to the mech. I get similar result with LBX and PPC's unfortunately.

Also, getting your back to a wall is a good tactic, most lights will either circle the building or run circles in front of you while peppering you. When they move away in a straight line from you is the best time to hammer them ^^

#36 Shredhead

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Posted 16 December 2012 - 11:25 AM

View PostDesintegrator, on 16 December 2012 - 10:44 AM, said:


Hmm ?

So i should go to the Mech Lab and put some 4 Large Lasers in my Jenner !?
Or better a AC 20 or a Gauss ?

Then it would be possible to shoot their legs away...fast...but i probably cannot build this setup.

And with the normal setup of a Jenner - Medium Lasers - it can take some minutes until one leg is crushed...and you have to aim good with your medium lasers while constantly Streaks impact in your face and running with 150 kph...

To be honest - you have no chance out there with a Jenner in comparision to a ECM Commando or ECM Raven.
So there is obviously a big disbalance in the game in the group of Light Mechs !

OP asked for advice how to fight them. I never said it's easy, I just explained how and when to use which weapons for best effect. If you're running a light mech it's a whole different story, and I'm first to admit I have no idea what to do in that case because I don't ride lights. I don't really get what I did that you attacked me like that? Maybe next time drink a coffee, smoke something or do whatever you do to relax before answering posts in such a way!

#37 soarra

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Posted 16 December 2012 - 11:29 AM

View PostDesintegrator, on 16 December 2012 - 10:48 AM, said:


Hmm ?

I played hundreds of games with my Light Jenner and I have never been killed by SRMs !
They are definitly no problem for a light.

That also is true for AC20 or Gauss - which are so slow.

99 % of my deaths are because of Streaks - and the other 1% because of LRMs.
Thats a fact...

you must be facing some bad pilots. i blow up lights with srms and ac/20 all day, as do a lot of others i watch

#38 Ptom

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Posted 16 December 2012 - 11:30 AM

If you have low ping, you just need to learn to lead the targets.

If you have high ping, you will be forced to use spread-damage weapons and lasers.

#39 soarra

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Posted 16 December 2012 - 11:32 AM

i ran a cat k2 with 2 lb 10-x and was blowing lights apart, was quite fun. A lot depends on your ping right now until netcode is fixed.

Edited by soarra, 16 December 2012 - 11:33 AM.


#40 The Amazing Atomic Spaniel

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Posted 16 December 2012 - 11:35 AM

View PostAdeptus Odren, on 16 December 2012 - 10:41 AM, said:

Thing is, you'll crimp your team's offense with that load-out. Another DDC or even the Founder's atlas kitted out with AC20, SRM6s and medium pulse lasers will probably take you out in a knife fight.


Well, it's a loadout I'm obliged to take if I want to be able to reliably hit light mechs with a ping that is usually in the 100 - 150 range. I've actually also found it to be a useful multipurpose load out. The thing with streaks is that they never miss, so even though the DPS might not be that impressive, it just relentlessly adds up. They also weigh next to nothing and don't take up much space. Having said that, I have an Atlas RS with 3 LL, Gauss, SRM6 and SRM4 that is more fun to use - but can be taken down solo by a streak Commando. No doubt lots of super mechwarriors here will tell me that they have no problem hitting lights and that I just need to l2p, but I find it incredibly difficult to hit lights because of the lagshield.

Lights should survive on the battlefield by stealth and agility. However, with the current state of the netcode in MWO our lights survive because most weapons can't hit them, ECM has largely neutered the homing weapons that could and in any case they can just drive straight through other mechs. As a result we have Commandos and Raven acting as brawlers. Before that it was laser Jenners. Ho hum.

Edited by RocketDog, 16 December 2012 - 11:48 AM.






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