crap brawling fps? no problem. get yourself a big jenner[a 3m cicada] drop a quad of medium lasers[not pulse] and an ecm in.
two men short? facing an atlas a muromets, a hunchback and a pile of cataphracts? no problem. just make sure to tk the other fast mover on your team so he doesn't screw you over by base capping while you are busy landing the last few shots towards killing the atlas and muromets that's all that's left of the enemy team. don't even need teamspeak or, for that matter a team.
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note thats 904 damage 20 damage at a time. how much opportunity to get popped by the ballistic heavy enemy did that present??
funny thing is I put it to a vote if we surrender and let em cap or fight as we were down 2, with one afk to boot.( i was blue team btw, and the afk had 10 damage from friendly fire at start before going inactive).
shutting it down? well either i screw up, you get real lucky, or the game client simply shuts down leaving a zombiemech. those 2d ecm tag tristreak commando's are annoying, but not much work as singletons. raven's are a problem with a streak load but not insurmountable(although attrition from autohit does become telling if there's enough of them).
i feel dumber for piloting a fast mover without collisions and with ecm, and when collisions come back and ecm finally gets featured creeped or nerfed to a sane place, i'll be walking funny for weeks thanks to all these bad habits i'm picking up.
remember, most pilots are bad.