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Tips, Ideas, Tactics For Dealing With Ecm Lights?


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#61 Ghogiel

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Posted 16 December 2012 - 03:40 PM

View Postsoarra, on 16 December 2012 - 12:20 PM, said:

you sir are part of the problem not the cure. If you need 4 ecm lights on coms to win you either suck or enjoy pug stomping

I see 4mans all the time. Pretty much all of them are running 6x SRM6 A1s, Atlas and/or some 3Ls.

#62 Rex Budman

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Posted 16 December 2012 - 03:41 PM

View PostBoomDog, on 16 December 2012 - 09:29 AM, said:

I was just wondering what everyone's been using to deal with the rise of the lagshielded ECM lights that have flooded the pug matches (not sure how it's working out in 8 man). Other than 'have more ECM'.

What seems to be kinda working for me is LB10X and lasers to the legs, but it's been with mixed results. Aiming accurately with a steady stream of ssrms hitting you is difficult.


6x6SRM to a Commando's face...

#63 Lonestar1771

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Posted 16 December 2012 - 03:41 PM

Is there tactics for something you can't hit?

#64 Rex Budman

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Posted 16 December 2012 - 03:43 PM

View PostLonestar1771, on 16 December 2012 - 03:41 PM, said:

Is there tactics for something you can't hit?


Yes. It's pot luck.

Variable lag shield means you have to determine mech X's position in the future.

A slow moving commando on a retreating angle can be hit easily.

#65 Lonestar1771

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Posted 16 December 2012 - 03:44 PM

View PostRex Budman, on 16 December 2012 - 03:43 PM, said:


Yes. It's pot luck.

Variable lag shield means you have to determine mech X's position in the future.

A slow moving commando on a retreating angle can be hit easily.


So the time machine I bought off the back of a Popular Science WAS a good investment!

#66 steelblueskies

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Posted 16 December 2012 - 03:57 PM

View PostLonestar1771, on 16 December 2012 - 03:44 PM, said:


So the time machine I bought off the back of a Popular Science WAS a good investment!

sadly yes. but i missed that issue and the library lost their copies. can you use it to look ahead and see when i need to leave until to come back when they get this nurf herder backdoor salad tossing mess cleaned up?

also. best idea in the world. com 2d 3 streaks. ecm. tag. 100+kph. aaaaaaand... cheap enough for everyone to have one.

three in a pack = half a splatapult(6xsrm6cata1) with no aim needed that must be de-armed thrice over. bonus points for the mixed squads that have 1 srm6 each and rest streaks.

#67 Rex Budman

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Posted 16 December 2012 - 04:02 PM

View Poststeelblueskies, on 16 December 2012 - 03:57 PM, said:

sadly yes. but i missed that issue and the library lost their copies. can you use it to look ahead and see when i need to leave until to come back when they get this nurf herder backdoor salad tossing mess cleaned up?

also. best idea in the world. com 2d 3 streaks. ecm. tag. 100+kph. aaaaaaand... cheap enough for everyone to have one.

three in a pack = half a splatapult(6xsrm6cata1) with no aim needed that must be de-armed thrice over. bonus points for the mixed squads that have 1 srm6 each and rest streaks.


It's horrid, I know...

I remember the days when light pilots kicked and screamed about getting owned by streak cats. Now they have;

Lag shield
ECM
Speed (they always had speed)

Now what do they do? Equip a semi-streak boat, and Crit your rear in two hits. So now they have it ALL - we're supposed to say, "yes it's balanced now", whilst stroking our beards in consensus, sipping brandy and contemplating the finer things.

Edited by Rex Budman, 16 December 2012 - 04:03 PM.


#68 Lonestar1771

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Posted 16 December 2012 - 04:04 PM

View Poststeelblueskies, on 16 December 2012 - 03:57 PM, said:

sadly yes. but i missed that issue and the library lost their copies. can you use it to look ahead and see when i need to leave until to come back when they get this nurf herder backdoor salad tossing mess cleaned up?



Well I just discovered that it's missing pieces and the company recently went out of business with no surplus parts or designs for said parts. Guess we are both screwed.

#69 Rackminster

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Posted 16 December 2012 - 04:25 PM

I don't have a problem with a single ECM light. Where things fall apart is when there are three or four of them working together in a wolf pack and they can shred target after target with impunity. The focused fire eliminates targets faster than the targets can hope to scrape their lag-shields down.

I have seen them work in groups and simply run circles around opposing forces, literally mixed in with them, and stay there until the job is done.

My only counter has been to become one myself after getting tired of having every Heavy and Assault I own get picked apart slowly. Stocking up on SSRM's and Medium Pulse in my ECM Raven, I finally have a shot at killing them in a 'fair fight' and shut down their ECM so my team can try and get their own locks.

I had considered jumping into a StreakCat, but thought the ability to counter ECM would be more beneficial to the team.

Current Raven config:
2x MPL (for quicker bursts of damage)
2x SSRM (4 tons ammo)
TAG (to target through ECM without dropping ECM)
FF
Endo
10 DHS
XL280 Engine (Stolen from my Muromets, 129kph)
Armor boosted on back sections to 10, maxed on torso areas, raised on legs until tonnage is filled in.

Repairs run on the expensive side, but I tend to survive a lot better than I would have otherwise. So far I try and keep myself mostly about engaging other lights and leaving 60+ tonners alone since I know they have issues with me that imbalance things... but that doesn't mean I won't engage them if there's nothing else to do.

#70 soarra

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Posted 16 December 2012 - 04:30 PM

View PostGhogiel, on 16 December 2012 - 03:40 PM, said:

I see 4mans all the time. Pretty much all of them are running 6x SRM6 A1s, Atlas and/or some 3Ls.

my 4 man runs 1 atlas (me) but ive been doing it since CB and havent changed. 1 or 2 hunchies and usually a jenner or k2.
i have these cheesy 4 mans who cant win without all ecm or flavor of the week mechs

#71 steelblueskies

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Posted 16 December 2012 - 04:42 PM

without saying good aim or luck, while using the example where weight based matching is turned off, what is your effective counter to 8 ecm equipped 130kph mechs with 4 medlas focus firing not only one target at a time, but one body location on said target at a time.
that's 8*4*5 damage if they all land full burns in one strafing pass[that's 160points of damage by the way. as in "lul we just cored front ct and internals of an atlas damage". that also represents taking a leg of a full armor atlas with two mechs worth of lasers missing 100%, so lost damage while strafing is a non issue.

with a cda3m with 17dhs, the can alpha those mediums for a full minute on most of the maps.

so what are your counter strategies? how many times will you have to use the words ecm, aim, luck, streak/ssrm, light mech and/or tag.

now consider cost effectiveness. the cda-3m setup i propose will break even or profit on a loss. will your counter setup?

lights and other fast movers are broken, in a web with streaks, ecm, netcode and a handful of other things. while any one element isn't gamebreaking alone, in combination they amplify one another. basically the only answer that is reliable for the original inquiry is you beat them with more of the same underhanded tactics, which equalizes things down to skill with those tactics, and/or numbers of cooperative users employing them. otherwise you had best pray to lady luck and hope she smiles upon thee.





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