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All Heatsinks Should be Floating Critical Slots
#1
Posted 05 November 2012 - 05:42 AM
My K2 is currently built with 2 medium lasers, and 2 PPCs. Putting the PPCs in the arms creates an awkward situation where, 2/12 critical spots are taken up by internal components plus the 3/12 is PPC. that leaves an awakward 7/12 slots for only 2 DHS.
However, If i move the medium lasers to arms, a total of 3/12 criticals are taken by the 2 internal and the 1 medium laser, leaving room for 3 DHS. While fitting the PPC to the torso instead of makes a perfect 1 PPC and 3 DHS fit.
So I am running a K2 with the medium laser in the arms and the PPC in the torso instead. while it is functionally the same as the stock, weapons are now put in awkward places to fit in more DHS.
It never made much logic for a heat sink that cools the engines to be placed far away in a place like the legs or arms and run at the same efficiency anyway
#2
Posted 05 November 2012 - 05:47 AM
#3
Posted 05 November 2012 - 05:47 AM
#4
Posted 05 November 2012 - 05:50 AM
#5
Posted 05 November 2012 - 05:57 AM
#6
Posted 05 November 2012 - 06:15 AM
Lane
Edited by Lane, 05 November 2012 - 06:37 AM.
#7
Posted 05 November 2012 - 06:40 AM
(Granted, in the Tabletop Game, very large weapons can be split between locations if they have to be, but they also use much more restrictive firing arcs. Endo-Steel and Ferro-Fibrous are different, because they are not equipment placed in a specific location, but rather represent the composition of the entire structure of the 'Mech, and they are ignored for the purposes of critical hits.)
#8
Posted 05 November 2012 - 07:18 AM
Could you imagine the poor wangs, AC20 in their gun arm, shield arm gets shot off, no biggie... BUT WAIT, it was full of heat sinks for no apparent reason...
Less heat canceling for that autocannon.
#9
Posted 26 November 2012 - 03:31 PM
IE: Hunchie build has 18 hs. W/ dblhs(2x) = 36 effective normally.
Currently: 18 dblhs * 1.4 = 25.2 effective
Sliding critical 18 + 2 * 1.4 = 28
They are still paying for critical space and tonnage. I feel it should be more rounded out that they are not "double heatsinks" any longer and are just "almost double" heat sinks.
Food for thought.
#10
Posted 26 November 2012 - 08:30 PM
#11
Posted 26 November 2012 - 08:35 PM
Mylar, on 05 November 2012 - 07:18 AM, said:
Could you imagine the poor wangs, AC20 in their gun arm, shield arm gets shot off, no biggie... BUT WAIT, it was full of heat sinks for no apparent reason...
Less heat canceling for that autocannon.
My K2 runs with 11 total DHS for 2 AC20s just fine. 1 AC20 can happily run on 10 engine DHS in a 250 engine.
#12
Posted 26 November 2012 - 08:52 PM
#13
Posted 23 December 2012 - 06:22 AM
Edited by StalaggtIKE, 23 December 2012 - 06:23 AM.
#14
Posted 23 December 2012 - 06:34 AM
Tennex, on 05 November 2012 - 05:42 AM, said:
My K2 is currently built with 2 medium lasers, and 2 PPCs. Putting the PPCs in the arms creates an awkward situation where, 2/12 critical spots are taken up by internal components plus the 3/12 is PPC. that leaves an awakward 7/12 slots for only 2 DHS.
However, If i move the medium lasers to arms, a total of 3/12 criticals are taken by the 2 internal and the 1 medium laser, leaving room for 3 DHS. While fitting the PPC to the torso instead of makes a perfect 1 PPC and 3 DHS fit.
So I am running a K2 with the medium laser in the arms and the PPC in the torso instead. while it is functionally the same as the stock, weapons are now put in awkward places to fit in more DHS.
It never made much logic for a heat sink that cools the engines to be placed far away in a place like the legs or arms and run at the same efficiency anyway
Well the DHS is one in essential one massive Block of a heatsink... imagine this... try cutting your Heatsink for the CPU in your Computer into 2-3 pieces and putting only one of them on the CPU and the other somewhere else... would the heatsink cool your CPU the same as if it were still in one piece? No...
As for the Heatsinks in different places... powerplants today don't dissipate the heat in the same place where the heat is generated... why should a mech?
#15
Posted 23 December 2012 - 07:06 AM
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.
Edited by Deathwatch, 23 December 2012 - 07:07 AM.
#16
Posted 23 December 2012 - 07:14 AM
Deathwatch, on 23 December 2012 - 07:06 AM, said:
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.
Engine DHS is 2.0(20 HS with a 250), every 25 gives another slot for external HS in the engine. lower the HS count and upgrade your engine to 275/300.
#17
Posted 23 December 2012 - 07:27 AM
Deathwatch, on 23 December 2012 - 07:06 AM, said:
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.
If it makes you feel any better, the entire mechwarrior series of games is considered aprochypha, meaning neither clearly canonical nor clearly non-canonical.
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