Jump to content

Mechlab Loadout Bug


3 replies to this topic

#1 Poptimus Rhyme Wallace

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 329 posts
  • LocationDenmark

Posted 16 December 2012 - 01:56 PM

After setting up my newly bought Muromets, i Entered battle confident I'd blow up some enemies with my newly installed Uac5's, only i had no weapons when i enterd the match...

i figured i didnt save and i had been an ***** or some such thing, but lo and behold upon returning to the mechlab i find myself owning a 57 ton Jenner :D

Posted Image

It wouldnt launch due to over tonnage :P

Anyways though id try and report this best i could figure..
been looking for a "submit bug ticket" button forever...

#2 Straylight

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 535 posts
  • LocationHarlech, Outreach

Posted 16 December 2012 - 03:36 PM

support@mwomercs.com

Did the Mechlab load the weapons onto the wrong 'mech, or did your Muromets magically change into a Jenner?

#3 Poptimus Rhyme Wallace

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 329 posts
  • LocationDenmark

Posted 16 December 2012 - 05:59 PM

I had the Jenner Already, and i retained a bare boned muromets as for the weapons that didnt make the transfer, i dont know if i lost them as i have quite a stockpile...

#4 Straylight

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 535 posts
  • LocationHarlech, Outreach

Posted 16 December 2012 - 06:03 PM

I'm familiar with the "stockpile" issues. I seem to have amassed quite a collection of Medium Lasers for no apparent reason.

But anyway... yeah, collect as much data as you can and that screenshot, and mail Support. I'd go ahead and throw in a dxdiag as well, since they like asking for those even for issues where it shouldn't matter.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users