My opinion is... that if mechs are cheap in MC then people will buy them, get bored because there's nothing really to earn cbills for beyond the first couple of weeks and have no driver to buy premium time, also decreasing their investment in actually playing the game
the current model encourages players to pay for premium time and then play lots to get stuff, maybe buying a hero mech for the extra cbill boost
I agree that the cost of cosmetic items is high to the point that I won't buy them, but I will happily buy a load of premium time and maybe a mech or two, some mech bays and maybe even some GXP conversion, but play for the rest... I have already put in about $160... if Assault mechs were $10 each then I'd have bought 2 ($20) and not bothered with premium time and then be in the same place now with no real driver to drop the extra $100 on premium time... I might have spend a couple of dollars on unlockable patterns... but with a lack of sense of investment both in time and money, probably not
the current model encourages me to invest both lots of money and lots of time in the game and therefore my chances of dropping the game entirely decrease exponentially, AND I spend more time in game and therefore helping to keep the server population healthy
the question is, if they lowered prices of mechs to $3-10... would there be enough of an increase in payers of $10 mechs to cover the loss of $130-140 dollars from payers like me?
Edited by Apoc1138, 17 December 2012 - 08:31 AM.