At present two game modes have been revealed to us: Assault and Conquest, both of which are inherently symmetrical. Given the BETA stage of the game, this is a great way to test out balance and a host of other issues that benefit from the parallel situations. Assault mode in its current state, however, evokes little sense of an involvement in the broader, dynamic universe which Community Warfare is supposed to offer, when it is rolled out. Though Conquest draws on this 'in universe' experience a little more the objective of collecting resources for your house it retains the aspect of being a little more like a competitive sport than a battle.
To capture, perhaps, something of the dynamism and asymmetry of a real campaign (not that I know it in any true way!) I propose that a "Retreat" mode could offer the kind of new experience that many in the community are clamouring for. The retreat mode would be just that: a retreat from a battle to a safe point on the map. One side would be composed of those retreating, and the other the victorious forces mopping up the remaining 'mechs. Essentially it would be a game of hunter and hunted, or even, hide and go seek.
The basic points are as follows:
- The objective for the retreating team is to make it to a rendezvous point
- The objective for the hunting team is to destroy the retreating forces
- The retreating forces 'mechs would begin separated and scattered throughout the map.
- The hunting forces would begin as a group.
- The dropship would landing would be in a random part of the map too, the location of which only the retreating team would know.
- This dropship would only land at the end of a timer, either from the beginning of the map or at the commanders call.
- The more 'mechs that board and escape on the dropship the more points gained for the retreating team.
- Takeoff would not be automatic, but at the commanders discretion. Will you wait for the stragglers or cut your losses?
- The gravity of the situation would be underscored by the possibility of the hunting team destroying the dropship, albeit, at great effort. A bad call on the commanders part about summoning the dropship could spell defeat.
Your thoughts and criticisms are welcome!
Edited by Statius, 15 December 2012 - 09:41 PM.