Edited by Chunkymonkey, 23 May 2012 - 07:38 PM.
Warhammer Vs. Thunderbolt
#1
Posted 18 May 2012 - 12:24 PM
#2
Posted 18 May 2012 - 12:32 PM
#3
Posted 18 May 2012 - 12:36 PM
#4
Posted 18 May 2012 - 12:37 PM
Warhammer has the harder alpha but the T-bolt has an overall better package.
#5
Posted 18 May 2012 - 01:03 PM
#6
Posted 18 May 2012 - 01:04 PM
That's not an easy task for one, and even when you're right up against the Warhammer, it can still fire at the accuracy of medium range.
Also, it can fire all it's short range weapons with no heat.
2 PPC
20 longe range damage. (if all hit)
1 SRM-6
2 Medium Lasers
2 Small Lasers
2 Machineguns.
Average (if all hit) of 29 short range.
All short range weapons are in torso it can kick better than the Thunderbolt (heavier) or punch with a penalty of one to hit (not that big a problem) It can run and fire all short range weapons and be heat negative 4.
18 Heatsinks
10 tons armor
Versus the
Thunderbolt
1 LRM-15
average damage long of 8 medium (inside 15 range) 16
1 Large Laser
3 Medium Lasers
1 SRM-2
2 Machine guns
average (if all hit) of 29 damage short range
13 tons of armor
14 heatsinks
Firing all it's short range weapons gains 4 heat, not including movement (necessary to "get under range"). Large Laser and MGs are on Right and left arms, so firing them stops punching.
So the short range for the Warhammer is better, and it can punch without not using it's weapons. It also has two weapons that have a change of killing the Tbolt with a single hit (PPC to the head, roll a crit, hit cockpit)
That's only a one in 36 chance per weaponsk but it's 2 chances per turn. The Tbolt has more armor, and armor is always good (always max your armor on customs) but the Warhammer has better firepower, and better heat control. The Tbolt can out range it with the LMM-15, but it doesn't have enough ammo to kill the Warhammer outright with that unless it rolls realy, really well.
Given equally skilled players, I see the Warhammer as winning 3 out of 5 tims, maybe slightly better. The Warhammer is a fantastic design even in 3025 TT, and the Tbolt is just not as good a design. It is a GOOD design, just not AS good.
PPC based designs in 3025 era mechs are generally tops.
The Tbolt HAS to get inside the warhammers PPC range or it's completely outclassed, and while it's doing that, the Warhammer isn't going to be ignoring it. Even at short range, the Tbolts can't punch if it wants to use it's Large laser and 2 machine guns. While it can kick, the Warhammer has the option of doing either, and it's likely the PPCs will have torn up enough of the tbolt's armor while it's approaching that the multiple short range weapons on the Hammer will cause crits.
Edited by verybad, 18 May 2012 - 01:11 PM.
#7
Posted 18 May 2012 - 01:10 PM
I'd give it to the Thunderbolt.
Facing off against lighter mechs the Warhammer can generally kill a threat faster as two ppc's means more likely internal structure hits than the Thunderbolts primary weaponry but overall... Thunderbolt I think would win.
In certain situations sure one wins over the other, but that's called balance and 5 tons is not a game changer.
#8
Posted 18 May 2012 - 01:17 PM
#9
Posted 18 May 2012 - 01:32 PM
Variations such as...
starting range...
terrain on the field...
(not just LOS blocks but tempiture modifires come into play. water gives heat reductions as do fighting in arctic environments. Lava based environments play havoc with heat consumption so one must be careful there.)
tactics used by the pilots...
(I would say pilot skill but I assume they are equals so I said tactics instead. one does not equate to the other)
which variant of the named mechs are being used.
(yes the 3025 Warhammer can't fire both it PPCs without heat build up but the 3050 design not only has ER PPCs but can fire both of them with 6 heat to spare)
It would be a pretty close fight actually. Both mechs are of the same speed so one is not going to outmaneuver the other very quickly.
The Thunderbolt has more armor but the Warhammer has more firepower as a counter.
Most people see the ER PPCs and decide to get close which is all fine and dandy but the Warhammer also has 2 medium laser 1 machine gun and an SRM6 with an anti missile system for defense. The 3025 Warhammer actually has more close range weaponry 2 medium lasers 2 small laser 2 machine guns and an SRM6.
I am not actually saying the Warhammer would win, I am just pointing out the benifits of the mech as those who have posted thus far have only posted the Thunderbolt's
Oddly enough if you are talking 3025 the Thunderbolt actually has the range advantage with its LRM15 and the anti missile of the 3050 Warhammer system does not exist yet. The pilot might just want to stay at range and plunk away the Warhammer. This advantage fades in 3050 when the WHM-7M with an anti missile system and ER PPCs arrives on the field.
All in all, it will be a real knock down drag out heavy mech BRAWL!!!
DING DING DING!!!
IN THIS CORNER...
Edited by Panzer Faust, 18 May 2012 - 01:37 PM.
#10
Posted 18 May 2012 - 01:35 PM
The Warhammer's range advantage is minimal:
19-21: T-Bolt 15, Warhammer 0.
16-18: T-Bolt 15, Warhammer 20
10-15: T-Bolt 23, Warhammer 20
Even given missile spreads, LRMs come into medium range sooner. And for that 5 point damage advantage, the Warhammer gives up a lot of armor. It also can't keep up with the heat during the long-range duel - it builds 3-4 a turn while the Thunderbolt runs perfectly cool. That means the 'hammer has to start cycling out a PPC every third volley or so to keep heat manageable.
But One v. One, the armor is what really decides this. 50 points worth of armor different is a huge difference. And with armor that thin, scattering 5-point groups over the 'mech is arguably a good thing. The T-Bolt can absorb dual PPC hits in any of its major locations without breaching, and most locations have a lot left over. Any two hits from the T-Bolt connect in the same spot on the Warhammer, excepting the CT or arms, and you're looking at the next shot being internal. And once the two close to range for the lower-powered scattering weapons like MGs and SRMs, all those gaping holes are going to mean serious problems for the 'hammer.
Despite the weight difference, the Thunderbolt is pretty much a better vehicle in every way.
#11
Posted 18 May 2012 - 01:46 PM
Mostly it would depend on terrain though
#12
Posted 18 May 2012 - 01:59 PM
verybad, on 18 May 2012 - 01:04 PM, said:
That's not an easy task for one, and even when you're right up against the Warhammer, it can still fire at the accuracy of medium range.
Also, it can fire all it's short range weapons with no heat.
2 PPC
20 longe range damage. (if all hit)
1 SRM-6
2 Medium Lasers
2 Small Lasers
2 Machineguns.
Average (if all hit) of 29 short range.
All short range weapons are in torso it can kick better than the Thunderbolt (heavier) or punch with a penalty of one to hit (not that big a problem) It can run and fire all short range weapons and be heat negative 4.
18 Heatsinks
10 tons armor
Versus the
Thunderbolt
1 LRM-15
average damage long of 8 medium (inside 15 range) 16
1 Large Laser
3 Medium Lasers
1 SRM-2
2 Machine guns
average (if all hit) of 29 damage short range
13 tons of armor
14 heatsinks
Firing all it's short range weapons gains 4 heat, not including movement (necessary to "get under range"). Large Laser and MGs are on Right and left arms, so firing them stops punching.
So the short range for the Warhammer is better, and it can punch without not using it's weapons. It also has two weapons that have a change of killing the Tbolt with a single hit (PPC to the head, roll a crit, hit cockpit)
That's only a one in 36 chance per weaponsk but it's 2 chances per turn. The Tbolt has more armor, and armor is always good (always max your armor on customs) but the Warhammer has better firepower, and better heat control. The Tbolt can out range it with the LMM-15, but it doesn't have enough ammo to kill the Warhammer outright with that unless it rolls realy, really well.
Given equally skilled players, I see the Warhammer as winning 3 out of 5 tims, maybe slightly better. The Warhammer is a fantastic design even in 3025 TT, and the Tbolt is just not as good a design. It is a GOOD design, just not AS good.
PPC based designs in 3025 era mechs are generally tops.
The Tbolt HAS to get inside the warhammers PPC range or it's completely outclassed, and while it's doing that, the Warhammer isn't going to be ignoring it. Even at short range, the Tbolts can't punch if it wants to use it's Large laser and 2 machine guns. While it can kick, the Warhammer has the option of doing either, and it's likely the PPCs will have torn up enough of the tbolt's armor while it's approaching that the multiple short range weapons on the Hammer will cause crits.
I think your numbers are off
PPC = 10
Lrm15 = 15
SRM6 = 12
SRM2 = 4
Med laser = 5
Large laser = 8
Small laser = 3
MG = 2
Edited by Paradat, 18 May 2012 - 02:00 PM.
#13
Posted 18 May 2012 - 02:00 PM
#14
Posted 18 May 2012 - 02:30 PM
#15
Posted 18 May 2012 - 02:31 PM
Edited by Solis Obscuri, 18 May 2012 - 02:33 PM.
#16
Posted 18 May 2012 - 02:33 PM
Neither mech would come out of the fight undamaged, however, but for me the 'bolt takes it. It's a classic stand and deliver type mech which would make a solid center to any heavy defensive or offensive line, yet strangely underappreciated by many compared to the more famous Warhammer or Marauder. The Thunderbolt takes a licking and keeps on kicking.
Edited by Steinar Bergstol, 18 May 2012 - 02:36 PM.
#17
Posted 18 May 2012 - 02:58 PM
#18
Posted 18 May 2012 - 03:01 PM
WolfSpider, on 18 May 2012 - 02:00 PM, said:
I would drop everything but the SRM 6 and PPC's and add in six more heatsinks(since their are no double yet) and fill the remaining tonnage with extra armor.
I could Alpha strike repediatly...Yes i spelled it wrong but im to lazy to check.
Edited by Chunkymonkey, 18 May 2012 - 03:04 PM.
#19
Posted 18 May 2012 - 03:03 PM
I've fought both Hammers and Marauders several times piloting one of these & win each time. It comes down to armor and heat management really. Two things the Bolt does MUCH better at.
Most dbl PPC users are either conservative, firing every other round to stay cool, which your much thicker armor (208 AR vs. 160 AR) shrugs off, or they're berserkers looking for the quick kill, firing both and overheating in short order allowing you to finish him off.
The big thing is the pairing of the Lg. Laser and LRM-15. It doesn't take many shots to breach a Hammer's armor. And once you do the 15 lets you keep distance (and/or indirectly) find critical after critical. The Hammer's crit seekers are all short range but with multiple Medium lasers and SRM's (arm them with infernos if you want to make the contest EVEN quicker), the Hammer pilot is often slow to close with the Bolt.
Try it on MegaMek. You'll find the same results if you use an Archer vs. the Warhammer as well. (With the Crusader its one of the most underrated unseens in the game)
#20
Posted 18 May 2012 - 03:13 PM
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