

New Conquest-Gamemode
#21
Posted 17 December 2012 - 07:08 AM
A free for all respawn doesn't make sense in this game as it stands, it's not designed for that. Having to choose to spend resources to respawn players would introduce balance on whether to respawn someone or continue to collect resources for the win.
Free respawns would wreck this game, there has to be a cost involved to balance it.
also, I would want the respawn on a timer with a drop ship animation to go along with the reinforcements, so there is a visual clue involved that the other team has chosen to buy respawns.
#22
Posted 17 December 2012 - 07:20 AM
Joseph Mallan, on 17 December 2012 - 06:55 AM, said:
I can agree and with that said conquest mode is a terrible idea for this game conquest requires respawns (or very large ammounts of players) to work properly otherwise it's a really bad game type instead of shoe horning it into this game they would be better off looking at game types that will actually work with their game such as a king of the hill game type
Edited by b00zy, 17 December 2012 - 07:36 AM.
#23
Posted 17 December 2012 - 07:58 AM
#24
Posted 17 December 2012 - 08:01 AM
Fabe, on 17 December 2012 - 06:59 AM, said:
This won't happen without respawns unfortunately. People will just realize that their time is better spend blobbing up as a group and killing the enemy team, just like now. All conquest mode does is address the base cap rush... nothing more.
#25
Posted 17 December 2012 - 09:46 AM
PurpleNinja, on 17 December 2012 - 03:34 AM, said:


This can be solved by aquiring cost only in the end of the game-repair.
During game repairs and ammoloading should be free, maybe cap-areas could work as them. If u stand still in the capzone that is fully under your team's control, after 15s or so your mech starts to repair and rearm itself if not disturbed.
After rearm/repair-sequation starts, player is invulnerable during it and 5s afterwards, and he cannot shoot during that time.
Cap-areas should also work as optional respawn-areas. So that if a team has conquered 3/5 controlpoints, player killed in action could choose which of them he/she respawns. Familiar from BF-series.
If player is killed by a friendly teammember, he will automatically respawn in basecamp. This way teams cannot use teamkilling as a "warptravel".
Edited by VXJaeger, 17 December 2012 - 09:56 AM.
#26
Posted 17 December 2012 - 10:04 AM
Because the Fat Blob Boys will be out moved. You'll have to decide how to best split your team up, lest you get out moved.
Sure you could in theory run to go retake whatever someone else just took but frankly you're going to lose because you'll be losing more points than you can actually defend at the time.
As a dragon pilot I'm really looking forward to this. Particularly with my 104.7Kph 1C.

Edited by Mavairo, 17 December 2012 - 10:11 AM.
#27
Posted 17 December 2012 - 10:48 PM
#28
Posted 17 December 2012 - 10:52 PM
conquest = everyone take light mechs, run away from grouped med/hvy/assaults, lagshield+ecm murder isolated med/hvy/assaults. they can't defend 3 cap points simultaneously without thinning their team, allowing you to swarm wherever is weakest, and simply abandon a cap point in favor of another if anything beefy tries to push
#30
Posted 18 December 2012 - 09:43 AM
Joseph Mallan, on 17 December 2012 - 06:55 AM, said:
(If MW4 online had respawn I don't know as I never played that portion of the game.)
I get your point, more combat sim and less arcade bull. I actually agree, love the sim aspect of the mechwarrior franchise. But if you think about it, it would be silly to have a respawn on single player. You die and go back to the last save point, thats the norm. But multiplayer is different. Is not like we are playing diablo on hardcore mode. Yes, we may lose the battle and be killed, but will be back on the next one.
I'm saying all that simply because there are gameplay aspects that may go better with another approach, and that doesn't mean the sim flavor will be abandoned or lost. Not sure where conquest first appeared, but my first go at it was playing World of Warcraft, Arathi Basin if you will. One of the best MMO Pvps I've ever had, but I can't see it working all of its wonders without respawns. Hope I'm wrong

#31
Posted 18 December 2012 - 09:50 AM
#32
Posted 18 December 2012 - 11:02 AM
Mercules, on 18 December 2012 - 09:50 AM, said:
This probably can be solved by suicide-kickout. If one suicides, he's out permanently.
But how to measure level of suiciding is another question.
If a LRM-boat goes "Leerooy" after shooting all it's missiles, it should be considered as "suicide", but not in a way that kick him out of the game. It should be taken as onmission-suicide that respawns him to basecamp FAR away from ongoing battle.
Edited by VXJaeger, 18 December 2012 - 11:11 AM.
#33
Posted 18 December 2012 - 11:13 AM
#34
Posted 18 December 2012 - 11:22 AM
VXJaeger, on 18 December 2012 - 11:02 AM, said:
This probably can be solved by suicide-kickout. If one suicides, he's out permanently.
But how to measure level of suiciding is another question.
If a LRM-boat goes "Leerooy" after shooting all it's missiles, it should be considered as "suicide", but not in a way that kick him out of the game. It should be taken as onmission-suicide that respawns him to basecamp FAR away from ongoing battle.
Where his LRMs again become king?
#35
Posted 18 December 2012 - 11:25 AM
#36
Posted 18 December 2012 - 11:29 AM
elbloom, on 17 December 2012 - 04:10 AM, said:
Me wants the biggest fight with as many explosions there can be. Gimme moaa DM, FFA, whatever - as long as i don´t have to depend on my "team" (of maybe 3 jr7-k and more crapola) as it´s now the case

Sounds to me you're craving some Solaris action. For myself, I like functioning on a team and coordinating actions with my teammates. That's why I joined a house unit. But to each his own.
#37
Posted 18 December 2012 - 11:39 AM
Edited by VXJaeger, 18 December 2012 - 11:40 AM.
#40
Posted 18 December 2012 - 11:49 AM
CypherHalo, on 18 December 2012 - 11:25 AM, said:
With Respawns I would never play in Conquest. Hawken has respawns and a very similar game mode called Hmmmmm... "Missile Barrage" I think. I grew bored of it very quickly but forced myself to continue. Respawn made the game pointless. Dying means you have to weigh grabbing a point but possibly being destroyed and so not able to continue to grab points, or letting them have the point for now and getting your team there to help you out.
VXJaeger, on 18 December 2012 - 11:42 AM, said:
Where he is so long out of the battlefield, that amount of LRMs he's holding doesn't make difference into that local battle.
Which of the maps would that be?

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