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New Conquest-Gamemode


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#21 Johnny Morgan

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Posted 17 December 2012 - 07:08 AM

I would be OK with spending resources collected in Conquest mode to be spent on 'reinforcements' (i.e. respawn a dead mech).

A free for all respawn doesn't make sense in this game as it stands, it's not designed for that. Having to choose to spend resources to respawn players would introduce balance on whether to respawn someone or continue to collect resources for the win.

Free respawns would wreck this game, there has to be a cost involved to balance it.

also, I would want the respawn on a timer with a drop ship animation to go along with the reinforcements, so there is a visual clue involved that the other team has chosen to buy respawns.

#22 b00zy

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Posted 17 December 2012 - 07:20 AM

View PostJoseph Mallan, on 17 December 2012 - 06:55 AM, said:

And I mean in this title There has never been a Respawn. either on TT or in Videogame product has ever had a respawn. It would be wrong to include it in this installment. It's a combat sim. When you die in combat you don't get back up and fight some more. (If MW4 online had respawn I don't know as I never played that portion of the game.)


I can agree and with that said conquest mode is a terrible idea for this game conquest requires respawns (or very large ammounts of players) to work properly otherwise it's a really bad game type instead of shoe horning it into this game they would be better off looking at game types that will actually work with their game such as a king of the hill game type

Edited by b00zy, 17 December 2012 - 07:36 AM.


#23 El Penguin

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Posted 17 December 2012 - 07:58 AM

When I first read it, I thought this was the gamemode where we would pick 4 mechs and respawn as the next till you're out and would have to wait for the game to finish. I think that system would work well here too.

#24 xRaeder

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Posted 17 December 2012 - 08:01 AM

View PostFabe, on 17 December 2012 - 06:59 AM, said:

I'm hoping to see a mix of capping and battling as teams rush to cap the points next to their spawn then fight it out for the remaining center point with maybe lights breaking off to try and steal the points the other team already captured.


This won't happen without respawns unfortunately. People will just realize that their time is better spend blobbing up as a group and killing the enemy team, just like now. All conquest mode does is address the base cap rush... nothing more.

#25 VXJaeger

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Posted 17 December 2012 - 09:46 AM

View PostPurpleNinja, on 17 December 2012 - 03:34 AM, said:

I wonder how high would be the repair bill if we had respawns.

:) :D


This can be solved by aquiring cost only in the end of the game-repair.
During game repairs and ammoloading should be free, maybe cap-areas could work as them. If u stand still in the capzone that is fully under your team's control, after 15s or so your mech starts to repair and rearm itself if not disturbed.
After rearm/repair-sequation starts, player is invulnerable during it and 5s afterwards, and he cannot shoot during that time.

Cap-areas should also work as optional respawn-areas. So that if a team has conquered 3/5 controlpoints, player killed in action could choose which of them he/she respawns. Familiar from BF-series.

If player is killed by a friendly teammember, he will automatically respawn in basecamp. This way teams cannot use teamkilling as a "warptravel".

Edited by VXJaeger, 17 December 2012 - 09:56 AM.


#26 Mavairo

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Posted 17 December 2012 - 10:04 AM

If these maps have some serious size to them, this will address the "just death match it" that Assault is presently.

Because the Fat Blob Boys will be out moved. You'll have to decide how to best split your team up, lest you get out moved.
Sure you could in theory run to go retake whatever someone else just took but frankly you're going to lose because you'll be losing more points than you can actually defend at the time.

As a dragon pilot I'm really looking forward to this. Particularly with my 104.7Kph 1C. :)

Edited by Mavairo, 17 December 2012 - 10:11 AM.


#27 VXJaeger

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Posted 17 December 2012 - 10:48 PM

Dragon is rising it's fame in MWO, CTF though is still more popular but slight lack of speed is it's weakpoint against Dragon.

#28 p00k

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Posted 17 December 2012 - 10:52 PM

assault = you can still take slower mechs and force a fight by defending your base

conquest = everyone take light mechs, run away from grouped med/hvy/assaults, lagshield+ecm murder isolated med/hvy/assaults. they can't defend 3 cap points simultaneously without thinning their team, allowing you to swarm wherever is weakest, and simply abandon a cap point in favor of another if anything beefy tries to push

#29 Ascendent

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Posted 17 December 2012 - 11:03 PM

View PostPurpleNinja, on 17 December 2012 - 03:34 AM, said:

I wonder how high would be the repair bill if we had respawns.

:) :angry:


RnR cost are being removed this patch. See Command chair section topic about economy changes (should be the first topic).

#30 Neklatan

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Posted 18 December 2012 - 09:43 AM

View PostJoseph Mallan, on 17 December 2012 - 06:55 AM, said:

And I mean in this title There has never been a Respawn. either on TT or in Videogame product has ever had a respawn. It would be wrong to include it in this installment. It's a combat sim. When you die in combat you don't get back up and fight some more.

(If MW4 online had respawn I don't know as I never played that portion of the game.)


I get your point, more combat sim and less arcade bull. I actually agree, love the sim aspect of the mechwarrior franchise. But if you think about it, it would be silly to have a respawn on single player. You die and go back to the last save point, thats the norm. But multiplayer is different. Is not like we are playing diablo on hardcore mode. Yes, we may lose the battle and be killed, but will be back on the next one.

I'm saying all that simply because there are gameplay aspects that may go better with another approach, and that doesn't mean the sim flavor will be abandoned or lost. Not sure where conquest first appeared, but my first go at it was playing World of Warcraft, Arathi Basin if you will. One of the best MMO Pvps I've ever had, but I can't see it working all of its wonders without respawns. Hope I'm wrong ;)

#31 Mercules

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Posted 18 December 2012 - 09:50 AM

One of the things that happens with Respawn is that heavy damage low ammo count weapons become really popular. If you die you respawn with fully loaded weapons. Imagine running an LRM mech out of ammo only to have it suicide on you and then start raining down death from afar again once it respawns. Think about a unlimited SRMs and AC rounds.

#32 VXJaeger

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Posted 18 December 2012 - 11:02 AM

View PostMercules, on 18 December 2012 - 09:50 AM, said:

One of the things that happens with Respawn is that heavy damage low ammo count weapons become really popular. If you die you respawn with fully loaded weapons. Imagine running an LRM mech out of ammo only to have it suicide on you and then start raining down death from afar again once it respawns. Think about a unlimited SRMs and AC rounds.


This probably can be solved by suicide-kickout. If one suicides, he's out permanently.
But how to measure level of suiciding is another question.
If a LRM-boat goes "Leerooy" after shooting all it's missiles, it should be considered as "suicide", but not in a way that kick him out of the game. It should be taken as onmission-suicide that respawns him to basecamp FAR away from ongoing battle.

Edited by VXJaeger, 18 December 2012 - 11:11 AM.


#33 VXJaeger

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Posted 18 December 2012 - 11:13 AM

Actually I don't know why I'm giving ideas to PGI. Seems that no-one ever read these posts, and this "Holiday-sale" is just a last minute cashing before pulling the plug.

#34 Mercules

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Posted 18 December 2012 - 11:22 AM

View PostVXJaeger, on 18 December 2012 - 11:02 AM, said:


This probably can be solved by suicide-kickout. If one suicides, he's out permanently.
But how to measure level of suiciding is another question.
If a LRM-boat goes "Leerooy" after shooting all it's missiles, it should be considered as "suicide", but not in a way that kick him out of the game. It should be taken as onmission-suicide that respawns him to basecamp FAR away from ongoing battle.


Where his LRMs again become king?

#35 CypherHalo

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Posted 18 December 2012 - 11:25 AM

Reading through that dev post on Conquest I see no way it can work without respawn. Yeah, the mechs in this game are pretty hardy compared to a game like Hawken or a shooter like COD but still, they're not that hardy. To last through trying to capture and fight over 5 resource collectors? I predict total disaster without respawns. Hopefully, they're in there. If not, I won't be shocked if PGI has to cave and add them in just like they've finally acknowledge reality and made it easier for newbies to get a mech and removed repair/rearm costs. Seriously PGI, do things the right way the first time, don't wait for people to get mad and then fix it. Sorry for the snark but this game has just frustrated me. I so wanted to love this one but it has just disappointed in so many ways.

#36 Apnu

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Posted 18 December 2012 - 11:29 AM

View Postelbloom, on 17 December 2012 - 04:10 AM, said:

Deathmatch > Caprace, on what planet r you living ? go play need for speed.

Me wants the biggest fight with as many explosions there can be. Gimme moaa DM, FFA, whatever - as long as i don´t have to depend on my "team" (of maybe 3 jr7-k and more crapola) as it´s now the case ;)


Sounds to me you're craving some Solaris action. For myself, I like functioning on a team and coordinating actions with my teammates. That's why I joined a house unit. But to each his own.

#37 VXJaeger

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Posted 18 December 2012 - 11:39 AM

To me, it would be pecfectly alright if RnR-costs would be 0 for first 200 matches. Then starts to rise that when u reach 500 matches it would be in nowadays (pre 1812) cost.

Edited by VXJaeger, 18 December 2012 - 11:40 AM.


#38 VXJaeger

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Posted 18 December 2012 - 11:42 AM

View PostMercules, on 18 December 2012 - 11:22 AM, said:


Where his LRMs again become king?


Where he is so long out of the battlefield, that amount of LRMs he's holding doesn't make difference into that local battle.

#39 Pando

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Posted 18 December 2012 - 11:44 AM

View PostPurpleNinja, on 17 December 2012 - 03:34 AM, said:

I wonder how high would be the repair bill if we had respawns.

;) B)


Didn't you read the rest of the patch-notes pre-provided? THERE IS NO REPAIR & RE-ARM.

#40 Mercules

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Posted 18 December 2012 - 11:49 AM

View PostCypherHalo, on 18 December 2012 - 11:25 AM, said:

Reading through that dev post on Conquest I see no way it can work without respawn. Yeah, the mechs in this game are pretty hardy compared to a game like Hawken or a shooter like COD but still, they're not that hardy. To last through trying to capture and fight over 5 resource collectors? I predict total disaster without respawns. Hopefully, they're in there. If not, I won't be shocked if PGI has to cave and add them in just like they've finally acknowledge reality and made it easier for newbies to get a mech and removed repair/rearm costs. Seriously PGI, do things the right way the first time, don't wait for people to get mad and then fix it. Sorry for the snark but this game has just frustrated me. I so wanted to love this one but it has just disappointed in so many ways.


With Respawns I would never play in Conquest. Hawken has respawns and a very similar game mode called Hmmmmm... "Missile Barrage" I think. I grew bored of it very quickly but forced myself to continue. Respawn made the game pointless. Dying means you have to weigh grabbing a point but possibly being destroyed and so not able to continue to grab points, or letting them have the point for now and getting your team there to help you out.

View PostVXJaeger, on 18 December 2012 - 11:42 AM, said:


Where he is so long out of the battlefield, that amount of LRMs he's holding doesn't make difference into that local battle.


Which of the maps would that be? ;) 2,500 meters seems to be the rough size of most maps. Die in the middle and you can be blasting out LRMs into the fight you just left in 30 seconds.





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