

Ecm's All Or Nothing
#1
Posted 17 December 2012 - 07:28 AM
Every time I end up on a side with no ECM's it's a vertiable slaughter.
So I humbly suggest that you make ECM's an option for all mech's or remove them entirely from the game.
#2
Posted 17 December 2012 - 07:51 AM
jew jelly?
Edited by TitanSeraph, 17 December 2012 - 07:52 AM.
#3
Posted 17 December 2012 - 07:53 AM
Multiple times now our group (4 man premade/no ECM) has slaughtered enemy team with ECM.
We have discussed and came up with methods for doing this.
I do personally switch between mech's that have and do not have ECM, and I do think ECM is a bit more than it should be.
My suggestion for you is learn to work around ECM. Have your scouts do their job and scout. You can find and see mech's out of range and using ECM. Learn to flank the team with ECM. I can't tell you how many times we have flanked a team with ECM and I almost bust a gut laughing when I see them scatter for their lives. They don't see it coming and throws them in panic mode.
Use weapons that will bypass ECM-- AC's, lasers, tag, and so on.
Biggest mistake I see that will let the non-ECM team lose is actual teamwork. Stick together, scout, flank and over power them.
I do think that for now, ECM wins, but I am in hopes of new content and updates. Such as knockdowns, lag fixes, collision, and so on. Alot of the light mechs will begin to be scouts instead of running circles on you if they know you can mow them over.
Tag working better will put more (even with ECM) mechs in hiding, and we will see more sniping. Instead of this, get right in your face and see who drops first crap.
Bottom line is, learn to out play ECM, group up, or worst case- fight fire with fire and get ECM yourself.
Happy hunting..
Edited by Yak54, 17 December 2012 - 07:54 AM.
#4
Posted 17 December 2012 - 07:58 AM
#5
Posted 17 December 2012 - 08:38 AM
I was using my Hunch last night and the other side had a group of ECM that formed a line in the city. I was able to sneak around behind them and knock a hole in two of them before they noticed me. One was their ECM Atlas (2 AC20 shots to that rear armor is a beach). Yeah I died shortly after that, but provided enough distraction to let my team gain an advantage. Teamwork doesn't always mean sticking together. Sometimes a Solo mech can do what a group never could.
#6
Posted 17 December 2012 - 08:52 AM
RussianWolf, on 17 December 2012 - 08:38 AM, said:
I was using my Hunch last night and the other side had a group of ECM that formed a line in the city. I was able to sneak around behind them and knock a hole in two of them before they noticed me. One was their ECM Atlas (2 AC20 shots to that rear armor is a beach). Yeah I died shortly after that, but provided enough distraction to let my team gain an advantage. Teamwork doesn't always mean sticking together. Sometimes a Solo mech can do what a group never could.
But here you just did exactly what I said-- you flanked them, team got advantage. So do you really disagree with my post?
Let me give you a tatic I use-- On the hot map seems everyone wants to run line 3 or line 7. Depending on which spawn you start at.
So if we start at the higher side (by the water), one or two light mechs run over to line 7 and let the enemy spot them. (1) this stops them from coming up line 3, because they believe we are coming that way. And (2) because everyone seems to get the "chase the Jenner syndrome".
This allows the rest of us to flank them on the left on line 3. And they never seen it coming as the volcano and the hills on line 3 keep us covered.
So, by your post it sounds like you played the spotter role. Only difference in what I was saying and what you did, was you aren't exactly a light, and maybe didn't have tag. But the tatic is still the same none the less.
#7
Posted 17 December 2012 - 08:54 AM
#8
Posted 17 December 2012 - 11:40 AM
Cannibal Cat, on 17 December 2012 - 08:54 AM, said:
CC if you would like, you are more than welcome to join up with us. We do not have a clan or website, but we do have our own private teamspeak server. We are small time peon's on the totem pole, but glad to have ya either way.
Shoot me a pm if you want to hang with us.
#9
Posted 17 December 2012 - 11:59 AM
Se my post at :http://mwomercs.com/forums/topic/82983-add-ecm-to-the-matchmaking-criteria/
See you in game !
#10
Posted 17 December 2012 - 12:17 PM
Yak54, on 17 December 2012 - 07:53 AM, said:
So basically, if the team without ECM plays much better than the team with ECM then they win? What part of this statement does not directly back the OP's point?
If everyone on a team has ECM and begins to use anything resembling well thought out tactics, they WILL win against a team with no ECM and equal team play. ECM simply does far too much to upset the balance of current gameplay.
I completely agree with the OP. It is always to your advantage to have more ECM. There is no downside to ECM at all. If you want your to win MORE consistently, have everyone only use ECM variants. This is, by definition, bad design and imbalanced.
#11
Posted 17 December 2012 - 12:31 PM
p4g3m4s7r, on 17 December 2012 - 12:17 PM, said:
Well if ya look at my first post, I did say yes, ECM more often than not, does win.
I personally do believe ECM is OP.
But to answer you, I was being nice, gave a well thought out answer and some advice to try and counter ECM blues.
I could have easily said, Well suck it up pal, Dev's had said ECM stays and deal with it.
#12
Posted 17 December 2012 - 01:14 PM
Yak54, on 17 December 2012 - 08:52 AM, said:
But here you just did exactly what I said-- you flanked them, team got advantage. So do you really disagree with my post?
Let me give you a tatic I use-- On the hot map seems everyone wants to run line 3 or line 7. Depending on which spawn you start at.
So if we start at the higher side (by the water), one or two light mechs run over to line 7 and let the enemy spot them. (1) this stops them from coming up line 3, because they believe we are coming that way. And (2) because everyone seems to get the "chase the Jenner syndrome".
This allows the rest of us to flank them on the left on line 3. And they never seen it coming as the volcano and the hills on line 3 keep us covered.
So, by your post it sounds like you played the spotter role. Only difference in what I was saying and what you did, was you aren't exactly a light, and maybe didn't have tag. But the tatic is still the same none the less.
I said a bit. I disagree with the always stay together line. The main force staying and fighting allowed me to slip in behind and eliminate the ECM mech (luckily they only had that Atlas). If we had stayed together, who knows what would have happened. And I did have tag.... Tagged him with my AC20, You're it. lol.
#13
Posted 17 December 2012 - 01:23 PM
Too much ECM would be a bad thing.
Sure, it might need some fine tuning, but it does not need to be completely removed or available to every mech.
#14
Posted 17 December 2012 - 02:57 PM
Cannibal Cat, on 17 December 2012 - 07:28 AM, said:
Every time I end up on a side with no ECM's it's a vertiable slaughter.
So I humbly suggest that you make ECM's an option for all mech's or remove them entirely from the game.
I'm not so sure that this is the result of one side having more ECM mechs or that the side with more ECM mechs contains a pre-made group. If it is the latter, you are likely to loose regardless of whether they had ECM mechs or not.
#15
Posted 17 December 2012 - 06:25 PM
p4g3m4s7r, on 17 December 2012 - 12:17 PM, said:
If everyone on a team has ECM and begins to use anything resembling well thought out tactics, they WILL win against a team with no ECM and equal team play. ECM simply does far too much to upset the balance of current gameplay.
I completely agree with the OP. It is always to your advantage to have more ECM. There is no downside to ECM at all. If you want your to win MORE consistently, have everyone only use ECM variants. This is, by definition, bad design and imbalanced.
Are you serious? In a pug game, I can see how your assertion holds true. But, that's a pug game. In pre-mades it is pure tactics that win. Not ECM. If you don't have a team that works cohesively, no matter how many ECMs you have, you're a goner. I love it when I come up against a team with more ECM than my team. ECM makes you lazy anyway.
Cannibal Cat, on 17 December 2012 - 07:28 AM, said:
Every time I end up on a side with no ECM's it's a vertiable slaughter.
So I humbly suggest that you make ECM's an option for all mech's or remove them entirely from the game.
Is this just someone who wants to play an easier game? The OP needs to develop tactics more suited to attacking ECM capable targets. He doesn't need the DEVs to make everything the same. Anyone is dismayed about ECM needs to grind, get an ECM-capable Mech, and learn how tough it is being primaried as soon as you are seen moving from half a map away, every single time. I run an ECM equipped Atlas D-DC in 8-mans. I know what it is like. ECM is only the be-all, end-all for someone who doesn't know better.
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