No Repair/rearm ... No Consequence For Playing Like A Doofus?
#21
Posted 17 December 2012 - 10:26 AM
I love the devs for making the best mechwarrior game to date. Kudos, much appreciation, and all of that.
BUT, please don't expect us die-hard Mechwarrior fans, who are looking for the gritty living-off-of-salvage, realistic-as-it-can-get gameplay, to celebrate you forcing the difficulty we all play under from "challenging" to "run-any-broke-***-mech-you-want-and-still-make-a-fortune".
I know you can't please everyone, and I understand that difficult choices must be made, but I hope this isn't your long-term solution.
Regards,
#22
Posted 17 December 2012 - 10:26 AM
Adeptus Odren, on 17 December 2012 - 10:23 AM, said:
That leads me to my second point. I do hope they reintroduce R&R when community warfare starts since that would create a more immersive role-playing environment.
While i appreciate your point and encourage you to try to maintain that most will not. And more to the point unless you are one of the very small portion of the population that can manage that kind of dicsipline the lack of negative feedback will eventually lead to a slow backslide into bad habits. But more to the point expect it to be abused by people who have no interest in actually building and maintaining a skill set.
#23
Posted 17 December 2012 - 10:27 AM
#24
Posted 17 December 2012 - 10:27 AM
Ecres, on 17 December 2012 - 10:24 AM, said:
Based on the notes, it looks like we will be earning a lot less C-Bills in general with the removal of flat rewards. So there will still be a reward for good players and no rewards for bad players/suiciders. At the same time, it will remove the penalty for those who inadvertently crash to desktop or quit because of a screen bug, etc. I think removal of R&R is a good thing overall.
#25
Posted 17 December 2012 - 10:27 AM
If tactics in the game suffer as a result of this change, it will be temporary. People will still play to win, and playing to win means playing smart.
The only thing I'm sad to see go is the immersion factor of having to worry about both your combat effectiveness and your bottom line.
#26
Posted 17 December 2012 - 10:28 AM
ManDaisy, on 17 December 2012 - 10:06 AM, said:
No downside to having a Gauss blow up my Mech now so I don't need 2 CASEs Thats another heat sink!
#27
Posted 17 December 2012 - 10:28 AM
Noth, on 17 December 2012 - 10:26 AM, said:
This actually encourages the game being balanced in gameplay, rather than out of gameplay by repair costs. That is a good thing and will lead to more variety in builds.
No, it won't. What it will lead to is optimized builds that everyone runs because ammo is free.
#28
Posted 17 December 2012 - 10:29 AM
Noth, on 17 December 2012 - 10:26 AM, said:
This actually encourages the game being balanced in gameplay, rather than out of gameplay by repair costs. That is a good thing and will lead to more variety in builds.
If you are saying the removing R&R will encourage variety... you are mistaken with the financial stick removed it will further encourage a hegemony of builds based around the 'flavor" of the month' that now anyone can run regardless of previous skill because it is consequence free.
Atlases....Atlases everywhere....
Edited by Agent of Change, 17 December 2012 - 10:29 AM.
#29
Posted 17 December 2012 - 10:29 AM
Rather than repost what I said before to respond to the OP's concerns, here's the original thread:
http://mwomercs.com/...fk-farming-etc/
#30
Posted 17 December 2012 - 10:29 AM
#31
Posted 17 December 2012 - 10:30 AM
#32
Posted 17 December 2012 - 10:30 AM
#34
Posted 17 December 2012 - 10:31 AM
Adeptus Odren, on 17 December 2012 - 10:27 AM, said:
Removing rewards for things that needed to be done in game = bad idea. It does not encourage better play.
Removing costs for expensive builds = bad idea. Now their will come outrageous builds that eveyone will run because why not?
At least we got a new mech and new map...
#35
Posted 17 December 2012 - 10:31 AM
Landeraxe, on 17 December 2012 - 10:28 AM, said:
We already have optimized builds so nothing will change there.
Agent of Change, on 17 December 2012 - 10:29 AM, said:
If you are saying teh removing R&R will encourage variety... you are mistaken with teh financial stick removed it will futher encourage a hegemony of builds based around the 'flavor" of the month' that now anyone can run regardless of previous skill because it is consequence free.
Atlases....Atlases everywhere....
I'm saying not relying on cost to balance something should lead to balancing of actual gameplay, leading to better balance, thus more variety of builds. Atlases are easy targets and die fairly easily to good play, they won't be everywhere.
#36
Posted 17 December 2012 - 10:32 AM
ManDaisy, on 17 December 2012 - 10:27 AM, said:
Because man I want to stay alive longer so I can do more damage and get more kills. Just running out and suiciding becomes bad cause I will lose out on all the bonus's and surviving.
With RnR in game I was still playing stupidly as I always made money. Now I will be a little smarter because I can make more money.
#38
Posted 17 December 2012 - 10:34 AM
#39
Posted 17 December 2012 - 10:35 AM
Kaijin, on 17 December 2012 - 10:30 AM, said:
You just needed to run a mech that you could afford to fight with. If your mech was too expensive then you didn't run it all the time, you found a way to run it cheaper, or you got better. I some how managed to run everything from heavy artemis boats down to light laser boats and just about everything in between and still make a profit by running what i could afford. And now that's gone along with any kind thought associated with mech building and what to drop with.
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