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Before You Get Mad About Removing Rnr...


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#41 Sprouticus

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Posted 17 December 2012 - 11:14 AM

View PostAgent of Change, on 17 December 2012 - 10:58 AM, said:



"Fixing" or "Breaking"?

I don't know the answer to it but currently I don't see the upside or removing something that's both an functional mechanic of balancing gear and an integral concept to the MW universe.



RnR broke the economic model. Look in the other thread for my post explaining why. I have posted the reasoning multiple times, Im not going to do it again. Trust me, it did. RnR was a good idea in theory but it didnt work in practice.

By going to a rewards only model they can fine tune the numbers to reflect how they REALLY want the game to work economically.


So yes, this will fix the economy, and be good in the long run for the game.

#42 Kraven Kor

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Posted 17 December 2012 - 11:17 AM

View PostVassago Rain, on 17 December 2012 - 10:54 AM, said:

It would take an infinite amount of gold vision to be mad that they're finally fixing the game.

Just saying.


Not everyone thought it was broken...

But yes, obviously, only your opinion is correct and valid.

#43 Kaemon

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Posted 17 December 2012 - 11:19 AM

Having a model that needs fixing is exactly why we're in BETA, to remove it entirely (see knockdown mechanic) would seem to me (but wth do I know?) to be a step backwards, not forwards to getting it tuned to where it allows PGI to make money, players to experience progression, and immersion to be increased.

To hit the handle and flush it, seems to put us back in Closed BETA mode (which I'm not sure we want to be in at this point).

The cosmetics alone will NOT be enough to pay to keep the lights on, they need people to pay to 'keep up' with their more competitive friends (in either skill or available time), this is not asia, and $70 monocled panda mechs will not keep the game afloat.

I'm willing to see how it goes, hopefully it helps, but like I said I'm not seeing the big picture, and right now this seems like we've moved backwards a bit (I do love to be wrong though, so hopefully I'm way off base on this).

Edited by Kaemon, 17 December 2012 - 11:22 AM.


#44 JudgeDeathCZ

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Posted 17 December 2012 - 11:20 AM

View PostPurpleNinja, on 17 December 2012 - 10:21 AM, said:

Right, but some will largely benefit from this, like me who likes LRMs + Artemis, while others will lose lots of c-bills because of their money friendly builds.

:lol: :)

Ye like some1 boat LRM+Artemis todays....I am pretty sure you think SRM+Artemis :lol:

#45 Vassago Rain

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Posted 17 December 2012 - 11:23 AM

View PostKraven Kor, on 17 December 2012 - 11:17 AM, said:


Not everyone thought it was broken...

But yes, obviously, only your opinion is correct and valid.


I would assume so, yes, since the company itself finally went with my suggestion and infinite stacks of proof!

I win. Golds lose.
I'm gonna sit this out for a long time, and just play with my friends who will now be enjoying a free mech of their choice.

#46 Agent of Change

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Posted 17 December 2012 - 11:23 AM

View PostVassago Rain, on 17 December 2012 - 11:14 AM, said:


You didn't pay the re-arm. Show me screenshots of doing this.
I dare you to show me screenshots, or any kind of proof that anyone who knows anything has ever paid to refill their ammo. It could be up to 120k to load 25% missiles.


Now i wish i had screen shots.. but it wouldn't have helped be cause i never touched the auto repair buttons since open beta started, not once. Never turned off auto repair, never even looked at the repair costs. You can believe me or you won't I really don't care.

The larger point is that when i had an expensive mech... say my lrm w/Artemis C4 I simply rotated it out after a match I burned alot of ammo in and lost (the only way i took a huge money hit) so i could maintain steady earnings. It wasn't that hard to or onerous to pay the repairs, not everyone is so willing to game the system as you seem to be.

#47 Purlana

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Posted 17 December 2012 - 11:24 AM

View PostAgent of Change, on 17 December 2012 - 11:10 AM, said:

By no one you mean many people actually working within the bounds of the mechanic and not trying to cheap out a game the system because they could afford their mechs and their repairs with out needing to ever turn off auto repair, right?


A mechanic that says SRM / LRM boats shouldn't make money is broken.

#48 pjnt

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Posted 17 December 2012 - 11:30 AM

I don't have a problem with them removing RnR. What difference does it make, really? Expensive artemis srm missiles didn't stop us seeing srmCats out there, so what will this change? Nothing, I think. Until we see it implemented, it will be difficult to really know, but on the surface, I don't think it will change even the smallest aspect of the game.

#49 Quad Ace

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Posted 17 December 2012 - 11:33 AM

View PostPenance, on 17 December 2012 - 10:38 AM, said:


Almost turns the game into the older titles, I don't think RNR costs were in them.



This is not a good thing. Back in the early days of NETMech, we could only dream of a system that required choice and strategy over "moar PEW PEW!!!11!".

With any luck, community warfare will bring back strategy, otherwise this is just Quake: Giant Robot Edition.

#50 Monkey Bone

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Posted 17 December 2012 - 11:34 AM

I like it

Overall, people who have piloted heavies with high-tech wont be seeing a difference, while assaults will be seeing an increase in gains and lights will be seeing a decrease.

#51 pjnt

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Posted 17 December 2012 - 11:39 AM

View PostQuad Ace, on 17 December 2012 - 11:33 AM, said:


This is not a good thing. Back in the early days of NETMech, we could only dream of a system that required choice and strategy over "moar PEW PEW!!!11!".

With any luck, community warfare will bring back strategy, otherwise this is just Quake: Giant Robot Edition.

I understand this reasoning, however, this game is obviously not going in that direction. My point is that the current system will not be changed by RnR removal.

#52 Ricama

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Posted 17 December 2012 - 11:41 AM

My only concern, and I know it's paranoid, but I'm slightly worried they'll do this, then in 2 weeks after everyone's spent their 8 mil on upgrading everything decide it's a huge mistake and bring back RnR. I know I know I'm just being paranoid but hey, it's there.

#53 Joseph Mallan

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Posted 17 December 2012 - 11:41 AM

View PostPenance, on 17 December 2012 - 10:52 AM, said:


I realized the err of my ways, I know it's a good thing, just sad to see RNR go.

As am I. It's part of the game and should stay. Teaches responsable decission making and character building in the player.

#54 Vassago Rain

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Posted 17 December 2012 - 11:44 AM

View PostJoseph Mallan, on 17 December 2012 - 11:41 AM, said:

As am I. It's part of the game and should stay. Teaches responsable decission making and character building in the player.


You sound like this parody of a drill sergeant from old warmovies.
SUFFERING BUILDS CHARACTER!!!!!

#55 Kraven Kor

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Posted 17 December 2012 - 11:48 AM

View PostPurlana, on 17 December 2012 - 11:24 AM, said:


A mechanic that says SRM / LRM boats shouldn't make money is broken.


I actually agree with you there.

But a mechanic that makes there be no functional reason to use one thing over another is equally broken.

Note: I'm not saying the new system allows that. More a concern than a prediction :lol:

#56 MadcatX

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Posted 17 December 2012 - 11:49 AM

View PostJoseph Mallan, on 17 December 2012 - 11:41 AM, said:

As am I. It's part of the game and should stay. Teaches responsable decission making and character building in the player.


I do not need a repair and re-arm build as an incentive to not die in battle. I already have enough incentives such as not being able to help out the team and having to stick around watching other people fight.

#57 TwoFaced

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Posted 17 December 2012 - 11:50 AM

Hey, lets put the R n R in hands of community.

It can be done and we can have a market to sell for whatever.

#58 Joseph Mallan

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Posted 17 December 2012 - 11:51 AM

View PostKraven Kor, on 17 December 2012 - 11:48 AM, said:


I actually agree with you there.

But a mechanic that makes there be no functional reason to use one thing over another is equally broken.

Note: I'm not saying the new system allows that. More a concern than a prediction :lol:

There isn't a Mechanic that said this gents. What caused players to lose their shirt was they spammed the ammo into their Mech. It is why you don't see many Mechs in TROs wth more than 2 tons of ammo per weapon. AMMO is F*cking expensive to shoot at your enemy! Just sayin.

Edited by Joseph Mallan, 17 December 2012 - 11:51 AM.


#59 Agent of Change

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Posted 17 December 2012 - 11:52 AM

View PostVassago Rain, on 17 December 2012 - 11:44 AM, said:


You sound like this parody of a drill sergeant from old warmovies.
SUFFERING BUILDS CHARACTER!!!!!



Yup total lack of consequences definitely builds character.

#60 Kraven Kor

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Posted 17 December 2012 - 11:53 AM

View PostJoseph Mallan, on 17 December 2012 - 11:51 AM, said:

There isn't a Mechanic that said this gents. What caused players to lose their shirt was they spammed the ammo into their Mech. It is why you don't see many Mechs in TROs wth more than 2 tons of ammo per weapon. AMMO is F*cking expensive to shoot at your enemy! Just sayin.


Oh yeah. US has dropped some billions or trillions of dollars or so onto the mideast the last decade...





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