Azantia, on 18 May 2012 - 11:10 PM, said:
i broke it down as easy as it comes....let me see...
in my example, my net gain was 100 armor, your net gain was 250.
Since weapon damage values dont change, the damage for both of us stayed the same.
In the previous example : it would take you 2.5 turns to destroy me if it was pure armor vs damage output and no "hit locations" where it would take me 10 turns. Which is a difference of 7.5 turns
with double armor : 5 turns for you to win, 20 turns for me to win. Difference of 15 turns.
by doubling the armor values, you gain an additional 7.5 turns of survival against me, where as I only gained 2.5. Who gained more from doubling the armor values? Me in the light/medium or you in the heavy/assault?
Since Heavies and Assaults generally have "more weaponry" and "more base armor" they benefit more from doubling armor values because they can shred armor faster than mechs lighter than them, and have more "free armor" from being doubled to take the punishment that a lighter mech can deal in return. So people will lean towards heavies and assaults, just like in MW4.
But their are no turns. This is a mechwarrior game, not table top. And a straight up 1v1 thing is something that happens in honor trials and fiction. And their are factors like maneuverability and turn speed, a good light can kite the assault, to attempt to take less damage, all though with your proposed mech which gained 100 and mech which gained 250 I can't tell which in particular they may be.
Their will be other factors besides damage and armor, and while I suppose the nature of the OP has put us primarily on those topics, I feel others deserve consideration in relation to it.
EDIT: grammar
Edited by Zelekin, 18 May 2012 - 11:16 PM.