Okay
This is assuming a straight doubling of internal and external armor values, with maximum external armor. Note that in all cases, the number of weapons that can be mounted on each chassis will not change, so damage values are not taken into consideration. Likewise we do not consider hit location, terrain, or any other variable as those are difficult to quantify and would have taken alot more information, alot more assumptions and would be lots of raw data to pour over.
My point is the doubling of armor values HEAVILY favors Heavy and Assault mechs and as such, there will be an unhealthy number of them, which will lead to balance issues / take us back to being closer to mechwarrior 4, which I personally do not want to see.
Base Values
Mech Wt - Internal Armor - External Armor - Total
20 Tons - 33 - 69 - 102
25 Tons - 43 - 89 - 132
30 Tons - 51 - 105 - 156
35 Tons - 58 - 119 - 177
40 Tons - 67 - 137 - 204
45 Tons - 75 - 153 - 228
50 Tons - 83 - 169 - 252
55 Tons - 91 - 185 - 276
60 Tons - 99 - 201 - 300
65 Tons - 104 - 211 - 315
70 Tons - 107 - 217 - 324
75 Tons - 114 - 231 - 345
80 Tons - 122 - 247 - 369
85 Tons - 130 - 263 - 393
90 Tons - 138 - 279 - 417
95 Tons - 145 - 293 - 438
100 Tons - 152 - 307 - 459
Average Armor by Weight Class
Light : 141.75
Medium : 240 (69.3% higher than light)
Heavy : 321 (126.4% higher than light, 33.7% higher than medium)
Assault : 415.2 (192.9% higher than light, 73% higher than medium, 29.3% higher than heavy)
Average Net Gain by Weight Class (Over previous weight class)
Light : 0
Medium : 98.25
Heavy : 179.25 / 81 (82.4% higher gain over mediums vs lights)
Assault : 273.45 / 175.2 / 94.2 (178.3% gain over mediums vs lights, 116% gain over mediums vs heavy)
Doubled Values
20 Tons - 66 - 138 - 204
25 Tons -86 - 178 - 264
30 Tons - 102 - 210 - 312
35 Tons - 116 - 238 - 354
40 Tons - 134 - 274 - 408
45 Tons - 150 - 306 - 456
50 Tons - 166 - 338 - 504
55 Tons - 182 - 370 - 552
60 Tons - 198 - 402 - 600
65 Tons - 208 - 422 - 630
70 Tons - 214 - 434 - 648
75 Tons - 228 - 462 - 690
80 Tons - 244 - 498 - 738
85 Tons - 260 - 526 - 786
90 Tons - 276 - 558 - 834
95 Tons - 290 - 586 - 876
100 Tons - 304 - 614 - 918
Average Armor by Weight Class
Light = 283.5
Medium = 480
Heavy = 642
Assault = 830.4
Percentages will be the same, see above post
Average Net Gain by Weight Class (Over previous weight classes)
Light =
Medium = 196.5
Heavy = 358.5 / 162
Assault = 546.9 / 250.4 / 188.4
High Weight in Class comparison (did not do them all, just Light vs M/H/A)
35 Ton vs. 55 Tons
35 Tons - 58 - 119 = 177
55 Tons - 91 - 185 = 276
Difference = 99
Doubled
35 Tons - 116 - 238 = 354
55 Tons - 182 - 370 = 552
35 Ton gain : 177
55 Ton gain : 276
Difference = 198 or 55.9% higher return from doubling armor for the 55 tonner
35 Tons vs. 75 Tons
35 Tons - 58 - 119 = 177
75 Tons - 114 - 231= 345
Difference = 168
Doubled
35 Tons - 116 - 238 = 354
75 Tons - 228 - 462 = 690
Gain
35 Tons = 177
75 Tons = 345
Difference = 336 or 94.9% higher return for doubling armor for the 75 tonner
35 Ton vs. 100 Ton
35 Tons - 58 - 119 = 177
100 Tons - 152 - 307 = 459
Difference = 282
Doubled
35 Tons - 116 - 238 = 354
100 Tons - 304 - 614 = 918
Difference = 564 or 159.3% higher return for doubling armor for the 100 tonner
Okay bullwerk, im all ears, or in this case, eyes....really interested to see what you have to say about this one.
Edited by Azantia, 19 May 2012 - 01:27 AM.