Azantia, on 18 May 2012 - 10:56 PM, said:
It favors heavies and assaults because they mount more weaponry and more armor. More weaponry = more damage per second. when we are talking about math, the higher the BASE number, the more you get when DOUBLED. (I know simple right?)
so when they get "more" from being doubled, and can more "more" weaponry, which means "more" dps, it means they get 2 times the advantage
look at it like this :
I have 100 base armor and have a max damage capacity per turn of, say 25
you have 250 base armor and have a max damage capacity per turn of, say 40
when doubled, I receive 100 armor
when doubled, you receive 250 armor
who gets more from being doubled?
A higher net advantage goes to the Heavy/Assault mechs, hence, why they will in theory be used more....
Indeed, a sound theory, and one which PGI is trying to balance around, with things like lights having more speed I suppose. As it stands I am going to go ahead and take a stand and put out my position on this clearly divisive issue.
I think we should depart from TT numbers, at least in some aspects. A computer, real time based game will be different from the more simulated TT.
If we want to play a game that is more accurate to the nature of TT I suppose their is MW:tactics, but that is also being reductive on my part.
And the issue of "free" tons from the doubled ammo is another bucket of crabs entirely, which I think we should hold off on for now, as the information is nothing but conjecture from the videos in which the hunchback's AC/20 had 10 shots (Unless someone has more/other sources for this). For all we know he could have stripped some armor or something for more ammo. I certainly wouldn't be comfortable with 5 shots.
And for one I would be fine with it taking multiple shots to kill someone. If I wanted to deal with weapons of one shot kill and high speed reactions i'd play quake or counter strike, but that is more of a genre difference than anything.
Edited by Zelekin, 18 May 2012 - 11:06 PM.