Azantia, on 18 May 2012 - 09:34 PM, said:
Okay Zakatak (nice name by the way...),
Look at the math above and tell me that is how you want the game to play and I will say, sure we can agree to disagree, but I think you should go back to Mech_Assault. Anyone else here who loves battletech and has a good grasp of how it plays according to lore want to defend an atlas able to take 16 PPC hits / 8 AC 20 rounds before it goes down?
Im not saying everything translates from tabletop to a computer game. But this is one of those things that doesnt need to change, just to accommodate poor piloting / poor tactical decisions.
Just one question.
Do you think the weapons are going to fire once every ten seconds?
If an Autocannon fires lets say twice every ten secodns (on average, faster for smaller ACs, slower for larger ones) Yet those ACs (or lasers or missiles) are doing TT number damaged, then aren't those weapons dong TT level damage?
You're looking at the numbers from a very ununderstanding level approach. It's real time, not TT, you can't make a successful game where
all the weapons fire once every ten seconds. It' would be ludicrously bad.
If the weapons are doing approximately the damage they're rated for over ten seconds to targets then it's following canon.
If an AC-20 fires twice in ten seconds, does ~40 points of damage to armor that has 32 points per ton.
Then what are you crying over? It's the same damn thing. This is part of the reason MW4 did this also btw. Not to make it more "arcade" but so the damage over time was approcimately cannon and felt "right".
How is this not obvious?
Weapons in battletech TT don't necessarilly do the TT damage in a real time event. The damage is average over time for a ten second period.
Welcome to real time, it's not a turn based game. This doesn't make it any mroe "arcade" or MechAssault,
If you think they can release a ten second for all weapon recharge/reload time and have a signifigant player base after the first week, then please mention that so we can both save each other's time without discussing this further.
Edited by verybad, 19 May 2012 - 04:29 PM.