Elder Thorn, on 17 December 2012 - 04:48 PM, said:
of course it's about fun, but the grind is an important factor for this game
Grind should never be important, it might be important to impart progression and a sense of improvement to players but to make the grind actively hostile is a terrible idea.
first so you don't see everything in a short time.
second so people actually want to buy the premium time, if you can't lose money, there is no need to buy this
not true, you will still need c-bills to buy new mechs and new equipment the repair + rearm wasn't the C-bill sink you think it was it just meant every one ran energy mechs for money. my preference was a cicada that cost me 20k on a match where it was ruined because **** bringing anything costly to a match when i wanted money (this is behaviour we don't want to encourage.)
, and i am sure there are enough people out there who don't buy premium to SUPPORT the devs, thats what most founders bought the founers package for, premium time is bought for own comfort.
Instead there will be much more incentive to buy mech bays instead which lets be honest is a much much better hook for money as new players being forced to get premium to experience the base game is a losing proposition.
you got me slightly wrong, maybe beause i can't express what i think perfectly in english.
fair enough, I know what its like to try and express your self in a second language it can be hard to impart the subtler implications of what you are trying to say.
Thing is: They want to remove afkers with this patch, but i don't see this happening. People should LOSE money when playing bad, not win money, be it 1k c-bills.And thats what would actually be fun for me, thats why Eve Online was fun for me -
This game isn't eve online I enjoyed that game as well but the problem is this game doesn't have a persistant world and CW isn't going to bring eve online style consquences to the game. If it truly went all the way that direction with out giving players the kind of tools eve did for money making it would be a huge mistake. In eve online you could manufacture EVERYTHING that could be bought.
i knew, if i play dumb and lose my ship, be it to AI or in PvP, i actually LOSE (ingame-)money. Same goes for World of Tanks, even with premium it wasn't always easy to earn enough for the upkeep your biggest tanks needed, and i liked that.
Of course the competitive part is the most important one, but with this system... why put in a currency at all?
Just let me select a mech and its loadout and then let me play.
Mechbays and cosmetic items. F2P lives on that. If you can get a huge player base the vanity items sell like hot cakes.
edit: damn it... fixed a major typo, i think the rest is ok^^
by definition? Definition from whom and from where?
By the way, that stuff is NOT unusable, if you use it good, you can use it, even now.
Responded in the quote with italics.
I understand where you are coming from I just don't think it's the optimal choice for how this game is currently headed.
I mean if we went with a crescent hawk mech warrior style game i'd be fine with an eve online style economy but we aren't getting that.
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