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Clans vs IS - Star vs Company matches?


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Poll: Star vs Company (71 member(s) have cast votes)

Sounds fair?

  1. Yes (42 votes [59.15%])

    Percentage of vote: 59.15%

  2. No (29 votes [40.85%])

    Percentage of vote: 40.85%

Sounds fun?

  1. Yes (60 votes [84.51%])

    Percentage of vote: 84.51%

  2. No (11 votes [15.49%])

    Percentage of vote: 15.49%

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#41 Zso Sahal

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Posted 04 July 2012 - 05:37 PM

AHAHAHAHAHAHAHAHAHAHAHA... haaaa...*coughing fit*

Wow, seriously? I voted No, it wouldn't be fair, and Yes it'd be fun... to crush you arrogant ********. Seriously. You honestly think 5 on 12 would result in anything less than a massacre?

#42 Hunson Abadeer

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Posted 04 July 2012 - 06:09 PM

View PostZso Sahal, on 04 July 2012 - 05:37 PM, said:

AHAHAHAHAHAHAHAHAHAHAHA... haaaa...*coughing fit*

Wow, seriously? I voted No, it wouldn't be fair, and Yes it'd be fun... to crush you arrogant ********. Seriously. You honestly think 5 on 12 would result in anything less than a massacre?


Clantech affords them advantages when it comes to speed, range, damage, heat, and armor (read: every category). The only way the 12-on-10 model works is to have the Clans nerfed to the point that they are only a shell of themselves. The 12-on-5 model not only works with the lore but also helps to offset all of the advantages that the Clanners should have going into battle.

Clan 'Mechs typically have more than 20% higher battle value than their Inner Sphere equivalents, so the 12-on-10 model would not offset the advantages. For example, the 35-ton Adder Prime's BV2 exceeds that of the 100-ton AS7-D by nearly 10%, and the 75-ton Timber Wolf Prime's BV2 exceeds that of the AS7-K by nearly 26%. The 85-ton Warhawk Prime's BV2 exceeds that of the AS7-K by nearly 47%. That is without even accounting for the fact that the Clanners will be able to concentrate their fire, which was largely verboten on the tabletop.

I am sure that the devs will test the Clans extensively before implementing them, but I would much rather see the Clans play like the Clans than to see them play like the Inner Sphere + funny words.

#43 Januph

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Posted 04 July 2012 - 06:25 PM

If "everyone" can't wait for clan let the IS "suckers" take huge numbers then.
1 Clan mech whatever tonnage vs. 3X that tonnage of IS mechs.
Enjoy Your Timberwolf, but not for long.

#44 L Y N X

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Posted 04 July 2012 - 06:49 PM

View PostKanatta Jing, on 19 May 2012 - 01:25 AM, said:

So what if can get Clan Mechs (when they come) but they are limited to use in Clan matches?

Like wearing a Clan mask, temporary Clan players will be insulated from gaining or loosing House LP but will instead simply gain LP for that Clan.

And there might be a limit to how many Clan matches one could have in a given period to keep the game focused primarily on the IS.

5 Clan vs 12 IS


I think as long as the drop tonnage were close to the same on both sides, a 5v12 would be interesting, say 400 tons to a side....

#45 Hunson Abadeer

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Posted 04 July 2012 - 07:40 PM

View Post7ynx, on 04 July 2012 - 06:49 PM, said:

I think as long as the drop tonnage were close to the same on both sides, a 5v12 would be interesting, say 400 tons to a side....


That would allow the Clanners to average 80 tons each compared to 33 tons for the Inner Sphere.

#46 L Y N X

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Posted 04 July 2012 - 07:52 PM

(lights and mediums x 12) vs (heavies and assaultsx5)
An entire Recon Company vs one Command Star... interesting, not that every match should be this way...

If the pilots know what they are doing then it could go either way... It would add diversity. I doubt it will work that way however...

Edited by 7ynx, 04 July 2012 - 07:53 PM.


#47 Hunson Abadeer

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Posted 04 July 2012 - 09:51 PM

View Post7ynx, on 04 July 2012 - 07:52 PM, said:

(lights and mediums x 12) vs (heavies and assaultsx5)
An entire Recon Company vs one Command Star... interesting, not that every match should be this way...

If the pilots know what they are doing then it could go either way... It would add diversity. I doubt it will work that way however...


The average Inner Sphere Assault 'Mech in the 3050 TRO has 233 armor points and 59 kph speed. The Clanners have Heavies and Assaults that stomp all over that with a higher top speed. It then gets more lopsided when you factor in advantages in range, damage, and heat dissipation. I think you get closer by putting a Company against a Star with the average weight being the same. That gives the Inner Sphere a 2.4x advantage when it comes to unit size, but the Clans would hold all of the other advantages.

It is important to remember that the Clanners could field entire forces with a top speed of 86 kph that have greater weapons range. If an Inner Sphere Company failed to stick together, a Star could steamroll them by quickly descending on any stragglers.

The Company-Binary model could perhaps work by limiting Clanners to Light and Medium 'Mechs, which would make them more vulnerable to somewhat offset all of their other advantages. I think there would be a meltdown, however, if the average Clanner could not use a Timber Wolf.

I do not envy the devs having to try to sort this mess out while trying to make everyone happy and without screwing up the lore.





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