So big damage = Big Cbills!
Prediction For After The Patch Dec 18
#21
Posted 17 December 2012 - 07:55 PM
So big damage = Big Cbills!
#22
Posted 17 December 2012 - 07:57 PM
#23
Posted 17 December 2012 - 08:00 PM
#24
Posted 17 December 2012 - 08:05 PM
How people build mechs and play..not going to change much, it's not a big influence on those things currently, just a few very vocal people who whine about it..a lot..a whole damn lot. Which is funny cause they aren't actually new, they are in organized units and never drop with less then 3 teammates which means they make lots of easy cbills pugstomping, and these are the folks complaining about grind and new player experience so often and loudly...seriously, not a joke. And by the by..also the same folks who've stated they want to ruin the game...seriously, also not a joke. Kinda makes ya go 'WTHF' doesn't it?
My take on the new player experience was..it's ok, needs tutorials/walk throughs/intros/SOMETHING to help new comers to the entire BattleTech/MechWarrior universe and actually USING a BattleMech so that it's a little less overwhelming, like a 100' wave coming at your sandcastle is, and more friendly and easier to understand. Cause..lets face it, there ain't NOTHING in this game currently that is helpful to a newb, and THAT is what will drive them away, not RnR costs, not lag issues and bugs, just the simple fact that they ain't got a damn clue what they are doing and nothing in the game HELPS them get one. For pity's sake, even the horrid MechAssaults had that much!
RnR costs and the reward changes..we'll see how long they last in the new state, personally figuring not long, figure RnR should make it's way back in sorta..House units should never have RnR, but Mercs should unless contract covers it and Lone Wolves should always be operating right on the edge of a negative balance, always looking at those Mercs and thinking 'might not be so bad working with some other folks..hmm'...
The rewards...yeah..the math shows I'll be making less per hour then I do currently, and that's without my premium bonus or my founders bonus, and I don't ever have a net loss in a match, even when I get bugged and get to stand around doing nothing and having my mech taken apart piece by piece, I make a profit. Now I'll always make a profit still, but it's going to be less all the way around. No big deal to me, cbills are already pretty worthless, now they'll be totally worthless so who cares?
#25
Posted 17 December 2012 - 08:08 PM
For the most part, other than seeing non premium players who don't run in groups using higher end gear or more ammo dependent builds because they can suddenly afford to maintain them, not much is going to change at all. People play the game they way the want to play it. That's pretty much all there is to it.
The only effect cbills had was to make some builds pay to win. Either you had premium time, ran in 4 mans rolling pugs, or you couldn't afford to maintain certain builds because in pug matches you can't possibly win more often than you lose because organized groups are deliberately gaming the system at the expense of individuals.
....the only people to constantly make money in the current economy paid to, roll pugs or both. Mostly both. The thing is the kind of money most are making is because the matchmaker is incomplete. So they're intentionally pitting themselves against much weaker opponents for full rewards. Once the matchmaker is complete (I'm sure this keeps a lot of them up at night dreaming up new arguments) that party is eventually going to end.
All I see is a highly vocal minority pushing their own petty self interest in the guise of 'lore', 'immersion', 'tactics' or whatever weak argument they can come up with knowing full well that the only reason they're making what they make is because they're rolling pugs and can't cut it in a fair fight desperately trying to keep the easy cbills and experience rolling...
...just look how many came running back from 8vs8 with their tails firmly between their legs less than 24hours after the patch.
Seeing the matchmaker get some dev love must terrify them.
#26
Posted 17 December 2012 - 08:24 PM
#27
Posted 17 December 2012 - 08:26 PM
Now, obviously I'm a statistical fluke, since PGI felt the need to remove RnR and redo how rewards work, and the stats they see must be the only reason they'd do that..right? They wouldn't kowtow to the pressure of the vocal minority on the forums screaming about how it's impossible to make any cbills in the game as it stands right now would they? Those same vocal few who actually belong in organized units and love to pugstomp...gotta love the twisted justice there.
#28
Posted 17 December 2012 - 08:26 PM
#30
Posted 17 December 2012 - 08:37 PM
Edited by Rifter, 17 December 2012 - 08:39 PM.
#32
Posted 17 December 2012 - 08:43 PM
#33
Posted 17 December 2012 - 08:48 PM
#34
Posted 17 December 2012 - 08:49 PM
Pr8Dator, on 17 December 2012 - 08:39 PM, said:
I think the lack of repair rearm takes away quite a bit of considerations from mech designing...
Actually, it makes ballistics just as viable as energy weapons, combined with the ppc buff, I can see alot more ppc users as well.
Ballistic ammo rarely affects peoples costs, and missile ammo is just freeloaded anyways for most people.
All those SLDF "upgrades" are just trade offs.
Ferro-14 slots for 90% armor weight
Endo- Half weight internals, 14 slots cost.
Dhs- upgrade, but externals are bulky as hell and only fit in half your mech.
Artemis, You trade launcher size and weight, and lack of special munitions(later), for more accurate missiles( when you could use that extra ton for more missiles anyways)
UAC- weight,space, and ammo per ton for higher rate of fire.
Lbx- Doing it's job at replacing the standard ac until special munitions are available for the ac/10(like armor piercing ammo, you don't **** with ap ammo)
Only direct upgrade for normal use is the lbx, and that is eclipsed when caseless ammo is available for regular ac becuase then it has half ammo efficiency for slug rounds compared to a standard only using ac.
Mechwarrior Buddah, on 17 December 2012 - 08:48 PM, said:
Prediction thread, not feedback.
Edited by Deadoon, 17 December 2012 - 08:49 PM.
#35
Posted 17 December 2012 - 09:07 PM
Kristov Kerensky, on 17 December 2012 - 08:26 PM, said:
Now, obviously I'm a statistical fluke, since PGI felt the need to remove RnR and redo how rewards work, and the stats they see must be the only reason they'd do that..right? They wouldn't kowtow to the pressure of the vocal minority on the forums screaming about how it's impossible to make any cbills in the game as it stands right now would they? Those same vocal few who actually belong in organized units and love to pugstomp...gotta love the twisted justice there.
You mean like when they caved in to a vocal minority screaming about pugstomps when they had hard data proving that not to be the case?
Nah, couldn't happen twice.
#36
Posted 17 December 2012 - 09:18 PM
at least it definitively redresses the newbie buys an atlas with mc and can't afford repairs after his first ever match issue.
i do find it amusing that assists will finally be worth more than kills. i thought that to be an amusing way to curtail all the "stole my kill" nonsense.
Edited by steelblueskies, 17 December 2012 - 09:19 PM.
#37
Posted 17 December 2012 - 09:20 PM
Wired, on 17 December 2012 - 09:07 PM, said:
You mean like when they caved in to a vocal minority screaming about pugstomps when they had hard data proving that not to be the case?
Nah, couldn't happen twice.
Except they had no hard data, they actually said they would post the data and then never did.
Im not saying pugstomps were common dont get me wrong all im saying is when you say you have data and will post it then never do it usualy because you dont really have the data.
#38
Posted 17 December 2012 - 09:21 PM
steelblueskies, on 17 December 2012 - 09:18 PM, said:
at least it definitively redresses the newbie buys an atlas with mc and can't afford repairs after his first ever match issue.
i do find it amusing that assists will finally be worth more than kills. i thought that to be an amusing way to curtail all the "stole my kill" nonsense.
I wonder if the guy who kills a mech gets BOTH the kill bonus AND the assist bonus... otherwise, I would be running around just pinching every mech for 1 damage and then hide for my kill assists since i actually get punished for making a kill! LOL!
Edited by Pr8Dator, 17 December 2012 - 09:22 PM.
#39
Posted 17 December 2012 - 09:22 PM
Rifter, on 17 December 2012 - 09:20 PM, said:
Except they had no hard data, they actually said they would post the data and then never did.
Im not saying pugstomps were common dont get me wrong all im saying is when you say you have data and will post it then never do it usualy because you dont really have the data.
I love the vocal minority tripe as well when you see the same what 12 people saying that?
#40
Posted 17 December 2012 - 09:25 PM
Pr8Dator, on 17 December 2012 - 09:21 PM, said:
I thought of this as well, just run a jenner run around tag everyone with a ML burst then who cares what you do you are racking up x 8 assist bonus, assuming you guys win and kill them all that is.
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