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Ddc Atlas - Post Ecm - Post Your Builds


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#1 bqq

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Posted 17 December 2012 - 10:21 PM

I know the DDC x3 LRM15's ruled pre ECM but what is everyone running now after the implimentation of ECM.

I have been experimenting with all different kinds of builds but have yet to find anything I am 100% comfortable with.

#2 AxeHammer

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Posted 18 December 2012 - 02:14 AM

I just got my Atlas DDC, with about 5 games under my belt and I basically built it like my HBK-4sp (used grind out the cbills for the atlas)

3 x SRM6 (or streak SRM)
2 x AC/5
2 x Large Lasers (arms)

#3 Carrioncrows

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Posted 18 December 2012 - 02:39 AM

Pretty much almost stock.

I did have Endo in there but I was running out of slots Fast, there was only 1-2 builds that I could run with Endo and DHS.

So I ditched the Endo and went DHS.

From time to time since i keep a lot of spare parts around I'll rip the STD engine out and put in a 325 XL

But
x2 LL
LRM20 (x2 tons ammo)
AC10 (x2 tons ammo)
x2 SRM6 (x2 tons of ammo)
ECM

Pretty standard stuff but it works like a charm. Good all range combatant without being subject to the flaws in boats.

#4 Knollepops

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Posted 18 December 2012 - 06:03 AM

Searched the forum for a good build and found one.

2x LL
2x U/AC5 (ammo 5 tons)
3x SSRM (ammo 2 tons)
ECM
DHS
Can fight on all ranges with that and i will stay with it.

#5 Mozzila

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Posted 18 December 2012 - 06:40 AM

STD 330
AC-20 6 tons of ammo
3 SRM-6 with artemis 4 tons of ammo
2 Med pulse

Endo, DHS and 608 armor

#6 Kargarok

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Posted 18 December 2012 - 06:46 AM

XL360
DHS
ECM
2-ER LL
2-AC2
3-SRM6

With nearly full armor this is a wonderful multirange brawler.

Edited by Kargarok, 18 December 2012 - 06:46 AM.


#7 Elder Thorn

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Posted 18 December 2012 - 06:46 AM

View Postbqq, on 17 December 2012 - 10:21 PM, said:

I know the DDC x3 LRM15's ruled pre ECM but what is everyone running now after the implimentation of ECM.

I have been experimenting with all different kinds of builds but have yet to find anything I am 100% comfortable with.


didn't use a single LRM on an Atlas before ECM and sure as hell won't do it now.

I currently use 2x LBX, 3x SRM6 and 2x Medium Lasers on this beast.
I call it the shotgun, any the effective combat range is about 2 meters, i LOVE it

#8 chiXnhawk

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Posted 18 December 2012 - 06:46 AM

Just a tip. I find that mechs that have different ranges are a little gimped. Not very impressive that you can do 10-15 damage at every range. Some times that can hinder you from getting to a fight where your optimal. All my mechs are long or short. I do my best piloting to get to those ranges and stay in them. If your plannig to play competetively then you need to maximize your range and role. Figure that out before you build and stick with a mech.

#9 Eisenhorne

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Posted 18 December 2012 - 07:37 AM

View PostchiXnhawk, on 18 December 2012 - 06:46 AM, said:

Just a tip. I find that mechs that have different ranges are a little gimped. Not very impressive that you can do 10-15 damage at every range. Some times that can hinder you from getting to a fight where your optimal. All my mechs are long or short. I do my best piloting to get to those ranges and stay in them. If your plannig to play competetively then you need to maximize your range and role. Figure that out before you build and stick with a mech.


My D-DC puts out 93 damage alpha strikes up to 660 yards, and 40 damage alpha strikes to anything under 180. Its deadly at any range, if you know what your doing.

AS7-D-DC
300STD, Artemis, Endo Steel, 12 Double Heatsinks
560 Armor (reduced legs / arms)

TAG Laser
ER Large Laser
Gauss Rifle w/ 3 tons ammo
2x LRM 15 w/ 4 tons ammo
SRM 6 w/ 1 ton ammo

Firing groups -

1) ER LL
2) Gauss
3) LRM 15's
4) SRM 6
6) TAG

Its a rare game I don't do at least 600 damage, and very commonly 800-1200. I don't carry enough missiles to spam them at targets 900 meters away, but rather I get within that 600 yard kill spot, and just unload on them at extreme range with missiles, laser, and gauss. I've taken down assault mechs in 2-3 salvos before they could even hope to close the distance.

#10 Mental Hippie

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Posted 18 December 2012 - 12:52 PM

My D-DC build is in constant flux (I have a shitload of different weapons in storage from experimenting and mastering my hunchies), but I also found this build fairly effective:

View PostKnollepops, on 18 December 2012 - 06:03 AM, said:

Searched the forum for a good build and found one.

2x LL
2x U/AC5 (ammo 5 tons)
3x SSRM (ammo 2 tons)
ECM
DHS
Can fight on all ranges with that and i will stay with it.



At the moment I run with:

2xMPL
3xSRM6 + Artemis (3 tons of ammo)
1xGauss (4 tons of ammo)
ECM
DHS
Vanilla engine

I haven't played the build that much yet, but I must say I find it at least as satisfying so far. With the right combo of DHS, Endo and Armor reduction you could probably switch the MPLs to LLs, but I haven't bothered due to cost issues so far. Also, I really like how cool it runs, especially since all my hunchie builds require quite careful heat management.

With the TAG changes I can see an ERLL + TAG + LRM build next on the testing board, maybe squeezing in gauss too!

#11 80Bit

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Posted 18 December 2012 - 02:04 PM

My D-DC "Commander" is sporting:

1x Gauss
1x LRM15
2x SSRM2
1x TAG
AMS
BAP
ECM


Most of my other mechs are boat or semi-boat builds because it's just so effective. But with the D-DC I found that firepower is just not as useful as utility for the team. With ECM + BAP, I am able to ECM my team while spotting far out for any non-stealthed mechs. Gauss+LRM means I can start throwing out the hurt at max range. The two SSRMs help fend off lights, and give me free DPS while I only have to focus on lining up Gauss shots.

I have had a blast with this mech, and while it won't be winning many 1 on 1 fights, it works great for team play.

#12 Palutena

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Posted 18 December 2012 - 03:02 PM

I also used to run the large laser + medium laser + 3 LRM 15 build which was fun in pugs pre ecm till a light ran up to you and you hoped some team mate would shoot it. TAG really didn't help that much post ecm and I moved on.

Build I been playing currently is
Standard 300 engine
18 double heat sinks
2 large lasers (arms)
1 Gaus rifle with case and 4 tons ammo
3 Streak SRM 2 with 3 tons ammo.
ECM
1 AMS with 1 ton ammo.

Large lasers and Gaus Rifle give good ranged fire thats also usable up close. ER large lasers and ER PPCs run a bit too hot for when things are close you need to shoot more often and there isn't cover to hide behind. Dual Ultra AC5 while fun jammed a bit too much (they seem to jam on the first shot now) and you couldn't torso twist to spread damage between volleys so I went back to the Gaus.

I'll be honest here and I am not very good at hitting lights with a lag shield so have the streaks to hit them as long as ECM is on counter mode and their aren't more then 1 or 2 of them. If you can hit lights with a lag shield you might want some SRMs here instead for more damage up close.

Build really depends on you and what you want to do with it. I like my build for my playstyle which is I like to have decent ranged but still be able to deal damage up close.

Have to figure out what to cut to put the command console when they add in Calling Airstrikes and Artillery.

#13 chiXnhawk

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Posted 18 December 2012 - 09:38 PM

I would never group LRM damage into your alpha count. Flight time is up to 15 seconds depending on range with a big warning when incommin. You can find cover easily so counting on that as DPS is crap. Mixing ranges on a mech is so TT. Not for a competive shooter. You need to be over powering at what ever range you chose to play.

#14 Indoorsman

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Posted 18 December 2012 - 10:19 PM

View PostKnollepops, on 18 December 2012 - 06:03 AM, said:

Searched the forum for a good build and found one.

2x LL
2x U/AC5 (ammo 5 tons)
3x SSRM (ammo 2 tons)
ECM
DHS
Can fight on all ranges with that and i will stay with it.


Sounds similar to/a variation of, mine. Except not as good :-p
http://mwomercs.com/...srm-ecm-wvideo/

#15 mekabuser

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Posted 22 March 2013 - 11:40 AM

View PostElder Thorn, on 18 December 2012 - 06:46 AM, said:


didn't use a single LRM on an Atlas before ECM and sure as hell won't do it now.

I currently use 2x LBX, 3x SRM6 and 2x Medium Lasers on this beast.
I call it the shotgun, any the effective combat range is about 2 meters, i LOVE it

how do you use 2x lbx? am i doing something wrong on smurfy,,>? i thought i saw this variant the other night in game, so for my first atlas would like dual ac10.. but cant fit it on smurfy..

nvmnd.. thought lbx had MORE slots tonnage.. you can do dual lbx..

Edited by mekabuser, 22 March 2013 - 11:42 AM.


#16 SiR DreW

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Posted 22 March 2013 - 11:53 AM

2x er ppc
1x guass 3tons

2srm4
1srm6

Standard engine

600meter 35points of pinpoint damage, a little hot but worth it.

watching the lights pop when they slow down near you is highly satisfiying.

-drew

Edited by SiR DreW, 22 March 2013 - 11:54 AM.


#17 MisterPlanetarian

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Posted 22 March 2013 - 02:21 PM

View PostKnollepops, on 18 December 2012 - 06:03 AM, said:

Searched the forum for a good build and found one.

2x LL
2x U/AC5 (ammo 5 tons)
3x SSRM (ammo 2 tons)
ECM
DHS
Can fight on all ranges with that and i will stay with it.



I've tried out pretty much every D-DC build there is and this right here is by far the most reliable and effective. It's not a brawler but you got superior dps at 400+ meters which makes it deadly on most maps. 3x Streaks and 2x LL will destroy any light mech that gets within SRM Range.

#18 DeFfEaT

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Posted 20 May 2013 - 06:41 AM

std 320
15 double heat sinks
ECM
2x ER PPC
1x Gauss rifle (4tons ammo)
3x streak srm 2 (2tonns ammo)

Edited by MWOmadcat, 20 May 2013 - 06:41 AM.


#19 mack sabbath

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Posted 20 May 2013 - 09:48 AM

Riding this one, no matter what. Cores Stalkers in 3 heat-tolerant alphas center mass, one shots Jenners!

http://mwo.smurfy-ne...9e66893be7ee304

#20 VXJaeger

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Posted 21 May 2013 - 04:45 AM

Little issues w/ heat is present, but not too much to bother in "standard" fight,
http://mwo.smurfy-ne...33beb156ffef011

Normally I ride without AMS & it's ammo and one DHS more. But 'cause today there will be upgrade for LRM's, I pre-empatively conffed AMS onboard.

Edited by VXJaeger, 21 May 2013 - 04:46 AM.






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