

Coming Back From A Hiatus, How Much Has Mwo Changed?
#1
Posted 18 December 2012 - 12:46 AM
Is the grind still hellish?
What was added/changed/fixed?
Are there still terrible performance issues?
I know I could probably take several days to go look up all that, but then I'd lose the want to play again. (Forums tend to do that) It's a little easier just to make a post and get links.
#2
Posted 18 December 2012 - 12:52 AM
#3
Posted 18 December 2012 - 12:53 AM
#4
Posted 18 December 2012 - 01:03 AM
Also, mech in a few hours worth of playing? Ok now I'm already interested in playing again. Quite glad the R&R is gone. Now I can actually try other mechs than just sticking with the Commando. I don't have the time nor patience to deal with the hyper grind. It is what caused me to stop playing in the first place.
#5
Posted 18 December 2012 - 01:12 AM
Niven Ge, on 18 December 2012 - 01:03 AM, said:
Also, mech in a few hours worth of playing? Ok now I'm already interested in playing again. Quite glad the R&R is gone. Now I can actually try other mechs than just sticking with the Commando. I don't have the time nor patience to deal with the hyper grind. It is what caused me to stop playing in the first place.
They're cutting the grind SEVERELY. There's a link somewhere that gives you 24 hours of free premtime, too, We're getting the stalker in literally hours, and probably ballistic changes, so they become a bit more reliable.
If you have X games logged, you get basically 7 million space bucks to spend, and if you have less, you get an increased money production. Also, new game mode.
#6
Posted 18 December 2012 - 01:16 AM
Vassago Rain, on 18 December 2012 - 01:12 AM, said:
They're cutting the grind SEVERELY. There's a link somewhere that gives you 24 hours of free premtime, too, We're getting the stalker in literally hours, and probably ballistic changes, so they become a bit more reliable.
If you have X games logged, you get basically 7 million space bucks to spend, and if you have less, you get an increased money production. Also, new game mode.
Good, that means I actually have a reason to buy MC now that I can get more mechs in a shorter time. There was no point at all for getting new hangars since I knew that I'd never be realistically able to get more than 2 mechs.
Really, it was frustrating and really boring to play Commando constantly. Now I can buy the mechs I want to try out without the worry of going negative for a loadout mistake on larger mechs.
#7
Posted 18 December 2012 - 01:17 AM
#9
Posted 18 December 2012 - 01:19 AM
Have 2-3 ECM on your team, or get horribly ****** right in the ***, almost every time.
#11
Posted 18 December 2012 - 01:24 AM
Niven Ge, on 18 December 2012 - 01:19 AM, said:
I find it works just fine.
ECM is a simple, effective system. The problem is, it's available on lagshielded lights that also get homing missiles, and need 100 atlases with ECM and their own homing missiles as a counter.
When neither side has a swarm of ravens, ECM adds a lot to the game, because you can setup traps and ambushes. We streamed a game where it came down to setting up a killbox around an enemy team, using mostly the mark 1 eyeball and common sense to predict movement.
#12
Posted 18 December 2012 - 01:29 AM
Now I wonder if my poor aging computer will still have problems with it. At least I don't have to worry about losing money if it decides to misbehave.
#13
Posted 18 December 2012 - 01:32 AM
Niven Ge, on 18 December 2012 - 01:29 AM, said:
Now I wonder if my poor aging computer will still have problems with it. At least I don't have to worry about losing money if it decides to misbehave.
The game currently can't properly use futuretech, or even good graphics cards, and puts the strain on your CPU. If you have a strong dual core, you'll probably have better performance than me with my 3000 dollar laptop.
Turn off particles, post-processing, and AA in the game itself.
#14
Posted 18 December 2012 - 01:35 AM
3.0GHz Dual Core is still too shoddy for MWO without some serious tweaks. I got passable performance by ramping it down to MW3 quality through the config. I actually had to turn off trees because of some weird Cryengine3 issues with texture streaming.
#15
Posted 18 December 2012 - 01:37 AM
Niven Ge, on 18 December 2012 - 01:35 AM, said:
3.0GHz Dual Core is still too shoddy for MWO without some serious tweaks. I got passable performance by ramping it down to MW3 quality through the config. I actually had to turn off trees because of some weird Cryengine3 issues with texture streaming.
Try going into the nvidia control panel and forcing your card to use threaded optimization, and forced off on v-sync. If you turn off the particles, post-processing, and AA in the game, it will run on much weaker specs than what they list, as long as your hardware's supported.
I guess there are benefits to running an engine that was optimized for use on the xbox 360.
#16
Posted 18 December 2012 - 01:38 AM
2. Thats hard to answer since you didn't say how long you've been gone. The most recent major change was ECM which makes it so you can't lock on to mechs in ECM range and messes your radar up.
3. Yes. as far as I can tell performance still varies greatly so it runs fine for some people and very bad for others. I personally can run the game on low with mostly constant 30fps on a 3ghz core 2 quad, 4870 512MB, 4GB ram computer but I still get problems like crash to desktop bugs, yellow screen, no hud, 0.01fps, 8bit graphics, black screen probably about 1 out of 8 games
#17
Posted 18 December 2012 - 01:40 AM
Vassago Rain, on 18 December 2012 - 01:37 AM, said:
Try going into the nvidia control panel and forcing your card to use threaded optimization, and forced off on v-sync. If you turn off the particles, post-processing, and AA in the game, it will run on much weaker specs than what they list, as long as your hardware's supported.
I guess there are benefits to running an engine that was optimized for use on the xbox 360.
Wait, you can turn off particles now without fancy config edits? Or did I read that wrong?
#18
Posted 18 December 2012 - 01:42 AM
Niven Ge, on 18 December 2012 - 01:40 AM, said:
Yes, there are sliders in the options menu for many graphic options. Those are the big offenders, and particles mess up more than they add, in my opinion.
#19
Posted 18 December 2012 - 01:45 AM
Vassago Rain, on 18 December 2012 - 01:42 AM, said:
Yes, there are sliders in the options menu for many graphic options. Those are the big offenders, and particles mess up more than they add, in my opinion.
Nice, so maybe I can actually play the game again.
I swear it's like MWO is using a software renderer it sucks up so much CPU...
#20
Posted 18 December 2012 - 02:53 AM
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