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No 3Rd Person, But Can We At Least Have The Option To Get Rid Of The Cockpit And Just Have A Hud?


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#1 Albeido

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Posted 18 December 2012 - 08:34 AM

like the topic says. what about an option to just get rid of the cockpit and show just the hud? if you like the feel of being in a mech by all means keep the option on. as for me its just kinda extra screen clutter that distracts me while im trying to aquire targets and kill my enemy. this doesnt change gameplay in the slightest. more of a preference for those who like the feel/look and those who are just annoyed by it.

#2 focuspark

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Posted 18 December 2012 - 08:39 AM

Part of the balancing of 'mechs is the visibility they provide. Some 'mechs just have crappy visibility. It's all part of the look-n-feel-n-love of MW:O.

#3 Elder Thorn

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Posted 18 December 2012 - 08:39 AM

one could argue that it DOES affect gameplay, because you can see stuff that would be hidden for someone else behind a cockpit console.
I think, the cockpit does belong there, but i think the benefit of disabling it isn't THAT huge that this option should not be there.Think i could live with it

#4 focuspark

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Posted 18 December 2012 - 08:47 AM

If it were gone for all mechs, all the time. I could get into it. Military helicopter cockpits are designed to be as transparent as possible. No reason a 'mech in the future wouldn't have the same design goals.

#5 Albeido

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Posted 18 December 2012 - 08:49 AM

well little things like this can make a big difference btwn this being a niche game that only the diehard play, and y our fighting the same 30 people over and over. or it being picked up by few more general players who are tired of run and gun and wanna play something different but still be able to pick it up easily without being discouraged

#6 Aegis Kleais

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Posted 18 December 2012 - 09:02 AM

View PostAlbeido, on 18 December 2012 - 08:49 AM, said:

well little things like this can make a big difference btwn this being a niche game that only the diehard play, and y our fighting the same 30 people over and over. or it being picked up by few more general players who are tired of run and gun and wanna play something different but still be able to pick it up easily without being discouraged

It's a fine line you walk.

You either remove the things that a large majority of the series' fans enjoy, thus robbing the game of its identity and making it more cookie cutter and like other games (which there are a plethora of) for the sake of increasing the user base.

Personally, I'm a fan of the cockpit view; the player is not a human walking around a battlefield on foot, which would have allowed them to have a more unrestricted view; instead, they are in vehicle, like the slits and viewports for tanks, and as such have a limited field of view (some chassis providing better than others).

#7 Raeven

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Posted 18 December 2012 - 12:06 PM

Doesn't really add any bonuses or benefits to gameplay one way or another.

I'm for it.

#8 focuspark

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Posted 18 December 2012 - 12:07 PM

View PostRaeven, on 18 December 2012 - 12:06 PM, said:

Doesn't really add any bonuses or benefits to gameplay one way or another.

I'm for it.

Not true. If you walk close to an Atlas he has a ***** of a time seeing you (if you're small) because his HUD UI is in the way.

#9 Raeven

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Posted 18 December 2012 - 12:12 PM

So? Still can't aim down to hit you.

#10 focuspark

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Posted 18 December 2012 - 12:14 PM

View PostRaeven, on 18 December 2012 - 12:12 PM, said:

So? Still can't aim down to hit you.

You can, but most don't... oh and the pelvis armor is CT-back armor. :-p

Edited by focuspark, 18 December 2012 - 12:14 PM.


#11 Raeven

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Posted 18 December 2012 - 12:27 PM

Again, so? The targetting reticule for torso weapons doesn't aim low enough to hit 'Mechs below your visibility. Arm reticules do, but it's pretty obvious where the Commando sniffing your crotch is.

You act like a 'Mech can't figure out how to identify where it's getting shot from without being able to see their opponent.

#12 focuspark

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Posted 18 December 2012 - 12:47 PM

View PostRaeven, on 18 December 2012 - 12:27 PM, said:

Again, so? The targetting reticule for torso weapons doesn't aim low enough to hit 'Mechs below your visibility. Arm reticules do, but it's pretty obvious where the Commando sniffing your crotch is.

You act like a 'Mech can't figure out how to identify where it's getting shot from without being able to see their opponent.

Again, good pilots don't have this problem noobs do. Removing the cockpit UI means newbs are on equal footing o experienced pilots which I don't support. It's something quickly learned, but something that needs to be learned none the less.

#13 and zero

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Posted 18 December 2012 - 01:09 PM

View Postfocuspark, on 18 December 2012 - 08:47 AM, said:

If it were gone for all mechs, all the time. I could get into it. Military helicopter cockpits are designed to be as transparent as possible. No reason a 'mech in the future wouldn't have the same design goals.


Because if mechs had cockpits that had anywhere near that range of visibility the pilots would be dead in 5 seconds :P

#14 focuspark

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Posted 18 December 2012 - 01:11 PM

View Postand zero, on 18 December 2012 - 01:09 PM, said:



Because if mechs had cockpits that had anywhere near that range of visibility the pilots would be dead in 5 seconds :P

True if you use glass. However, imagine a cockpit with no glass covered with something akin to complete surround LCD screens. You'd have 180x180 vision and no weak points (until you lose power).

#15 and zero

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Posted 18 December 2012 - 01:51 PM

View Postfocuspark, on 18 December 2012 - 01:11 PM, said:

True if you use glass. However, imagine a cockpit with no glass covered with something akin to complete surround LCD screens. You'd have 180x180 vision and no weak points (until you lose power).


Ah, now that is an idea :P Personally, I really enjoy the cockpit view and I think it adds a lot to the game experience. Both in terms of authentic feel and gameplay challenge. But I can see how those who are not MW fans might not like it.

#16 Ignatz22

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Posted 18 December 2012 - 02:00 PM

Newbie Opinion Spoiler!
Keep it the way it is. Personally I prefer a simulation to a game, and although I suck thus far, acting as if my life depended more upon my working with a group and with the obstacles of a Machine adds to the real-life experience. I don't want everything to be easy. Just give us a level field wherein we have the opportunity to learn and make mistakes. If you've ever been in a tank, you'll appreciate small portholes, periscopes and less glass when you're more worried about survival.

#17 Capt Stern

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Posted 18 December 2012 - 02:45 PM

View Postfocuspark, on 18 December 2012 - 08:47 AM, said:

If it were gone for all mechs, all the time. I could get into it. Military helicopter cockpits are designed to be as transparent as possible. No reason a 'mech in the future wouldn't have the same design goals.

because military helicopters are meant to take hits from 20 missles and gauss rounds, amirite?

#18 Albeido

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Posted 18 December 2012 - 04:11 PM

well some will like it and there are others who are more nostalgic for the cockpit. giving people the choice to play how they like is at the very core of entertainment. it is not unthinkable that this would easily be possible givin the technology we have even today. like the previous poster said LCD surround setup or something. but forcing people to do things one way or another is a big deterrent.

#19 and zero

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Posted 18 December 2012 - 04:32 PM

View PostAlbeido, on 18 December 2012 - 04:11 PM, said:

well some will like it and there are others who are more nostalgic for the cockpit. giving people the choice to play how they like is at the very core of entertainment. it is not unthinkable that this would easily be possible givin the technology we have even today. like the previous poster said LCD surround setup or something. but forcing people to do things one way or another is a big deterrent.


The thing is. The cockpit does significantly effect gameplay. In MW 4, there was a specific option when you were hosting a multiplayer game that allowed you to lock it so everyone had to use the cockpit 1st person view. This is because no cockpit, and especially a 3rd person viewpoint gives you a significant advantage over someone in 1st person cockpit view. If both were options there would be a moderatley significant discrepency.





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