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Repair Bays


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Poll: Repair bays? (110 member(s) have cast votes)

Should PGI put Repair bays in game?

  1. Yes (41 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. No (82 votes [66.67%] - View)

    Percentage of vote: 66.67%

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#41 Comassion

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Posted 18 December 2012 - 12:53 PM

View PostWolfways, on 18 December 2012 - 12:32 PM, said:

Nice to see you're willing to discuss it ;)


What's there to discuss? I don't see anyone making an actual case for why they would be a good addition.

#42 buckX

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Posted 18 December 2012 - 01:06 PM

If they made a really huge, long duration battle, I could see having repair bays that lock you down for a full minute, and only replaced armor plating, and do not repair structural damage or destroyed components. I wouldn't want anything beyond that.

#43 LethalKisses

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Posted 18 December 2012 - 01:10 PM

i always kinda thought when they changed the bases from that little place holder to the big bulky thing .. that thats what they resembled

#44 Kraven Kor

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Posted 18 December 2012 - 01:13 PM

Repairs take hours, days, months... No.

No in-game repairs, ever, period. Please?

The Mech Commander game had the little repair / rearm stations and... you know what, nevermind.

Let's just add force shields and energy swords and a "healer mech" and remove ammo, heat, torso twist, and I have a great idea! Let's make it so you don't actually die, you just kind of sit there winded for a moment until another player can walk near you, automatically reviving you and restoring all armor and structure to full health.

Because, you know, getting killed isn't fun.

#45 Sikosis

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Posted 18 December 2012 - 01:15 PM

repair bays as an optional item in certain maps have a place. . . .but not a "REPAIR bay" . . . it is supposed to be a replenishment / resupply dock . . . utilized on maps where the battle would last a longer time than typically allowed for mechs to be viable in. Therefore pilots would dock, rearm and do minor repairs, grab a bio and a sammich . . . ya know :P

Beyond that anything else would be wrong :rolleyes: imo :(

So YES, to RESUPPLY DOCKS - only in certain maps / game modes . . . beyond that bleh.

#46 Kraven Kor

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Posted 18 December 2012 - 02:10 PM

View PostSikosis, on 18 December 2012 - 01:15 PM, said:

repair bays as an optional item in certain maps have a place. . . .but not a "REPAIR bay" . . . it is supposed to be a replenishment / resupply dock . . . utilized on maps where the battle would last a longer time than typically allowed for mechs to be viable in. Therefore pilots would dock, rearm and do minor repairs, grab a bio and a sammich . . . ya know :P

Beyond that anything else would be wrong :rolleyes: imo :(

So YES, to RESUPPLY DOCKS - only in certain maps / game modes . . . beyond that bleh.


Yes, and even reloading ammo in a mech can take 15, 30 minutes...

Please no...

#47 Tennex

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Posted 18 December 2012 - 02:15 PM

could be interesting

#48 Solis Obscuri

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Posted 18 December 2012 - 02:25 PM

They can repair 1 point of standard armor per tech per 15 minutes, right?

#49 Elkarlo

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Posted 18 December 2012 - 02:25 PM

My 2 Cent:
First thought: PLEASE NOT
then saw Paul's answer
YES he is right...

After reading some posting... there maybe only ONE Option for Repairbays:

You got Combat fixed, this means you pay lot of money for Armor patches,
which hold 50% of the original Armor.
And you pay twice the Price of normal repairs.
And you get Ammo refill, with twice of RnR Ammo Costs.

This would mean: a Heavy Mech lost a Arm and some of his Heatsinks on the Side torso,
he will get his Armor repaired ( would be around 30k x 2 = 60k) but he will get only half the strengh of the lost Armor back.

And he will get his AMS replenished and his AC ammo.
For this he has to walk back 2 Minutes into Repair station Powerdown and get repaired.
After this he will be still short of a Arm a Heatsink and some Armor points.
After the Combat he will still have to Pay proper Repairs.

So first of all: System would only work when RnR is reintroduced.
Second: It shall be expensiv and somehow relastic not the Stuff we had in MW3/4

So Ammo restock and Combat patches only. Both is expensiv as you have to pay
combat Bonus to the Tech's.
But when PGI introduce it this way... all will scream TO EXPENSIV.

And that will be the Reason we will never see Repair Bays.

Because they need to be expensiv, players will dislike them for that,
so other things have a much higher Priority.

Edited by Elkarlo, 18 December 2012 - 02:28 PM.


#50 Kraven Kor

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Posted 18 December 2012 - 02:48 PM

View PostPaul Inouye, on 18 December 2012 - 12:23 PM, said:

No. Definitely not. Never. Forget it.


This response means we will see this added next patch :P

I KID! I KID!

#51 CycKath

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Posted 18 December 2012 - 02:49 PM

No, the matches are too short for such things.

#52 Alois Hammer

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Posted 18 December 2012 - 02:51 PM

View PostWerewolf486, on 18 December 2012 - 12:19 PM, said:

What do you think about adding repair bays in game?


I think it might almost be a decent idea...


...later, if we ever get a game mode that not's tuned for the Short Attention Span Theater crowd. As it is, they'd be a joke- what, time to repair maybe one mech per match, and that only happening if you're not swarmed by enemies unloading their ammo into the little comic-relief repair bay.

#53 197mmCannon

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Posted 18 December 2012 - 02:51 PM

View PostPaul Inouye, on 18 December 2012 - 12:23 PM, said:

No. Definitely not. Never. Forget it.


might as well lock the thread after that:)

I agree though.

Next people will want health packs and ammo boxes spread across the map.

#54 RG Notch

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Posted 18 December 2012 - 03:26 PM

View PostPaul Inouye, on 18 December 2012 - 12:23 PM, said:

No. Definitely not. Never. Forget it.

You mean like 3rd person? Or really never? :)





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