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Awesome Vs. Stalker... Really? This Is Balanced?

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#241 Justin Xang Allard

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Posted 19 December 2012 - 10:09 AM

View PostGrabbleRus, on 18 December 2012 - 12:53 PM, said:

Stop trolling.
1) You are comparing the best Stalker vs average Awesome. Why not compare it to a laser Awesome? Of course to make your whining a little viable.
2) It's not the amount of hardpoints but tonnage and heat dissipation that are limiting mechs the most. So your talk about enormous loss of firepower is just a trick for noobs. Go home.


Ya what he said!

#242 Mercules

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Posted 19 December 2012 - 10:16 AM

View PostPugastrius, on 19 December 2012 - 08:55 AM, said:

For those that really don't think it's over-powered... try this: On Frozen City, walk into the Drop ship. Put your back into the tail of the ship. Now that you're inside it, they can do nothing but walk in straight at you one at a time. You still have a really good chance of winning even if there are 4-5 mechs left.


Why would I bother? I'd ignore you and go cap your base. I'll still get salvage for all your teammates and make more money/xp than you as well as get a win. Yes, you are overpowered... on .01% of 25% of the maps.

#243 Joseph Mallan

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Posted 19 December 2012 - 10:25 AM

View PostMercules, on 19 December 2012 - 10:16 AM, said:


Why would I bother? I'd ignore you and go cap your base. I'll still get salvage for all your teammates and make more money/xp than you as well as get a win. Yes, you are overpowered... on .01% of 25% of the maps.

Actually its sorta like backing into a corner or defending a doorway. Eliminate the ablity of the enemy to mass fire and a small force can often counter a larger force (Spartan defense v Xerxes army)

#244 Mercules

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Posted 19 December 2012 - 10:31 AM

View PostJoseph Mallan, on 19 December 2012 - 10:25 AM, said:

Actually its sorta like backing into a corner or defending a doorway. Eliminate the ablity of the enemy to mass fire and a small force can often counter a larger force (Spartan defense v Xerxes army)


More like he has a created "Dangerous Ground" and expects me to walk into it when I have an alternate way of winning the battle and denying him the ground of his choice.

#245 Joseph Mallan

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Posted 19 December 2012 - 10:34 AM

See...
A counter for every tactic/strategy! ;) :o

Edited by Joseph Mallan, 19 December 2012 - 10:35 AM.


#246 Pugastrius

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Posted 19 December 2012 - 10:35 AM

Quote

Yes, you are overpowered... on .01% of 25% of the maps.

That's not the "only" place you can do this trick. But more importantly, I believe you are missing the point here...

You "effectively" do this any time a mech approaches you solo from roughly 1/3 of the map (60 degrees on either side) and I can still blast away at you as if you walked straight at me in the drop ship Particularly if my back is against a wall.

Edited by Pugastrius, 19 December 2012 - 10:47 AM.


#247 Mercules

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Posted 19 December 2012 - 11:02 AM

View PostPugastrius, on 19 December 2012 - 10:35 AM, said:

That's not the "only" place you can do this trick. But more importantly, I believe you are missing the point here...

You "effectively" do this any time a mech approaches you solo from roughly 1/3 of the map (60 degrees on either side) and I can still blast away at you as if you walked straight at me in the drop ship Particularly if my back is against a wall.


When would I ever willingly approach a Stalker from the front. That is like me saying that any time I can come up behind a Stalker and stay out of it's front arc my Commando it is OP.
Yeah, if I play to your strengths your mech is stronger...

The Stalkers I fought last night might not have gotten used to everything yet or found the right build, but I found out that even in my slow, 97.4k, Raven I was not afraid of them unless they were standing out on an open area like the lake in Forest Colony: Winter. In that case I got just into spotting range and lit them up for our longer ranged guys.

As MOST of them decided they were brawlers last night I was often able to get close and behind them and then it was easier than playing tag with an Atlas. Back to a wall? Time to go cap your base or pick on someone else.

The only time when a Stalker killed me was when I was literally being chased by an ECM Commando with Streaks and my torso was red. I turned the corner and took a facefull of SRM6s. ;) It was a nice shot. I kept one busy at the mouth of the Caves on Frozen City last night, simply rushed past him into the cave after zipping around the corner... stopped dead and spun, unloaded on his side, and then ran back past him.

Yes, they have enormous Alpha potential... but I think it is well balanced by the Torso Twist limits. There are so many times they are going to wish they could turn and bring all that firepower onto a target that is outmaneuvering them.

#248 Alex Wolfe

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Posted 19 December 2012 - 11:22 AM

I think this is the first time I have to praise PGI chassis balancing.

Before, the values were kind of baffling:

Commando vs. Jenner: lighter, worse hardpoints, no jump jets... AND less torso twist. Clear winner: Jenner.

Centurion vs. Hunchback: bigger, worse hardpoints and hardpoint location, useless arm... AND less torso twist. Clear winner: Hunchback.

Catapult: God-Emperor of mechs, great hardpoints, wonky hitboxes, jump jets, biggest twist in the game (280) biggest arm pitch in the game (45). Ridiculous. Clear winner vs. most other mechs.

Stalker... on paper, it was frightening, looked like it'll be to assault class what Catapult is to non-assaults. What we got instead is... great hardpoints, but extremely stiff mech. A cannon on legs, that's in trouble if flanked - the way Catapult was supposed to be. Balancing hardpoints through chassis flaws. Thanks for that (please don't mess it up with a Hero Stalker though).

Here's hoping for a similar rebalancing of Our Eternal Malefactor Catapult, too ;) .

Posted Image

Edited by Alex Wolfe, 19 December 2012 - 11:23 AM.


#249 Caleb Lee

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Posted 19 December 2012 - 11:30 AM

View PostAlex Iglesias, on 18 December 2012 - 12:52 PM, said:

fun fact, Stalkers have only about 60 degrees of torso twist to either side


Seriously?? Did you not see this post?? There is no such thing as balance, each mech is completely different from the other and has it's own strengths and weaknesses.

The Stalker is slow, narrow torso arc and has major heat issues. L2P and exploit them before you show everyone how low your IQ is with a dumb trolling post like this.

#250 Abivard

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Posted 19 December 2012 - 11:41 AM

View PostAlex Iglesias, on 18 December 2012 - 12:52 PM, said:

fun fact, Stalkers have only about 60 degrees of torso twist to either side



Another fun fact, the Stalkers arms have no lower arm actuators , therefore they really only move up and down and only add +-10 degree to side movement. a stalkers arms have less twist arc than an awesomes torso.

#251 LaserAngel

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Posted 19 December 2012 - 11:52 AM

View PostJoseph Mallan, on 19 December 2012 - 10:05 AM, said:

So a Awesome can stop trying to be something it is not and get back to what it was designed for.
I've taken the mantle of Stalker killer in my Awesome 8Q. Yes, I've gotten trashed when they close in or the one horrible match where two showed up behind/around the corner. But now I can get back to doing something I've wanted to do ever since I laid eyes on Battletech and the Awesome, direct energy weapon fire support. With the buff to PPCs and the Stalker out on the field my role came back to me!

#252 Kraven Kor

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Posted 19 December 2012 - 11:54 AM

Awesome: Faster, arm movement, less hardpoints overall but for the one variant with 7 Energy Hardpoints and 1 Missile or whatever.

Stalker: Touch bigger, more hardpoints overall, no arm movement, less torso twist, slower.

Seems balanced to me.

But those 8x SSRM-2 builds are high-larious ;)

#253 Abivard

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Posted 19 December 2012 - 11:55 AM

View PostJoseph Mallan, on 19 December 2012 - 10:25 AM, said:

Actually its sorta like backing into a corner or defending a doorway. Eliminate the ablity of the enemy to mass fire and a small force can often counter a larger force (Spartan defense v Xerxes army)


That only works when the enemy HAS TO go thru that narrow spot, otherwise they just by-pass. and leave it to rot.
If you are on the other team, please go into the drop ship, or the narrow part of the caves and stay there till we kill the rest of your team.

#254 Solis Obscuri

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Posted 19 December 2012 - 12:06 PM

It needs to be gimped because lag-shielded ECM lights don't have enough advantages already. ;)

#255 Noth

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Posted 19 December 2012 - 12:08 PM

View PostJadel Blade, on 19 December 2012 - 05:17 AM, said:

But its so ugly ;)

How did they make it look so bad? Its like a plastic model with no detail.

After the amazing cataphract I thought the 3d guys had got it together but this thing is a real letdown.


I see plenty of detail on it. THe Stalker has always been an ugly mech though, it is one of its trademarks.

#256 Horned Bull

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Posted 19 December 2012 - 12:14 PM

Devs should switch Catapult's torso twist with Stalker's. It's quite funny that Catapults have insane torso twist while quite similar looking stalker isn't even able to do 90 degrees torso twist.

#257 Noth

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Posted 19 December 2012 - 12:16 PM

View PostKorm, on 19 December 2012 - 12:14 PM, said:

Devs should switch Catapult's torso twist with Stalker's. It's quite funny that Catapults have insane torso twist while quite similar looking stalker isn't even able to do 90 degrees torso twist.


While I think the Catapult needs less torso twist, thinking that similar looking mechs will have similar characteristics is just stupid.

Edited by Noth, 19 December 2012 - 12:22 PM.


#258 the huanglong

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Posted 19 December 2012 - 12:21 PM

Considering how far ahead you need to lag lead, it really needs more room to move.

#259 Pale Jackal

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Posted 19 December 2012 - 12:28 PM

View PostNoth, on 19 December 2012 - 04:50 AM, said:


I agree with this. The amount of firepower it can bring to bear, the torso twist limit is important.


Agreed. The Stalker has an impressive array of hard points. 6 ML and 4 SRM6, or 5 ML and 5 SRM6? That is truly frightening.

It also has a relatively small profile. Stalker needs all the disadvantages it can get!

View PostNoth, on 19 December 2012 - 12:16 PM, said:

While I think the Catapult needs less torso twist, thinking that similar looking mechs will have similar characteristics is just stupid.


It makes up for the fact that the Catapult has a giant center torso, and no arms.

It helps differentiate the Catapult from the Cataphract. Cataphract has arms, and better hard points, and a more difficult to hit CT, but the Cataphract has worse torso twist and those actuators in its arms taking up precious space for heatsinks.

#260 ReD3y3

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Posted 19 December 2012 - 12:33 PM

It is very limited.

The torso twist and the turning radius are both horrible.





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