I think this is the first time I have to praise PGI chassis balancing.
Before, the values were kind of baffling:
Commando vs. Jenner: lighter, worse hardpoints, no jump jets... AND less torso twist. Clear winner: Jenner.
Centurion vs. Hunchback: bigger, worse hardpoints and hardpoint location, useless arm... AND less torso twist. Clear winner: Hunchback.
Catapult: God-Emperor of mechs, great hardpoints, wonky hitboxes, jump jets, biggest twist in the game (280) biggest arm pitch in the game (45). Ridiculous. Clear winner vs. most other mechs.
Stalker... on paper, it was frightening, looked like it'll be to assault class what Catapult is to non-assaults. What we got instead is... great hardpoints, but
extremely stiff mech. A cannon on legs, that's in trouble if flanked - the way Catapult was supposed to be. Balancing hardpoints through chassis flaws. Thanks for that (
please don't mess it up with a Hero Stalker though).
Here's hoping for a similar rebalancing of Our Eternal Malefactor Catapult, too

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Edited by Alex Wolfe, 19 December 2012 - 11:23 AM.