rules to playing as clan warrior
#1
Posted 20 May 2012 - 03:46 AM
i know the whole subject of clans ingame is a long way away from when we can start playing. but as a dedicated fan of inner sphere mechs , my main advantage over clans has always been that i have no rules when picking targets.i can gang up on mechs or even squish the little cougar with my atlas .
now when the clans do arrive on the seen,with all there mechs and stuff. there are going to be al lot of players jumping on the clan bandwagon. but how many of them will play like a true clan warrior. squareing off on opponents one on one , weight for weight .
i know there are a lot of poeple out there that know about this more then i do . but i would like to see some kind of honour system inplace to restrict players from just picking clan coz they get the better gear.maybe a system where if there honor drops to low that they can no longer play clan.
#2
Posted 20 May 2012 - 03:55 AM
#3
Posted 20 May 2012 - 03:57 AM
Instead of trying to enforce honor I think you have to enforce cost and risk. Things players can measure and cannot choose to ignore.
#4
Posted 20 May 2012 - 03:59 AM
In leagues Ive been in before it was all pre-agreed to follow.
Arafinar
#5
Posted 20 May 2012 - 04:03 AM
FrostPaw, on 20 May 2012 - 03:57 AM, said:
Easily, if two Clans attack the same mech, honor goes down for both. Teamkills on their side would take everyone but the people who really want to play Clans because of their identity, switch. What's the point if they can't have their noobish Mad Cat, right?
#6
Posted 20 May 2012 - 04:17 AM
Coming up with was of balancing combat between technologically disparate forces (Clan vs IS) led to all sorts of rules on the tabletop game that drove me nutso.
When the clans come i think i'll just stick to killing Davion fan-boys.
#8
Posted 20 May 2012 - 05:20 AM
#9
Posted 20 May 2012 - 05:25 AM
BoBo Jones, on 20 May 2012 - 03:46 AM, said:
Then you need to search the forums properly. This topic has been covered.
TheVirus, on 20 May 2012 - 05:20 AM, said:
Since the ideal of honor is not built into the game itself, its execution rests solely in the hands of the players. Only the players can make it succeed or fail. I have played in a few Clans & fighting honorably was upheld.
P.S. Legging is not dishonorable. That whole notion started in MW3 when someone began to whine about it because taking off a leg was a kill & someone thought it was cheap. Clansmen take pride in being able to target & destroy specific parts of mechs, disabling it quickly to move on to other opponents on the battlefield. MW3 is long gone. This is 2012 people.
Edited by Jaroth Winson, 20 May 2012 - 05:30 AM.
#10
Posted 20 May 2012 - 05:37 AM
#11
Posted 20 May 2012 - 05:47 AM
#12
Posted 20 May 2012 - 06:03 AM
#13
Posted 20 May 2012 - 06:11 AM
Edit: and even if they DID choose to fight I.S. forces with honorable rules of combat, they are ignored the second opposing forces break the rules. Knowing I.S., this would pretty much be immediately anyway.
Edited by Tremor, 20 May 2012 - 06:13 AM.
#14
Posted 20 May 2012 - 06:13 AM
Edited by KingCobra, 20 May 2012 - 06:22 AM.
#15
Posted 20 May 2012 - 06:15 AM
Zellbrigen, batchall etc. only really apply to Clan v Clan battles. People wanting to play as Clanners will likely abide by the rules if that is how they wish to play.
During the invasion and thereafter, I think I'm correct in thinking there have only been a handful instances where IS forces agreed to fight by Clan rules. Most of the time the IS forces fought as they normally would, meaning zellbrigen wouldn't apply to the Clan forces (as soon as the rules are broken, they are free to fight as they wish).
I suspect this is how the majority of IS v Clan battles were fought, so I don't really see the need for an honour system. That said, I wouldn't object if some feature was introduced which rewarded honourable conduct (as I like to play as Clan myself).
#16
Posted 20 May 2012 - 06:20 AM
#17
Posted 20 May 2012 - 06:21 AM
And why would an Innersphere lance not simply dust them in a duel? Lets say we give the Innersphere warrior a 5% chance of salvaging something random off the clan mech they destroyed after the battle (Percentage could be higher..).
Edited by Noble, 20 May 2012 - 06:27 AM.
#18
Posted 20 May 2012 - 06:50 AM
#19
Posted 20 May 2012 - 07:03 AM
The Clans' customs are a defining feature of what makes the Clans who and what they are, and are a large part of why they didn't just proverbially curb-stomp the IS during the initial invasion.
Without that element, they're just "the faction with generally better toys than everyone else, but otherwise the same".
Your thoughts?
#20
Posted 20 May 2012 - 07:13 AM
Jaroth Winson, on 20 May 2012 - 05:25 AM, said:
Quote
Quote
Honor was always an integral part of BattleTech, mostly through the novels, though it has been expressed in small quantities in various products from FASAs time-frame till Catalyst's products, now. The fact the community had to police their own during the earlier computer games was testament to how poorly designed those other games were.
Recently, in the Twitter chat, it was expressed that PGI will not just keep it's head in the sand regarding dishonorable battlefield conduct, and have worked to make MWO a close amalgam to the BattleTech board game without sacrificing the fun. Kudos to them for keeping this in mind. However, I will keep the rules of DBC in-mind when this game goes live, and will believe it when I see it.
EDIT: Oh, and if you're 'good' enough, read twitch enough, to deliberately shoot an opponents legs, head, back, etc., for an unfair win, then you're probably good enough to win without resorting to those sorts of cowardly tactics.
Edited by Kay Wolf, 20 May 2012 - 07:15 AM.
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