Ramses2020, on 02 January 2013 - 07:10 PM, said:
After doing some digging, I found three variables that have significant impact to audio capability, and have doubled the default values. The amount of active sounds are noticeable, and Betty's stuttering has been significantly reduced. I put this is my user.cfg file.
Making this change has improved immersion by a noticeable magnitude. It's still not perfect, though. Based on the fact that I just doubled the defaults makes me think there is some serious inefficiency going on in the client. A single laser might take its own channel, as does any footstep sound, launcher sound, etc and in a game like this, that can add up fast.
Try it out, it might work for you too.
s_StreamBufferSize = 262144 s_ADPCMDecoders = 64 s_MaxChannels=128The s_StreamBufferSize may or may not do anything in the context of MWO (it's for fmod streams), but it was brought up before so I decided to keep it. The s_ADPCMDecoders variable definitely has an effect on Betty's fluidity. The s_MaxChannels variable helps to keep more sounds playing.
Making this change has improved immersion by a noticeable magnitude. It's still not perfect, though. Based on the fact that I just doubled the defaults makes me think there is some serious inefficiency going on in the client. A single laser might take its own channel, as does any footstep sound, launcher sound, etc and in a game like this, that can add up fast.
Try it out, it might work for you too.
Before I try this, does anyone else has tried it and saw an improvement?
Because, It's not game braking, but still very annoying when It happen.
Don't worry PGI, I wont quit the game for that and know a fix will see the sunlight someday
