I have not yet read this post, or any others about Jump Jets...all I know is in BT a "HEX" was 30 meters, and a mech that RAN approx 90kph, (walk 60kph) could jump 6 HEXES, or 180 meters max....I have a Spider 5V that can now only jump 70 meters...I BOUGHT it with MC because I wanted to have fun jumping the 120 meters it originally could (if I remember correctly)
now what? it can jump 2 HEXes? That's almost assault-mech distances!
Now....Im NOT saying we need to MATCH BT, but can we find something a little more in the middle??
(same goes with missiles...but that's a whole 'nother thing...)
oh...and I just thought of this...now with HSR..or whatever the rewind thing is, those fast mechs w JJ that you could never hit....well now you should be able to hit 'em w HSR...so...can we get it back??
What good is a light mech if it moves like an Atlas?
another edit...just lost my arse in my 5V...I shoulda been able to escape...ugh...anyway, here's another suggestion, hope y'all like it;
-can we get an elevation-reading by the JJ bar? that way we know when to use that last bit of fuel to save our legs?? 'Cuz, when you jump, especially in Alpine, it's really easy to mis-judge elevation...
Edited by SICk Nick, 19 April 2013 - 07:52 PM.