MWO: 3 types of weapon behavior/mechanics that are actually used.
Lockon weapons, One shot ballistic type, and Dot Lasers
One Shot ballistics
- AC/UAC 5/10/20
- PPC
- Gauss
- SRMs
- small/medium/large Lasers
- Small/medium/large pulse lasers
- LRMs
- sSRMs
6 Types
Automatic,One Shot ballistic, Laser, LRMs, dumbfire missiles, sSRMs.
Automatic
- AC/UAC 5/10/20
- small/medium/large Pulse lasers
- Gauss
- PPC
- small/medium/large Laser
- SRM
sSRMs
In MWO, there seems to be a funneling of game mechanics primarily in ballistic and energy hard point types. into two modes of fire; one shot ballistics, and dot laser. While completely eliminating automatic weapon group from viable play.
Resulting in a reduction in variety of weapon mechanics seen in game.
I would argue that this is a departure from what many titles currently do, which is to increase variety in the way weapons fire.
For example, Borderlands 2 where one of the key features of the game, is that no gun fires like any other.
In other franchises like Halo, Gears of war, each installment in the franchise adds new weapon types to the game with different weapon behaviors.
It would be impractical for MWO to have as many gun types as other FPS shooter titles, but it seems strange that we are decreasing our pool of interesting weapon mechanics.
Edited by Tennex, 18 December 2012 - 01:27 PM.