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This Game Has 3 Types Of Weapons. Dramatically Decreased From Previous Mw Titles


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#1 Tennex

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Posted 18 December 2012 - 01:12 PM

This discussion does not include small arms because neither MG or flamer sees use enough to be considered a game mechanic.

MWO: 3 types of weapon behavior/mechanics that are actually used.
Lockon weapons, One shot ballistic type, and Dot Lasers

One Shot ballistics
  • AC/UAC 5/10/20
  • PPC
  • Gauss
  • SRMs
DoT Lasers
  • small/medium/large Lasers
  • Small/medium/large pulse lasers
Lockon weapons
  • LRMs
  • sSRMs
MW4


6 Types
Automatic,One Shot ballistic, Laser, LRMs, dumbfire missiles, sSRMs.

Automatic
  • AC/UAC 5/10/20
  • small/medium/large Pulse lasers
Single Shot Ballistic
  • Gauss
  • PPC
Laser
  • small/medium/large Laser
Dumbfire missiles
  • SRM
LRMs


sSRMs


In MWO, there seems to be a funneling of game mechanics primarily in ballistic and energy hard point types. into two modes of fire; one shot ballistics, and dot laser. While completely eliminating automatic weapon group from viable play.

Resulting in a reduction in variety of weapon mechanics seen in game.

I would argue that this is a departure from what many titles currently do, which is to increase variety in the way weapons fire.
For example, Borderlands 2 where one of the key features of the game, is that no gun fires like any other.
In other franchises like Halo, Gears of war, each installment in the franchise adds new weapon types to the game with different weapon behaviors.

It would be impractical for MWO to have as many gun types as other FPS shooter titles, but it seems strange that we are decreasing our pool of interesting weapon mechanics.

Edited by Tennex, 18 December 2012 - 01:27 PM.


#2 thenightisdark

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Posted 18 December 2012 - 01:14 PM

View PostTennex, on 18 December 2012 - 01:12 PM, said:

This discussion does not include small arms because neither MG or flamer sees use enough to be considered a game mechanic.


MWO: 3 types of weapon behavior/mechanics that are actually used.
Lockon weapons, One shot ballistic type, and Dot Lasers

One Shot ballistics
  • AC/UAC 5/10/20
  • PPC
  • Gauss
  • SRMs
MW4
6 Types
Automatic,One Shot ballistic, Laser, LRMs, dumbfire missiles, sSRMs.

Automatic
  • AC/UAC 5/10/20
  • small/medium/large Pulse lasers



Can you make clear your distinction between automatic and just balistic? Just define each, what you think they mean. I cant read your mind!

#3 Deadoon

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Posted 18 December 2012 - 01:15 PM

View Postthenightisdark, on 18 December 2012 - 01:14 PM, said:



Can you make clear your distinction between automatic and just balistic? Just define each, what you think they mean. I cant read your mind!

You need to read, ballistics in mw4 fire pretty damn fast.

And he means automatic as rapid fire.

Edited by Deadoon, 18 December 2012 - 01:16 PM.


#4 Captain Midnight

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Posted 18 December 2012 - 01:15 PM

automatic means machine gun style in this game. In MW4 a lot of weapons were "hold down the trigger" weapons like how MGs are in this game, I'm not sure if they were hitscan or not but I think they were hitscan.

#5 Tennex

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Posted 18 December 2012 - 01:16 PM

View Postthenightisdark, on 18 December 2012 - 01:14 PM, said:



Can you make clear your distinction between automatic and just balistic? Just define each, what you think they mean. I cant read your mind!


In previous titles. Pulse lasers and AC operated similar to Machine Guns do in this game. And it added another layer and a good reason to pick Pulse Lasers over Lasers

#6 Penance

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Posted 18 December 2012 - 01:17 PM

energy, ballistic or missile. only 3, now and forever.

an MG is still a ballistic weapon no matter how fast it fires.

#7 Shalune

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Posted 18 December 2012 - 01:17 PM

View PostTennex, on 18 December 2012 - 01:16 PM, said:


In previous titles. Pulse lasers and AC operated similar to Machine Guns do in this game. And it added another layer and a good reason to pick Pulse Lasers over Lasers

There's already plenty of reasons to take pulse over normal.

#8 Deadoon

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Posted 18 December 2012 - 01:17 PM

View PostTennex, on 18 December 2012 - 01:16 PM, said:


In previous titles. Pulse lasers and AC operated similar to Machine Guns do in this game. And it added another layer and a good reason to pick Pulse Lasers over Lasers

They may weigh more, but damn were they powerful.
The heat generation was insane if you kept firing those pulse lasers though.

#9 Sadistic l

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Posted 18 December 2012 - 01:17 PM

you seem to have forgot a few things like:

MWO also has dumbfire SRM's

Pulse lasers could hardly be called automatic in MW4

AC2 and Uac5 can be considered automatic here

And lastly MW4 was a terrible game and you shouldn't compare it to this

#10 EyeOne

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Posted 18 December 2012 - 01:18 PM

:P

Calling Pulse Lasers in MW4 Automatic is a stretch. But not as much as calling the UAC20 automatic.

Edited by EyeOne, 18 December 2012 - 01:18 PM.


#11 Captain Midnight

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Posted 18 December 2012 - 01:19 PM

View PostShalune, on 18 December 2012 - 01:17 PM, said:

There's already plenty of reasons to take pulse over normal.


like not being able to aim your lasers for the whole duration? Less range, more heat, waaaay more tonnage, less than ~10% difference in damage. Alllllllll because you can't aim a regular laser. :-) Pulse need a huge buff.

Edited by Captain Midnight, 18 December 2012 - 01:19 PM.


#12 Tennex

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Posted 18 December 2012 - 01:22 PM

View PostxXSadisticXx, on 18 December 2012 - 01:17 PM, said:

you seem to have forgot a few things like:

MWO also has dumbfire SRM's

Pulse lasers could hardly be called automatic in MW4

AC2 and Uac5 can be considered automatic here

And lastly MW4 was a terrible game and you shouldn't compare it to this


they seem to fire like a faster AC10/20 to me lol

#13 Adridos

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Posted 18 December 2012 - 01:23 PM

View PostCaptain Midnight, on 18 December 2012 - 01:19 PM, said:


like not being able to aim your lasers for the whole duration? Less range, more heat, waaaay more tonnage, less than ~10% difference in damage. Alllllllll because you can't aim a regular laser. :-) Pulse need a huge buff.


If you're against a skilled oponent who spreads damage, it's big.

#14 Plue

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Posted 18 December 2012 - 01:27 PM

Sounds about right.

Medium Laser: 3 Heat 5 Damage 9 Range 1 Ton
Medium Pulse Laser 4 Heat 6 Damage 6 Range 2 Tons -2 to hit. (Helps if your pilot sucks.)

Sooo, 1 more heat. 1 More damage, 1/3'd the range at double the tonnage.... with an assist for bad aim.

Course, I personally prefer the standard lasers, gives me a bit more time to adjust to lag shield.

#15 Tennex

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Posted 18 December 2012 - 02:11 PM

lasers and pulse lasers are pretty much the same thing right now just with different stats.

#16 Solis Obscuri

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Posted 18 December 2012 - 02:16 PM

Congratulations on completely ignoring the unguided SRMs, automatic-fire UAC/5, and high RoF AC/2.

#17 Sephlock

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Posted 18 December 2012 - 02:17 PM

Just to be a super pedantic nerd:

You are wrong, because machineguns are fully automatic, as are flamers. Granted, no one uses them because they're useless (well, not NO ONE, some people do, and suffer for it).

:P.

#18 KuruptU4Fun

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Posted 18 December 2012 - 02:20 PM

You are also aware that some weapons will be introduced past the current date and will be available when that point in the timeline occurs...

As an example: the U/AC-20 was not introduced until 3060

http://www.sarna.net/wiki/UAC-20

And second, why is it you assume because one game has it you're entitled to this game having it as well right at the beginning?

Edited by KuruptU4Fun, 18 December 2012 - 02:26 PM.


#19 Teralitha

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Posted 18 December 2012 - 02:25 PM

@OP your forgetting the other weapon types that MW4 had also... long toms.. AOE cluster bombs... artillry beacons... high explosives... thermal rockets... RAC's... all a little different in how to use than the style of weapons you listed.

Oh... and lets not forget the all powerful bombast laser!

But otherwise... you make a good point.

Anyone remember what the best anti camper weapon was in MW4? The long tom... hard to use though, but with practice you could lob it over walls and terrain and hit enemies hiding out thinking they were 'safe' heh heh... Or jump jet up and shoot an artillery beacon on them... so fun. Cluster bombs were great for decimating light mechs in close quarters, though sometimes you would hit yourself.

Had lots of fun trying different strategies in league play with all the different weapon types.

Edited by Teralitha, 18 December 2012 - 02:36 PM.


#20 JudgeDeathCZ

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Posted 18 December 2012 - 02:27 PM

I bet he means automatic in MW4 that AC fired more shots per round as it is in TT.
http://www.sarna.net/wiki/Autocannon

Where same type of AC shoot different number of shells.Let say AC/20 can shoot 1 shoot doing 20 dmg like its in MWO but can shoot 4 shoots(lower caliber) each for 5 dmg in rapid succesion(it was in MW4 if I remember right).Developers here decided it will be better those guns will shoot only 1 shell but in TT it depends of manufacturer.
I hope you understand what i mean :P .





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