i like making money, but now there is no penalty for me running my 86kph heavy mech that hits for 60 damage per volley. this is unfair to new players who do not have a super expensive mech yet.
i think they should bring back at least some of the bonus for winning or follow world of tanks and double the earnings of everyone on the winning team. as it is now there is little incentive to win especially on assault mode. it is all about going out and blowing up as many enemy mechs as possible.
and as masochistic as it sounds i think they should bring back repair and rearm bills. it means people pick their shots more carefully and you are punished for charging straight down a gun barrel. it also means people won't flood the field with super expensive mechs.
you have taken away all of the risk and now there is just reward, without some risk the game is kind of boring.
- reduces bots
- (eventually) balances clan tech
- limits number of high end expensive mechs that punish new players that do not have money or a good mech yet
- keeps the field mixed between expensive and cheap mechs so that you don't spend all of your time fighting one mech
- adds immersion to the game (makes you feel more like a real merc)
- brings back the challenge in the game for me
also i think it would be a good idea to remove concrete win rewards and replace them with multipliers on your in match earnings. (see: world of tanks)
other threads that effectively illustrate the points i am trying to make:
http://mwomercs.com/...40#entry1728840
http://mwomercs.com/...__fromsearch__1
Edited by blinkin, 12 March 2013 - 09:54 AM.