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Repair And Rearm. Should It Return?


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Poll: Repair and Rearm (779 member(s) have cast votes)

Should Repair and Rearm be brought back?

  1. Yes, Return it to what it was. (205 votes [24.23%])

    Percentage of vote: 24.23%

  2. No, I like it as it is. (322 votes [38.06%])

    Percentage of vote: 38.06%

  3. Yes, But have repairs occur automatically. (44 votes [5.20%])

    Percentage of vote: 5.20%

  4. Yes, But have repairs occur automatically and remove 75% free re-arm (91 votes [10.76%])

    Percentage of vote: 10.76%

  5. Yes, But remove 75% free re-arm (184 votes [21.75%])

    Percentage of vote: 21.75%

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#221 MaddMaxx

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Posted 07 March 2013 - 11:31 AM

With CW and adjusted costs. No bonuses that can be abused. All components are auto fix and pay. No auto otherwise. You can go short on ammo and armor if you so desire.

Doing either, just helps the other team. ;)

Edited by MaddMaxx, 07 March 2013 - 11:32 AM.


#222 Stonefalcon

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Posted 07 March 2013 - 02:16 PM

Good to see this post has returned PGI. Obviously even 3 months on this topic still demands discussion as people are posting.

#223 Xandralkus

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Posted 08 March 2013 - 10:36 PM

Repair and Rearm was the 3rd most single stupid mechanic the devs ever developed. It was the removal of repair and rearm which gives me hope that these devs might actually know how to design a game and make intelligent decisions.

Now if we could just get the devs to undo their #2 and #1 most spectacular screw-ups of all time: Double armor and ECM...

#224 DukeDublin

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Posted 10 March 2013 - 12:43 AM

Repair and rearm makes sense most for a 'warfare' setting and would love to see it implemented and integrated into community warfare.

#225 Adridos

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Posted 10 March 2013 - 01:10 AM

From a lore standpoint, it's bad.
I'm a warrior of CCAF. They are paying for my expesnses, since I don't get money for mission well done.

From a balance standpont it's bad.
Any kind of LRM mechs are severely restricted, ammo weapons are much less worthwhile.
Assault mechs also become something that has no reason to exist.

From a community standpoint, it's bad.
People create mechs to grind money with like the zombie Cent which they don't repair at all to save more money.
The advantage of VoIp the pre-mades have is multiplied by the fact they are the only ones who can reliably use better equipment like DHS, XL engines, and others.


Looking back, R&R really don't add anything to the game at all.

#226 Dirus Nigh

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Posted 10 March 2013 - 01:13 AM

I do not think it would add any thing to the game.

However, if repair and rearm was apart of a campaign style match were both teams played a number of matches with repairs in between that would be interesting.

#227 MustrumRidcully

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Posted 16 May 2013 - 07:09 AM

I'd rather not have it.

AFK players.
Trial Suicide Players.
Torso-Twisting for longer survival time ending up being more costly in repairs then getting cleanly killed.
Well equipped players will succeed more often then badly equipped player, meaning they win more often.
Mechs, mech builds and game strateigies only being used because they are cheap, not because people enjoy playing them.

All "features" I don't want to see ever again.

Besides that it didn't make sense. Why become a mercenary and take jobs where the teams are evenly balanced? Who would fight such risky battles if he has the choice?

I want to get balance by:
- By putting it in level brackets, e.g. "if you use 3025/Level 1 Tech gear ,you play against other 3025 gear players", "If you use 3050s gear/Level 2 Tech, you fight against other 3050 gear players"
- By balancing all items against each other, ignoring that gear is "supposed" to be more powerful.


Also, if people think that it helped balance the game more towards lights and mediums, they should remember that HSR might have changed a lot here. Lights and Mediums can't benefit of lag shields anymore. So the very XL Engine that allowed Jenners or Commandos to function reasonably well back then, might now turn into a cost drain... And with the Standard Engine, you might have less cost, but you still die often and early and don't earn much money either.
A Quad ER PPC Stalker will probably be cheaper to run by comparison.

Edited by MustrumRidcully, 16 May 2013 - 07:10 AM.


#228 Abledime

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Posted 16 May 2013 - 07:37 AM

Change it so free R&R takes 30 mins and instant R&R takes Cbills

buy having a 30 minute free R&R countdown you could play two other good games while you wait for meck to be repaired.

#229 LordBraxton

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Posted 16 May 2013 - 12:53 PM

"Do you want to grind even MORE?"

No.

View PostAbledime, on 16 May 2013 - 07:37 AM, said:

Change it so free R&R takes 30 mins and instant R&R takes Cbills

buy having a 30 minute free R&R countdown you could play two other good games while you wait for meck to be repaired.


go home War Thunder

#230 Keifomofutu

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Posted 16 May 2013 - 01:28 PM

View PostAbledime, on 16 May 2013 - 07:37 AM, said:

Change it so free R&R takes 6days 4 hours and instant R&R takes Cbills

by having a 6days 4 hours free R&R countdown you could play two other good games while you wait for mech to be repaired.

FTFY

Edited by Keifomofutu, 16 May 2013 - 01:29 PM.


#231 Blue Footed Booby

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Posted 16 May 2013 - 01:31 PM

Either repair and rearm costs aren't enough to turn a gain into a net loss, in which case they might as well not be there, or they are, in which case it's a huge penalty for new players without multiple mechs. It'd be one thing if the game had some kind of persistent, open world like an MMORPG but as the game is now and as it will be for the foreseeable future repair and rearm is a hassle with no worthwhile benefit.

It would probably make most players play more cautiously, but the only people who charge blindly into combat as it is have other problems: they're terrible. They may be terrible on purpose because they have more fun playing super-aggressively than playing well, but they're still terrible. Anyone who doesn't realize/care that a bit of discretion drastically increases effectiveness is going to either quit once burdened with r&r costs, or just have multiple identical mechs and continue to play the exact same way.

And the last thing we need is more incentive to boat energy weapons.

#232 Yelram

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Posted 16 May 2013 - 02:15 PM

I have just written a post about "renting" mechs, and I think that a renting system could be the sollution for the repair and rearm problem:

I rent a mech from another player: From the c-bills I win in a battle, a part is for the repair and rearm, and the rest must be divided between the owner of the mech and the pilot who rented the mech.

If you play with your own mech, you'll be forced to repair, but not for free.

If you don't want to rearm and repair or you don't have money, you can allways play with another pilot mech.

If you destroy the mech, you wont win any c-bills because everything will be for the owner to r&r.

If you survive or win, both, owner and renter will win c-bills

#233 Spirit of the Wolf

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Posted 17 May 2013 - 09:27 AM

R&R caused more problems than it was worth, especially with all the trial-suiciders & AFKers who farmed up the wazoo.
And it pissed off everyone who wanted to actually PLAY.

So no, I don't think it should come back. At least not in the form it was when it was removed. IF the devs massively changed it, and IF they ran it by the community first, maybe.
And that's a BIG maybe

#234 Shae Starfyre

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Posted 17 May 2013 - 10:06 AM

I would vote yes if this was exclusive to the other idea of a stock Mech game mode (or Hardcore game modes, as I would put it).

I think it detracts from the new player experience, but would have a true feel to the game for those who want to go hardcore...suffice it to say, I would love hard core modes, when a head shot occurs, you lose the Mech - but I digress).

#235 Steel Talon

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Posted 17 May 2013 - 01:04 PM

View Postblinkin, on 02 February 2013 - 08:35 PM, said:

what risk? there is no risk right now at all. people charge in blow their wad and die, then they do it again, and they keep doing it because there is no penalty.

i use xl engines almost exclusively and used them all the way through closed beta. you are dropping half of the engine weight (which can easily add another 10-15 tons to a mech). without the high repair and rearm it is almost a no brainer as far as running an xl over a standard. so you get to either run much faster or equip more and larger weapons. yeah now the side torsos become kill shots, but with most light mechs and many other mechs like the catapult or dragon the side torsos are so small that it is hardly a concern. there are many mechs that get almost no penalty for using xl engines with the current system.

"it's great" because now it is way too easy and you do not have to think as much when you build your mechs or when your charge into combat. they took away a major incentive to be tactical in a tactics based game.

Its no-brain option because armor is far more effectiveve than it supposed to be.
In TT, XL mech is equivalent of walking TNT

#236 Lord of All

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Posted 17 May 2013 - 02:09 PM

I would choose yes if there was an option of "Yes, but not with anyone with an unpurchased mech". Don't want N00bs to be too overwhelmed.

#237 Tlmitf

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Posted 17 May 2013 - 06:23 PM

I want to be able to auto-resupply the consumables in the module slots.
I use the coolant flush, so i want to be able to auto-resupply that, rather than have to go back into the mech lab every match.

#238 blinkin

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Posted 17 May 2013 - 07:39 PM

View PostLord of All, on 17 May 2013 - 02:09 PM, said:

I would choose yes if there was an option of "Yes, but not with anyone with an unpurchased mech". Don't want N00bs to be too overwhelmed.

trial mechs never required repairs in any of the old systems, and that is one of the basic assumptions i have been making. trial mechs ride free (they already get punished enough).

#239 LordBraxton

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Posted 17 May 2013 - 07:42 PM

Why would anyone want to grind MORE?

Repairs do NOT serve as a balancing factor, out of game expenses are mitigated by things such as Hero Mechs and Premium time.

Therefore implementing repairs increased the Pay2Win factor in casual games especially

#240 Hotthedd

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Posted 17 May 2013 - 08:31 PM

View PostLordBraxton, on 17 May 2013 - 07:42 PM, said:

Why would anyone want to grind MORE?

Repairs do NOT serve as a balancing factor, out of game expenses are mitigated by things such as Hero Mechs and Premium time.

Therefore implementing repairs increased the Pay2Win factor in casual games especially


Pay to make more money per match maybe, but not pay-to-win. having smaller repair bills does not affect the outcome of a battle.





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