FreeTrackNoIR Beta 1.60 includes a "mouse look" function. This means you can now move your mech's torso, or look around your cockpit, without using the mouse. However out of the box the tracking is quite slow and clumsy, so you'll need to spend a bit of time performing trial-and-error with the response times and dead zones.


Freetracknoir 1.60 Works In Game!
Started by Ter Ushaka, Dec 18 2012 05:42 PM
9 replies to this topic
#1
Posted 18 December 2012 - 05:42 PM
#2
Posted 18 December 2012 - 05:45 PM
Oh, neat
#3
Posted 18 December 2012 - 05:55 PM
gonna try it now. Was hoping to do this with TrackIR.
#4
Posted 18 December 2012 - 06:37 PM
It's taking...a lot of tinkering. The worst part is getting the program to properly recognize the face. If it decides your eyes are on the wrong part of your face, the camera reacts really wildly. So far my best results have been to enable tracking when I am quite close to the camera, then back off to my normal sitting position.
#5
Posted 18 December 2012 - 06:56 PM
Tx for the info, will try that out.
Oh, and you do know, that liking your own posts is a bit... well, you know...
Oh, and you do know, that liking your own posts is a bit... well, you know...
#6
Posted 18 December 2012 - 07:03 PM
It means you are proud of your high quality post on this forum! 
Don't use "relative" setting for the mouse look, go with "absolute." The mouse is much more twitchy, but it gives a faster response. I'm also having good luck with dead zone curves of 5, with an "EWMA" setting of 20/60/50 for min/max/curve.
*edit*
Forget what I said about absolute. Use relative!

*edit*
Forget what I said about absolute. Use relative!
Edited by Ter Ushaka, 18 December 2012 - 07:38 PM.
#7
Posted 20 December 2012 - 10:31 AM
After a couple days of tinkering, I can't get it to be of any use except for looking around the cockpit. Relative mode moves too slowly and is too restricted to allow full torso twist. Absolute mode would provide the speed needed, but is far too touchy, even with big neutral zones and moderate curves.
If anyone has more success than I, please post about it.
If anyone has more success than I, please post about it.
#8
Posted 20 December 2012 - 11:42 AM
Ter Ushaka, on 18 December 2012 - 06:37 PM, said:
It's taking...a lot of tinkering. The worst part is getting the program to properly recognize the face. If it decides your eyes are on the wrong part of your face, the camera reacts really wildly.
so are you saying I will no longer be able to wear these while playing mechwarrior?

i'm not sure that head tracking will be worth it then... i'll have to weigh the pros and cons very carefully
#9
Posted 20 December 2012 - 04:15 PM
When/if PGI encodes the TrackIR SDK into the game, it should work much better, since then it will be native and work correctly. Mouselook is a kludgy way of being able to use TrackIR/FaceTrackNoIR head tracking in games with no native support.
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