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Share Your Stalker Build Here!
#241
Posted 21 February 2014 - 04:32 PM
http://mwo.smurfy-ne...9cbea4f445640b4
Throws out a stream of LRMS, like what you'd see from a cat A1 (though with one launcher less).
Uses that beefy side torso (YES, the one with the ammo in it) as a tank side. Turn just to the side a bit and suddenly everything aimed at you is hitting that side instead of your important side.
Keeps almost 80%(!) of its firepower when that right side gets blown off, making the most of that STD engine's tankiness.
Things see you twist and stop firing, making you live even longer!
Move two more tons of ammo to your other foot if you want, though you keep 24 salvos of missiles upon shedding your side torso.
Cool enough to shoot LRMs without pausing until you're out of ammo.
Cool enough to make good use of those ERLLas, even when you're not trying to fend off something that got close.
Torso laser in case all else fails, though you could trade it with the TAG to get better convergence on those lasers.
This mech is really tough: the Misery's tankiness inspired it.
#242
Posted 21 February 2014 - 08:56 PM
#243
Posted 21 February 2014 - 09:09 PM
#244
Posted 21 February 2014 - 09:22 PM
#245
Posted 22 February 2014 - 12:45 AM
bloodreaver86, on 21 February 2014 - 09:22 PM, said:
Not sure about using streaks for a Stalker as streaks are generally light smashing weapons which most Stalkers are definitely too slow to do. I'd just go with LRMs and the lasers although I am not sure how a "splat" Stalker would work.
#247
Posted 22 February 2014 - 01:17 AM
#248
Posted 22 February 2014 - 08:10 AM
#249
Posted 22 February 2014 - 09:37 AM
#250
Posted 22 February 2014 - 02:06 PM
#251
Posted 24 February 2014 - 03:04 PM
http://mwo.smurfy-ne...1aa9bb4693cd942
Basic Specs:
2x LPL
2x ER LL
STD 275 Engine w/ Double Heatsink
47% Heat Efficieny
Full Armor
This build can fire near continously as long as you stagger your shots. If you alpha you get major ghost heat. This build is dangerous at range and deadly up close. You can quickly dump alot of damage into one point and it can core mech handily. It also eats up lights and unarmored components quickly. The one con is that all weapons are on the arms. Then again, without ammo, this mech is able to take a fair beating before that happens.
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![Posted Image](http://s23.postimg.org/6b47er2q3/lazah.jpg)
Edited by CaptainDeez, 24 February 2014 - 03:16 PM.
#252
Posted 24 February 2014 - 03:47 PM
After reading all the post I don't know if I should be proud, ashamed or both of my Stalker Misery,
This thing is packed with an XL Engine (yes, you heard it right and Torso dead engine), but...
it is packed with 2 PPC, (sometimes I got with 4 PPC but the head its too much), an AC10 , ASRM6 and big tada 3 flamers,
The reason that I put 3 flamers its because they are cheap and light, but also annoying as hell, specially with Jagers and Atlas coming fast to you and, I can get around very fast and move behind them, I usually get between 700 to 500 points with this build, and about 3-5 kills and 7-9 assists, however I tried o avoid at all cost brawling, sniper its my way to go and only use close engaging situation if I can't avoid them.
Thanks for making this cool post!!!
#253
Posted 26 February 2014 - 11:35 AM
Now I usually get at least 500+ a match as an average, and this is the build I arrived on :
http://mwo.smurfy-ne...eae744077503e21
LRM20 + artemis x 2
Medium Laser x 4
Large Pulse Laser x 1
STD 280 engine
Beagle Active Probe
6 tons of LRM ammo
3 double heat sinks
Strategy - sit back and hit people with LRM 40s and the occasional LPL potshot. You can spam that thing to your hearts content, the heat sinks make quick work of any heat. The BAP is wonderful with LRMs and gets you assists. I prefer the LPL over a normal because you have the LRMs for the range, and the heat really isn't a problem. That thing has saved my ass quite a lot after my arms get blown off. You could trade the LPL for a medium and go up to a much faster engine. Depends on how you play
#254
Posted 26 February 2014 - 12:15 PM
bloodreaver86, on 21 February 2014 - 08:56 PM, said:
if you look at the build I linked, I have 2 LRM20s and 1 large pulse. I don't think you can fit 4 on with the LRMs, they're just too heavy
#255
Posted 26 February 2014 - 12:48 PM
NRP, on 19 January 2014 - 06:06 PM, said:
For what it's worth, I've found this build to be the most effective (but not really that effective):
STD310
2 PPCs
2 ERLLs
20 DHS (I think)
I tried this hybrid brawler build, but you need the right map or you're basically screwed:
STD300
2 ERLLs
4 MLs
2 ASRM6s (2T)
Anyway, I think the Stalker's heyday has passed. SRMs are unreliable and energy builds just can't compete given the current heat mechanics, which exclusively penalize energy weapons.
I think playing the Stalker as an exclusive brawler is a mistake. Besides the Misery. Relying on SRMs and lasers is kind of ******** when you don't have arms to turn, and you turn slower than molasses.
In my opinion the stalker is more of a heavy fire support, that works best when it's at least 400 meters away from its enemies. Just because it has an insane amount of armor doesn't mean it needs to brawl. The way it's shaped makes it perfect for poking over cover and shooting. If you're good, you can shoot your LRMs straight up and get a lock then bring them down, to get over any kind of hill in front of you. And the laser hardpoints are perfect for hilltops as well.
#256
Posted 28 February 2014 - 10:09 AM
waterfowl, on 26 February 2014 - 12:48 PM, said:
I think playing the Stalker as an exclusive brawler is a mistake. Besides the Misery. Relying on SRMs and lasers is kind of ******** when you don't have arms to turn, and you turn slower than molasses.
In my opinion the stalker is more of a heavy fire support, that works best when it's at least 400 meters away from its enemies. Just because it has an insane amount of armor doesn't mean it needs to brawl. The way it's shaped makes it perfect for poking over cover and shooting. If you're good, you can shoot your LRMs straight up and get a lock then bring them down, to get over any kind of hill in front of you. And the laser hardpoints are perfect for hilltops as well.
It's huge ammount of armor is the very reason it should brawl. It's not the most manueverable mech, sure, but at mid to close range Stalkers can really put out damage and take heat off the team. Focus 4 blue e-weapons on anything and it tends to have a supressive effect on everything from lights to an Atlas. I've been swarmed by lights before, but by the time they were done, they'd all taken enough damage to be mopped up. I've faced atlas's and if they can avoid it, they don't want 4 blue beams on their chest at one time. Try comming in close with a 2x ERLLs and a few PPCs to support the team from the rear. You'd be suprised how often you aren't having to turn.
That game I scored 5 kills in all occurred at mid to close range.
Edited by CaptainDeez, 28 February 2014 - 10:10 AM.
#257
Posted 18 March 2014 - 12:00 PM
[smurfy]http://mwo.smurfy-ne...fe4a65495556938[/smurfy]
i have never looked back.
can almost get off two alphas in Therma, so its nice n cool.
and the dual AMS means you can charge LRM positions and then tear them to shreds.
To Shreds you say?
TO SHREDS I SAY!!
#258
Posted 18 March 2014 - 06:29 PM
#260
Posted 21 March 2014 - 04:54 PM
Stalker 3F: http://mwo.smurfy-ne...1b0fed418ebb28e
I also have an untested Stalker for close range. Don't think it would run as well though...
Stalker 5S: http://mwo.smurfy-ne...571ea92df7b5968 (Can probably be done on any other Stalker. I know it would still be best on the 3F, as the 3F has better twist rates.)
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