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How Are You Building Your Flame And/or Fang?


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#121 Demoned

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Posted 24 December 2012 - 01:09 PM

View PostRyebear, on 24 December 2012 - 12:46 PM, said:


Better off dropping SRM from 6 to 4 for the free tonne. SRM6 fires 4 then 2 missiles making it less reliable. Also increases number of volleys from ~18 to 25.


double post i know


the SRM6 fires 4 then 2 missiles in the fang? can't say i've seen that lol
but if true I'll look into it and down grad to SRM4

means i could get an extra DHS and more armor on the old legs.
saying that not lost a leg yet lol

edit: just looked at and old video, Fang defo fires all 6 missiles at the same time,
so I'll stick with the SRM6. :ph34r:

Edited by Demoned, 24 December 2012 - 01:16 PM.


#122 Ryebear

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Posted 24 December 2012 - 01:15 PM

I'm assuming it does, it does in the Flame and have no reason to suspect it is different. Test it out and let me know either way.

#123 Demoned

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Posted 24 December 2012 - 01:25 PM

it does heres the video i used to check it out,
so we all learned something new here
the Fang fires all 6 and the Flame fires 4 then 2 :ph34r:



note i used a diffrent build in the video LB 10-x in the right arm
so it can look a bit confusing at times,
just watch CT when the fighting kicks off you'll be able to tell then

#124 Lennex

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Posted 24 December 2012 - 01:44 PM

I'm running a stereotypical setup on my Flame, which is my first experience with a Dragon.

4x MLas
1x Gauss Rifle (3 tons of ammo)
1x SRM6 (1 ton ammo)
13 Dbl heat sinks
endo steel
302 standard armor (none on the head)

I've been tearing up the matches with this load out, and its become my newest favorite mech. I love the high speed and the damage output. I have yet to be killed in a match using this thing and have been averaging 2/4 for kills and assists.

#125 Ryebear

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Posted 24 December 2012 - 02:57 PM

View PostDemoned, on 24 December 2012 - 01:25 PM, said:

it does heres the video i used to check it out,
so we all learned something new here
the Fang fires all 6 and the Flame fires 4 then 2 :ph34r:


You shook, my confidence, I just tested my Flame out, it is actually 5/1 not 4/2.

#126 Major Scumbag

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Posted 24 December 2012 - 04:33 PM

Flame
4xML
LBX 10
360XL with speed. 102.9
Very fast skirmisher. Alot of assists but few kills do to the hit and run tatics on heavies and assualt classes.

#127 Tremendous Upside

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Posted 24 December 2012 - 04:51 PM

View PostRyebear, on 24 December 2012 - 02:57 PM, said:


You shook, my confidence, I just tested my Flame out, it is actually 5/1 not 4/2.


You know, realistically, the only thing you gain from upgrading from SRM4 to 6 is the ability to unload ammo faster (at the expense of fewer volleys and a greater spread of the damage). 1 ton of ammo has the exact same maximum damage potential regardless the size of the SRM rack, whether it's an SRM2, 4 or 6. Personally, I think it's a lot handier to have an SRM4 with 2 tons of ammo than an SRM6 with 1 ton (for the same costs in slots and tonnage). The SRM4 has twice the damage potential... If you're building on the idea of boating SRMs, and you're going for maximum alpha damage -- sure the SRM6 is the weapon you want. You're going to carry craploads of ammo for it and you'll be living off the idea that you'll overwhelm your opponent's armor. But if you're just filling out a hardpoint and aren't going to put more than a ton or two of ammo into it? The SRM4 might actually be the better choice. 2 tons of ammo for an SRM4 is 50 shots - more than enough to get you through a full match, and it's twice the damage that an SRM6 with 1 ton of ammo can do (which will only give you ~17 shots total).

#128 Pariah Devalis

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Posted 24 December 2012 - 04:57 PM

A bigger SRM launcher vs a smaller one with more ammo really just depends on how often you shoot them in the first place. If you keep your distance often, having a bigger shot with less ammo just in case someone gets close may be better, whereas if you generally fight close enough to really use that launcher the smaller system with more ammo would be better. It makes it harder to qualify which is the better choice.

Edit: though if you have the bigger launcher, use it, and still rarely run out of ammo or do so only at the end of a long fight, there is no reason to mix it up anyways.

Edited by Pariah Devalis, 24 December 2012 - 04:59 PM.


#129 ElcomeSoft

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Posted 25 December 2012 - 03:27 AM

Having Elited the DRG-5N, 1N and 1C, and had great success with the Flame, I found myself looking at the Fang and feeling very mixed.

It's a Dragon. I'm not fond of them especially but I'm quite capable at using them. I still keep my 5N with one specific build, my Flame switches between 3 different builds for now and the Fang... well, I keep looking at the Fang and trying to think of how I could outfit it to suit my playstyles and I just cannot seem to do it. The best I come up with is the exact same build as my 5N (Gauss/2 LL with a 280/300XL) or try to go for a Gauss/2 PPC(ERPPC?) build which I could do with my 5N anyway.

Currently sifting through the information trying to find a good reason to buy a Fang but lacking any such lure at the moment :( Shame we didn't get 1 ballistic slot in each arm for some dual Gauss loving.

#130 GH3TTOSNIP3R1

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Posted 25 December 2012 - 07:24 PM

Can I ask how in god name are you all getting Xl engines in the Flame mech?...I dont have enough slots to fit one as it takes 12 instead of the standard engines 6

#131 Pariah Devalis

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Posted 25 December 2012 - 07:37 PM

Step 1: remove the existing engine.
Step 2: make sure you have three slots clear in both side torsos. Then it fits.

#132 De La Fresniere

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Posted 26 December 2012 - 08:11 AM

View PostGH3TTOSNIP3R1, on 25 December 2012 - 07:24 PM, said:

Can I ask how in god name are you all getting Xl engines in the Flame mech?...I dont have enough slots to fit one as it takes 12 instead of the standard engines 6


That *really* shouldn't be an issue... the AC/20 is the only piece of gear that would normally prevent you from equipping one, aside from that you shouldn't run into critical slots issues unless you get FF, which is generally a terrible idea (14 slots for, what, 1.5 tons, maybe less?).

#133 Tremendous Upside

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Posted 26 December 2012 - 08:31 AM

View PostDe La Fresniere, on 26 December 2012 - 08:11 AM, said:


That *really* shouldn't be an issue... the AC/20 is the only piece of gear that would normally prevent you from equipping one, aside from that you shouldn't run into critical slots issues unless you get FF, which is generally a terrible idea (14 slots for, what, 1.5 tons, maybe less?).


Dude... There are no repair costs anymore. The only reason to not go with both endo and FF is when your load outs don't leave the space for it. There's nothing "terrible" about that... Just free weight to put into an engine upgrade, more armor or whatever else.

#134 TruePoindexter

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Posted 26 December 2012 - 11:37 AM

View PostBanky, on 26 December 2012 - 08:31 AM, said:

Dude... There are no repair costs anymore. The only reason to not go with both endo and FF is when your load outs don't leave the space for it. There's nothing "terrible" about that... Just free weight to put into an engine upgrade, more armor or whatever else.


This. On almost all my mechs that are 60 tons or lighter feature ES and FF often in combination with DHS and XL too. Hunchbacks are the exception.

#135 Xenon Codex

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Posted 26 December 2012 - 12:16 PM

My current 4xLL Flame build works best without FF armor. By downsizing to an XL325 and removing FF, I can pad all the free slots with DHS (to absorb damage and crits) and add 2 extra DHS. Speed decreases from 103 to 96, but still plenty fast. With the XL350 in there, FF works better.


http://mwo.smurfy-ne...ddf8ebb1cd8db00

#136 TruePoindexter

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Posted 26 December 2012 - 12:29 PM

View PostXenonCx, on 26 December 2012 - 12:16 PM, said:

My current 4xLL Flame build works best without FF armor. By downsizing to an XL325 and removing FF, I can pad all the free slots with DHS (to absorb damage and crits) and add 2 extra DHS. Speed decreases from 103 to 96, but still plenty fast. With the XL350 in there, FF works better.


http://mwo.smurfy-ne...ddf8ebb1cd8db00


Very nice - 1.16 heat efficiency isn't bad at all. I'd be a little worried about the leg armor. You also didn't mount heat sinks in the engine - you have room for 3 in there :)

#137 De La Fresniere

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Posted 26 December 2012 - 01:34 PM

View PostBanky, on 26 December 2012 - 08:31 AM, said:

Dude... There are no repair costs anymore. The only reason to not go with both endo and FF is when your load outs don't leave the space for it. There's nothing "terrible" about that... Just free weight to put into an engine upgrade, more armor or whatever else.


I said "generally" and I stand by it. While some Flame builds might benefit from FF, those are a very small minority; due to the low number of non-Energy hardpoints, the vast majority of builds require significant space for extra DHS.

This is doubly valid considering the poster I replied to was concerned about space for an XL Engine. The only reason to install FF is if you're concerned about weight, and if that's the case, you'd normally prefer spending 6 slots to save 9.5 tons than spend 14 slots to save 1.5 tons. The difference in investment/gain is laughably immense (especially given that Dragons greatly mitigate the normal XL Engine vulnerability). You don't install FF and then complain that you don't have enough slots to install an XL Engine, that'd be insane.

Although... I am looking at trying more exotic builds right now. 4xLL is really, really good, but perhaps a bit too simple to use. Gets a bit boring after a while.

#138 Xenon Codex

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Posted 26 December 2012 - 02:41 PM

View PostTruePoindexter, on 26 December 2012 - 12:29 PM, said:


Very nice - 1.16 heat efficiency isn't bad at all. I'd be a little worried about the leg armor. You also didn't mount heat sinks in the engine - you have room for 3 in there :P


Yeah, if only there were 3 more tons on this Dragon! I intentionally put heastinks in the engine last, so they absorb damage and hopefully keep my engine and weapons alive longer. This is based on the assumption that ES and FF slots don't absorb damage, which I'm not sure of. Either way, there's 0 free slots on that build, so I've maximized my internal hitpoints. :lol:

Leg armor is a bit of a concern, but haven't been a problem so far. I think the arms do a pretty good job of shielding them from side damage, and front and rear damage typically goes into the torso.

#139 TruePoindexter

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Posted 26 December 2012 - 02:53 PM

View PostXenonCx, on 26 December 2012 - 02:41 PM, said:


Yeah, if only there were 3 more tons on this Dragon! I intentionally put heastinks in the engine last, so they absorb damage and hopefully keep my engine and weapons alive longer. This is based on the assumption that ES and FF slots don't absorb damage, which I'm not sure of. Either way, there's 0 free slots on that build, so I've maximized my internal hitpoints. :P

Leg armor is a bit of a concern, but haven't been a problem so far. I think the arms do a pretty good job of shielding them from side damage, and front and rear damage typically goes into the torso.

Assuming that ES/FF slots work as they do in TT any hits against them are counted as "misses" and deal no critical damage. It's a minor thing either way.

I too have noticed that my Dragons take far less leg damage than my Cataphracts or Hunchbacks ever did. I suspect that you are correct and the large upper body shields them to some degree.

#140 Ryebear

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Posted 26 December 2012 - 08:24 PM

Got my 350 XL before xmas, Im running 4 MLs, AC/10 and SRM 4. I was having heat issues and experimented dropping a medium laser or using medium pulses. In the end I just redid my groups. LA, RA, Mouse 1/2, SRMs a group and the AC/10 a group. This let me moderate my heat from the lasers and got rid of my heat problems.

All in all my favourite and most varied build for any mech.





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