Night vision in it's current for appears to emulate IR night vision where you radiate a source of IR energy to illuminate targets much like using a flashlight. While less complicated to program, it's horrid, as many have pointed out. Currently every building you get near increases in glare effect as you near it. This happens on buildings where normal vision shows no source of exterior illumination, or a reflective surface for that matter.
I would love it if they tweaked night vision to actually emulate real night vision. Magnifying light instead of working as IR. That way light sources would show glare, such as lit street lamps and such. But buildings an other objects an terrain with no illumination would be FAR less glare intensive. As it stands, the CURRENT form of night vision is some ******* fusion of the two methods in effect. Your blind in daylight, which IR night vision doesn't really do, ie over saturation does not occur granted you don't really see well with IR gear in the day. Your blinded when you get near objects with no source of light, which light amplifying night vision does NOT do. Please pick one or the other PGI. That or explain to us why year 3000 tech is so backasswards in a society able to build space ships that can travel galaxies and PPC's are a reality. Hint, it makes no sense.
DocBach, on 19 December 2012 - 08:22 AM, said:
Heat vision works just as effective for navigation as night vision except it also completely highlights badguys for you.
^^ THIS!
focuspark, on 18 December 2012 - 11:27 PM, said:
press <.> adjusts brightness.
The above does not appear to have ANY effect on my night vision mode, or any other. Will check my key binds an test more.
Regardless, as it was said before, heat vision is currently far superior in all ways to night vision as it is currently implemented. Heat highlights enemies, as it should. Night vision conversely washes out all color, has very poor contrast making target recognition from distance very hard, and has markedly less range and detail. I'm hoping PGI improves night vision as a solution instead of reducing in any way thermal vision. Feel free to spend some time looking at the current US Army systems employed on the apache an M1 Abrams. Their thermal an night vision systems are top notch for 2012. Anything 3025+ should be on par.