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It Burns!


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#1 Carrioncrows

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Posted 18 December 2012 - 11:22 PM

Posted Image

Hey,
Can you guys mellow out the night vision, or at least allow an option to "Not" be put into night matches.

The Night Vision mode absolutely "KILLS" my eyes. Lower the intensity by a couple thousand percent.

The whites are way way to bright and borders on painful. Can you mellow it out a bit and maybe less High's and Low's on each end of the spectrum.

Resetting my monitor and or getting a welders mask during a match just seems like poor choice of options.

#2 focuspark

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Posted 18 December 2012 - 11:27 PM

press <.> adjusts brightness.

#3 Carrioncrows

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Posted 19 December 2012 - 06:06 AM

Doesn't work

#4 Sen

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Posted 19 December 2012 - 06:20 AM

Quote

I study nuclear science, I love my classes, I got a crazy teacher he wears dark glasses/things are going great. . and they're only gettin' better


I'm doin' alright, gettin' good grades, the future's so bright. . . . I GOTTA WEAR SHADES!!!!!!!!!!!!!!!!!!


Conversely, your PC [and probably your monitor as well] have brightness and contrast adjustments. I suggest checking your video control panel [CCC or Nvidia control panel] and making changes there, as resetting a PC monitor always seems to be a bit of a challenge.

And keep in mind, Night vision is INTENDED to be harsh by comparison, methinks. I've never actually seen the real thing, but I understand the concept of light amplification. . if you go by any kind of light source things get harsh fast. *I* think it looks beautiful, but I'm also one of those crazies that wears yellow tinted glasses while gaming to increase contrast ratio [actually, I do it at night when I'm driving as well]

Edited by Sen, 19 December 2012 - 06:21 AM.


#5 Communism

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Posted 19 December 2012 - 07:15 AM

Night vision is worthless, use heatvision

#6 Xendojo

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Posted 19 December 2012 - 07:23 AM

I agree that Night vision is a bit too intense.
And no i should NOT have to adjust any of my gear to make one vision mode in one game work right.

And when are these vision modes going to be modules?

#7 DocBach

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Posted 19 December 2012 - 08:22 AM

View PostCommunism, on 19 December 2012 - 07:15 AM, said:

Night vision is worthless, use heatvision


Heat vision works just as effective for navigation as night vision except it also completely highlights badguys for you.

#8 Toratora

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Posted 19 December 2012 - 11:29 AM

Night vision is Awesome ;)

#9 Carrioncrows

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Posted 20 December 2012 - 04:21 PM

Sorry but Night vision is unusable for me in it's current form.

Thermal vision is damn near useless as well if you are trying to plant shots on your target with any sort of accuracy.

Sure it work is you are a LRM boat and just hold the icon of them but I don't do that.

Easier to just leave match, grab another mech and move on.

Good idea, bad execution.

#10 Cest7

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Posted 20 December 2012 - 06:10 PM

If you're using NV on a night map, you're doing it wrong.

#11 machinech

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Posted 20 December 2012 - 11:15 PM

Night vision in it's current for appears to emulate IR night vision where you radiate a source of IR energy to illuminate targets much like using a flashlight. While less complicated to program, it's horrid, as many have pointed out. Currently every building you get near increases in glare effect as you near it. This happens on buildings where normal vision shows no source of exterior illumination, or a reflective surface for that matter.

I would love it if they tweaked night vision to actually emulate real night vision. Magnifying light instead of working as IR. That way light sources would show glare, such as lit street lamps and such. But buildings an other objects an terrain with no illumination would be FAR less glare intensive. As it stands, the CURRENT form of night vision is some ******* fusion of the two methods in effect. Your blind in daylight, which IR night vision doesn't really do, ie over saturation does not occur granted you don't really see well with IR gear in the day. Your blinded when you get near objects with no source of light, which light amplifying night vision does NOT do. Please pick one or the other PGI. That or explain to us why year 3000 tech is so backasswards in a society able to build space ships that can travel galaxies and PPC's are a reality. Hint, it makes no sense.

View PostDocBach, on 19 December 2012 - 08:22 AM, said:


Heat vision works just as effective for navigation as night vision except it also completely highlights badguys for you.


^^ THIS!

View Postfocuspark, on 18 December 2012 - 11:27 PM, said:

press <.> adjusts brightness.


The above does not appear to have ANY effect on my night vision mode, or any other. Will check my key binds an test more.

Regardless, as it was said before, heat vision is currently far superior in all ways to night vision as it is currently implemented. Heat highlights enemies, as it should. Night vision conversely washes out all color, has very poor contrast making target recognition from distance very hard, and has markedly less range and detail. I'm hoping PGI improves night vision as a solution instead of reducing in any way thermal vision. Feel free to spend some time looking at the current US Army systems employed on the apache an M1 Abrams. Their thermal an night vision systems are top notch for 2012. Anything 3025+ should be on par.

#12 Morang

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Posted 21 December 2012 - 12:50 PM

View PostCarrioncrows, on 20 December 2012 - 04:21 PM, said:

Easier to just leave match, grab another mech and move on.

Even easier if enemy mechs don't move or shoot back, isn't it? :) Yes, night is dark and night combat is supposed to be harder for human and that's why it was implemented. Better train now so you won't just leave match by the time when metagame will be introduced and match outcome will influence global map!

Edited by Morang, 21 December 2012 - 12:50 PM.






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