Ecm Feedback (Merged)
#421
Posted 30 December 2012 - 03:05 PM
#422
Posted 30 December 2012 - 03:12 PM
#423
Posted 30 December 2012 - 03:22 PM
Rakkis Wolfheart, on 30 December 2012 - 03:05 PM, said:
Ask the Iraqis how much fun they had fighting us and our ECM.
This is a game, not war. It's made to be fun and entertain. Something overly powerful breaks the balance which breaks the fun.
#424
Posted 30 December 2012 - 03:22 PM
I want a balanced game, I'm willing to accept there will be bumps, I'm willing to accept there will be wait for fixes, but I am not willing to accept that ECM is good, or balanced, and I hope very much so they make it balanced, and put a lot of effort to make it good, but never auto include, or worse, game defining.
#425
Posted 30 December 2012 - 03:35 PM
#427
Posted 30 December 2012 - 03:41 PM
#428
Posted 30 December 2012 - 03:46 PM
Willie Sauerland, on 30 December 2012 - 02:47 PM, said:
Ok, I'll bite if for no other reason than to feed the trolls.
What is the C3 system? It is a Command, Control, and Communication device which, amazingly, takes care of such things as communication between mechs, targeting, and sensor information. As ECM disrupts this within its 180 meters, it is not surprising you cannot get this information from the bubble effect mentioned in the BMR. Therefore, I would argue you are incorrect in your assumption that "the cannon ECM suite does nothing about basic sensors/comms or LRM / S-SRM locks", as I would hope you can see.
It is interesting that all mechs have this already as it didn't come around until 3050ish if I remember correctly. However, it is there and as such, the ECM implementation makes sense given what you found in the canon.
Just my two C-Bills to the conversation.
In BattleTech, C3 is a specific piece of add-on equipment.
In TT / canon, ECM specifically disrupts C3 (along with Active Probes [eg Beagle], Artemis, and Narc), and specifically does not disrupt other systems.
So, no, it is not canon to disrupt basic sensor or comm systems or missiles.
It doesn't even cause issues for indirect missile fire.
Mr Steik, on 30 December 2012 - 03:35 PM, said:
Judging from the responses to this post and other similar posts, you are quite mistaken.
But I'll give you this: that image is all kinds of special.
#429
Posted 30 December 2012 - 03:48 PM
SixStringSamurai, on 30 December 2012 - 10:43 AM, said:
http://www.sarna.net...rdian_ECM_Suite
This part, for instance, is explicitly contradicted by the actual rules:
SixStringSamurai, on 30 December 2012 - 10:59 AM, said:
Designed to interfere with guided weaponry, targeting computers, and communication systems....
Incidentally, it only nullifies Beagle if you are not using the double-blind rules. IF you're using the double-blind rules, Beagle helps you cut through ECM.
Evinthal, on 30 December 2012 - 11:36 AM, said:
Incidentally, if the enemy is 600m away and ECM is preventing you from locking on you don't get told that you're being jammed by ECM.
Evinthal, on 30 December 2012 - 11:36 AM, said:
Willie Sauerland, on 30 December 2012 - 02:47 PM, said:
It is interesting that all mechs have this already as it didn't come around until 3050ish if I remember correctly. However, it is there and as such, the ECM implementation makes sense given what you found in the canon.
These sensors are not C3.
It's worth saying again. These sensors are not C3.
You do not need C3 to share an enemy's position.
You do not need C3 to call in indirect LRM fire.
You do not need C3 to share the wireframe damage estimate of enemy mechs you're getting.
In addition to all that functionality, C3 makes enemies easier to hit. These sensors do not. Therefore, these sensors are not C3.
---
I don't particularly mind PGI having ECM disrupt this kind of target data sharing, which works in a manner reminiscent of C3. That's because C3 isn't out yet and a big part of the utility of ECM is handling C3. I want ECM to be worth the 1.5 tons, but right now it's worth one hell of a lot more than that.
#430
Posted 30 December 2012 - 03:51 PM
#431
Posted 30 December 2012 - 03:52 PM
ltwally, on 30 December 2012 - 03:46 PM, said:
In BattleTech, C3 is a specific piece of add-on equipment.
In TT / canon, ECM specifically disrupts C3 (along with Active Probes [eg Beagle], Artemis, and Narc), and specifically does not disrupt other systems.
So, no, it is not canon to disrupt basic sensor or comm systems or missiles.
It doesn't even cause issues for indirect missile fire.
Judging from the responses to this post and other similar posts, you are quite mistaken.
But I'll give you this: that image is all kinds of special.
People only post here because the are annoyed about you telling us what you do, not because they care about what you do.
Didnt read the OP either btw.
#432
Posted 30 December 2012 - 04:10 PM
Marcus Tanner, on 30 December 2012 - 03:48 PM, said:
These sensors are not C3.
It's worth saying again. These sensors are not C3.
You do not need C3 to share an enemy's position.
You do not need C3 to call in indirect LRM fire.
You do not need C3 to share the wireframe damage estimate of enemy mechs you're getting.
In addition to all that functionality, C3 makes enemies easier to hit. These sensors do not. Therefore, these sensors are not C3.
I assume you mean the Mark 1 Type 1 sensors (also known as the pilot's eyes)...
No. I can confirm, ECM even in the CBT did not affect these sensors.
#433
Posted 30 December 2012 - 04:12 PM
My ECM Raven drove me to victory.
#434
Posted 30 December 2012 - 04:29 PM
not to flame, QQ, Troll or otherwise, just my .02 cents
Edited by Native, 30 December 2012 - 04:29 PM.
#436
Posted 30 December 2012 - 04:56 PM
http://mwomercs.com/...-feedback-cont/
#437
Posted 30 December 2012 - 06:21 PM
I post here old ECM stats and add some thing i think make it realy good but not usless.
Bold font for changes.
Quote
- Enemy Mechs will have to come within 1/4 the normal distance (200 m instead of 800 m, by default) for hidden Mechs to show up on their battlegrid and HUD.The Beagle Active Probe is of no use in extending this range.
- It takes twice as long to achieve a missile lock against a hidden Mech.
- Narc beacons will stick to hidden Mechs, but they won’t provide their normal bonuses until the Mech leaves the ECM’s range.
- Artemis IV does not provide any bonuses against hidden Mechs.
When a Mech is hidden by a friendly ECM:
- Enemy Mechs will have to come within 1/2 the normal distance (400 m instead of 800 m, by default) for hidden Mechs to show up on their battlegrid and HUD.The Beagle Active Probe used in extending this range by 25% to 500m.
- It takes twice as long to achieve a missile lock against a hidden Mech.
- Narc beacons will stick to hidden Mechs, but provide their normal bonuses only half time (10sec) in ECM’s range.
- Artemis IV does not provide any bonuses against hidden Mechs.
Quote
- You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
- You cannot share any targeting data with the rest of your team, and vice versa.
- Your Beagle Active Probe ceases to function.
- You cannot achieve any missile locks.
- Your TAG laser can still fire but provides no bonuses.
- Your battlegrid and targeting information will flicker.
When your Mech is disrupted by an enemy ECM:
- You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
- You cannot share any targeting data with the rest of your team, and vice versa.
- Your Beagle Active Probe ceases to function.
- It takes triple time to lock target,and twice if target under TAG or NARC effect.
- Your TAG laser work normal because its optic not electronic weapon system
- Your battlegrid and targeting information will flicker.
Also i want changes in NARC make it weight from 3t to 1.5t like simple SSRM (its just a launcher missle do all the trick) and ammo increase from 6 to 10.
Edited by MaxllmuS, 30 December 2012 - 06:23 PM.
#438
Posted 30 December 2012 - 06:30 PM
http://mwomercs.com/...upcoming-patch/
Short list of changes
When a Mech is hidden by a friendly ECM:
Enemy Mechs will have to come within 1/2 the normal distance (400 m instead of 800 m, by default) for hidden
Mechs to show up on their battlegrid and HUD.The Beagle Active Probe used in extending this range by 25% to 500m.
When your Mech is disrupted by an enemy ECM:
It takes triple time to lock target,and twice if target under TAG or NARC effect.
Your TAG laser work normal because its optic not electronic weapon system
Edited by MaxllmuS, 30 December 2012 - 06:30 PM.
#440
Posted 30 December 2012 - 06:42 PM
Having them not appear on radar is differant equipment from GECMS.
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