ECM counters:
BAP -
Can still target ECM mech at normal range. (Non BAP range)
Can't pass on target info to team mates.
LRM's and SRM's can lock with a 4x increase in lock time.
Normal (i.e non BAP) target information speed.
TAG -
An ECM mech being targeted with TAG can be locked onto with a 2x increase in lock time.
PPC -
A hit from a PPC shuts down ECM on the target mech for x seconds. (Good luck hitting a light mech with a PPC
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Flamer -
ECM becomes intermittent whist the target mech is being hit by a flamer. (a use for flamers!?!)
ECM Drawbacks (pick one):
Whilst ECM is active heat sinks operate at 50%.
Whilst ECM is active heat sinks are disabled (No heat reduction at all
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/ohmy.png)
Whilst ECM is active weapons are disabled (A little harsh maybe
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)