Sebastian Helvetia, on 04 March 2013 - 10:59 PM, said:
Question is....why is pgi not selling such models?
Because it's a lot of work, they're a comparatively small studio, and for the moment their efforts are on making a video game, not spin-off stuff.
I'm involved in both game modelling and 3D printing (and 'Mechs) and the temptation has certainly been there in the past to get 3D prints of models. Unfortunately, models designed for rendering aren't generally set up well for 3D printing (and usually vice versa). PGI's BattleMechs are no exception to this: each triangle is a separate sub-object rather than welded together in a watertight shell; objects are sunken into one another with unexposed faces deleted; components are scaled below printable resolution; some components aren't physically attached at all; some surface details are painted on with diffuse and normal maps rather than geometry; etc.
These things work fine for a video game, and in fact are generally the optimal route for such. But converting them to a 3D printable format takes time and manpower. PGI have little of either. So, what to do? Pay 3D artists to make more 'Mechs to increase the profitability of their extant video game, or pay them to develop a different skill set to develop things for a close but separate market? At the end of the day, they make video games, and should stick to that until the project is
at the minimum out of beta. The miniatures can come later.
And stealing their data that they've so kindly turned a blind eye to us using for fan stuff so that we can break into their potential future market while they're still getting off the ground? No, I don't think so.