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How To: Create Your Own Art Using Pgi's Mechs

Art Misc

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#61 Heffay

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Posted 09 January 2013 - 11:52 AM

View PostNakamura Takeshi, on 09 January 2013 - 11:45 AM, said:

I would love to see a sticky on this thread and will bookmark it until then. Great information here, I used the advice and was able to export a Caraphract 'mech into Cinema 4d with ease (with the plug-in), so far just the model no texture on it yet...but it was a very promising test run.

Is there any chance to export animation and other effects such as weapons fire as such from CE3 into another 3d program, or is the export for the static model only at this time?

Thanks in advance :).


As far as I can tell, we can only get the skins and models. Others may have better luck at getting the animations out of Cryengine though.

#62 Nakamura Takeshi

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Posted 09 January 2013 - 12:57 PM

View PostHeffay, on 09 January 2013 - 11:52 AM, said:


As far as I can tell, we can only get the skins and models. Others may have better luck at getting the animations out of Cryengine though.


Just what I thought, but at this point the information in this thread has been a big time saver for me. Being able to export the models and skins from the program (somewhat accurately) still is worth it.

#63 Heffay

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Posted 09 January 2013 - 01:48 PM

Well, it's getting a bit better. I have the pilot with a complete armature. Need to do it with the Catapult too. Click for full sized image. It's pretty detailed.

Posted Image

Edited by Heffay, 09 January 2013 - 01:49 PM.


#64 Heffay

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Posted 09 January 2013 - 02:29 PM

Ok, here something SUPER interesting (to me):

Posted Image

I exported the mechanic with Noesis 4.something. And it came complete with the armature. Apparently it *is* possible to get all the armature data into the data file! The pilot and mechs don't have this, but the mechanic does.

#65 Nakamura Takeshi

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Posted 10 January 2013 - 03:28 PM

Looking good, I like the inscription on the Catapault nose that you made :)

#66 Dauphni

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Posted 12 January 2013 - 12:03 PM

This is awesome. I'm thinking that with a little tweaking, these would make for very nice 3D-printed models. Add a base, scale them correctly, and you've got some very fancy tabletop miniatures!

#67 baabaa214

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Posted 13 January 2013 - 06:28 AM

Question, I have been able to locate the Catapult Ax and Cx model; but not able to locate the K2 pods.
Do you know where they are hiding?

Thank you.

#68 Seijin Dinger

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Posted 13 January 2013 - 07:06 AM

been looking for the K2 myself

#69 Adridos

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Posted 13 January 2013 - 11:17 AM

The arms model and barrel (either PPC, laser, or nothing) are separate from the normal Catapult model.

You'll have to find them through Geo. entity and then convert them to .obj.

#70 baabaa214

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Posted 13 January 2013 - 12:57 PM

I used the Señor Casaroja program and plugin for the cgf file and it was only giving the Cx and Ax pods.
Could you help little more on location of the Kx Pods?

Are you or did you use a different program?

#71 Adridos

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Posted 13 January 2013 - 01:09 PM

View Postbaabaa214, on 13 January 2013 - 12:57 PM, said:

Are you or did you use a different program?


I'm doing it through the CE3 SDK, simply loading them up and subsequently extracting them in .OBJ which I then open up in Maya.

It is strange, though. The k2 files are virtually the same as the other variant files, and since you can open those one would think you should easily open these up as well...

#72 Bishop Steiner

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Posted 13 January 2013 - 02:22 PM

View PostHeffay, on 09 January 2013 - 01:48 PM, said:

Well, it's getting a bit better. I have the pilot with a complete armature. Need to do it with the Catapult too. Click for full sized image. It's pretty detailed.

Posted Image

looks awesome, but not nitpicking, you know your Pale Rider insignia is on backwards? Just mentioning, cuz if I spent as much time to make it look as sweet as you did, I would want that corrected.

#73 baabaa214

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Posted 13 January 2013 - 05:03 PM

i am sorry i am little slow on this.
i downloaded the sdk of cry engine and try to figure it out but with no luck.

could you go into depth on how you got the model from sdk to obj?

Thank you again

#74 Heffay

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Posted 13 January 2013 - 05:07 PM

View PostBishop Steiner, on 13 January 2013 - 02:22 PM, said:

looks awesome, but not nitpicking, you know your Pale Rider insignia is on backwards? Just mentioning, cuz if I spent as much time to make it look as sweet as you did, I would want that corrected.


Yes, thanks for noticing. ;-) It's a rough proof of concept. I'm working on a much more detailed set of decals, and it will be fixed in that one.

Also: Our CO ******* out of the cockpit of a dragon. I'm pretty sure mechs aren't plumbed. :)

#75 baabaa214

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Posted 13 January 2013 - 06:10 PM

If you could, could you just send me .obj of one of K2 pods that would great.
Thank you

#76 Heffay

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Posted 13 January 2013 - 06:12 PM

View Postbaabaa214, on 13 January 2013 - 06:10 PM, said:

If you could, could you just send me .obj of one of K2 pods that would great.
Thank you


I can't do that (not sure how to use the Cryengine SDK that well yet), but maybe someone else here can help you out.

#77 Heffay

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Posted 13 January 2013 - 06:39 PM

View PostNakamura Takeshi, on 09 January 2013 - 12:57 PM, said:


Just what I thought, but at this point the information in this thread has been a big time saver for me. Being able to export the models and skins from the program (somewhat accurately) still is worth it.


Hah! Just got rolled with you in a PuG match. ;-/ I hate Atlases.

#78 Adridos

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Posted 13 January 2013 - 10:05 PM

View Postbaabaa214, on 13 January 2013 - 05:03 PM, said:

i am sorry i am little slow on this.
i downloaded the sdk of cry engine and try to figure it out but with no luck.

could you go into depth on how you got the model from sdk to obj?

Thank you again

Damn it... sorry, but it seems this way can't export anything but the basic model. I can view the modifications, but can't export them. :)

#79 Loc Nar

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Posted 13 January 2013 - 11:20 PM

In case this hasn't been noticed and updated yet, noesis and the plugin seem to still be available, just at a slightly different extension than in post #1...

http://oasis.xentax....ntent=downloads

http://oasis.xentax....content=plugins

#80 CutterWolf

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Posted 14 January 2013 - 12:02 PM

Need more render postings!





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