Leafia Barrett, on 16 August 2013 - 04:48 AM, said:
I have looked ****ing EVERYWHERE, and there's absolutely nothing.
Has your exposure control been accidentally messed with? If it's been set to an outdoor setting and you don't have a sun or similar in the scene, the lights may need to be hundreds or thousands of times more powerful to produce a visible result, though if you take all of the lights out, 3dsMax adds a default point light at the camera to light the scene with an intensity of "whatever is enough". The easiest way for this to accidentally happen in 3dsMax is to drop a sunlight or daylight system into the scene, click through the dialogue box that pops up that recommends changing the exposure settings automatically for you, and then delete the sunlight/daylight system, leaving the exposure settings still changed.
To find them, click Rendering -> Exposure Control. From the dropdown box immediately under the "Exposure Control" header, select "<no exposure control>", or just untick the "Active" checkbox. Alternatively, leave them on and add a daylight system to the scene to bring the overall light levels back up to a level that the render can represent them.
The other possibility I can think of is that you've got a material on there that your renderer can't interpret. I'm assuming you're using the default Quicksilver renderer for your viewports, though, so it would have to be something quite exotic since Quicksilver is pretty good at delivering something even if it doesn't understand everything. It's an unlikely reason, but if you want to test it, make a new primitive (like a box) and don't assign it a material at all. If it appears coloured and shaded, your problem is most likely in the material on the Jenner; if it's entirely black, your problem lies in the lighting system somewhere.