#1041
Posted 21 September 2014 - 09:13 PM
This time less of an abomination of my own creation and more of a canon hero.
#1043
Posted 22 September 2014 - 04:34 AM
#1044
Posted 22 September 2014 - 01:49 PM
Sparks Murphey, on 22 September 2014 - 04:34 AM, said:
Might be able to draw inspiration from the rank of its pilot, Mary Tallman (Lieutenant General)
http://www.sarna.net...ftenant-General
And from the Br M M, under the banner it was used.
http://www.sarna.net/wiki/Bremond_DMM
Edited by Skadi, 22 September 2014 - 01:50 PM.
#1045
Posted 22 September 2014 - 04:11 PM
#1046
Posted 22 September 2014 - 07:43 PM
Skadi, on 21 September 2014 - 09:13 PM, said:
This time less of an abomination of my own creation and more of a canon hero.
Out of curiosity, where do you make those builds? I've looked everywhere I could think to look on smurfy's mechlab.
Edited by SBDninja, 22 September 2014 - 07:43 PM.
#1048
Posted 23 September 2014 - 08:06 AM
#1049
Posted 23 September 2014 - 08:09 AM
Jacob Side, on 23 September 2014 - 08:06 AM, said:
You have to rename the .cga files to .cgf. The Noesis plug-in only recognizes those file types unfortunately.
#1050
Posted 23 September 2014 - 08:21 AM
#1051
Posted 23 September 2014 - 06:12 PM
If I just wanted the files soley to 3d print them, would I need gimp? To accomplish this?
Thanks,
Ace
#1052
Posted 23 September 2014 - 06:23 PM
Mech42Ace, on 23 September 2014 - 06:12 PM, said:
If I just wanted the files solely to 3d print them, would I need gimp? To accomplish this?
Thanks,
Ace
You won't need gimp unless you're planning to 3D print the textures too (for example, Shapeways offer textured sandstone prints)
#1053
Posted 23 September 2014 - 06:39 PM
Sparks Murphey, on 23 September 2014 - 06:23 PM, said:
Hhm depends I may plan to 3d print the textures, but do textures count as panel lines, missile launcher port holes,or do they add different cosmetic effects like armor scrapes and things like that?
And I have to get a 3d printer before moving further to.
Again thanks for your help,
rgds,
Ace
#1054
Posted 24 September 2014 - 11:49 PM
Textures will not print on virtually any other 3D printing process including all standard FDM (plastic filament extrusion) SLS, SLA etc.
A lot of the panel line details is created through the normal map, which doesn't translate to either geometry that prints, or textures. So you'll need to convert that information somehow to geometry or texture (in the case of sandstone)
You don't need to own a 3D printer, you can always outsource it to shapeways, 3dhubs or similar service.
#1055
Posted 25 September 2014 - 05:53 AM
#1056
Posted 29 September 2014 - 10:38 AM
Heffay, on 15 September 2014 - 06:43 AM, said:
Note that I have NO idea if this will work, but...
Could you take one of the parts, duplicate it (shift D), scale it down (S, then mouse it down), and set the normals to face in? You could probably make a decent hole in the object that way.
Unfortunately I didn't make it work. The boolean modifier drives me crazy. I try to create an escape hole by applying a "difference" boolean modifier to the model and a cylinder.
Look at the pictures:
1. No modifier.
2. Modifier preview => model fails
Do I miss something important?
Because sometimes it works, sometimes it doesn't.
And by the way: model clean up by hand is very time consuming...
http://i1204.photobu...zps7ec7f10a.jpg
http://i1204.photobu...zps93c84982.jpg
Edited by hansdampf2k, 29 September 2014 - 10:42 AM.
#1057
Posted 29 September 2014 - 11:42 AM
hansdampf2k, on 29 September 2014 - 10:38 AM, said:
Unfortunately I didn't make it work. The boolean modifier drives me crazy. I try to create an escape hole by applying a "difference" boolean modifier to the model and a cylinder.
Look at the pictures:
1. No modifier.
2. Modifier preview => model fails
Do I miss something important?
Because sometimes it works, sometimes it doesn't.
And by the way: model clean up by hand is very time consuming...
http://i1204.photobu...zps7ec7f10a.jpg
http://i1204.photobu...zps93c84982.jpg
The procedure in Blender is as follows:
select the object where you want to cut your escape hole into. Add the boolean modifier and select the cylindrical object which should serve as the "drill" in the "Object" input field. Hit the apply button and it should be done. Delete or hide the drill to see the hole you just created. Note that it is important to have the normals set correctly in order to make it work. I recommend to just try it with a simple cube and a cylinder first, in order to get familiar with how it works.
Hope that helps
Edited by GraySho, 29 September 2014 - 11:53 AM.
#1058
Posted 29 September 2014 - 08:00 PM
Any help in this would be great.
Thank you for your time,
Ace
#1059
Posted 30 September 2014 - 02:42 PM
Mech42Ace, on 29 September 2014 - 08:00 PM, said:
Any help in this would be great.
Thank you for your time,
Ace
Yup, they are all there. I can't remember where off the top of my head though.
#1060
Posted 30 September 2014 - 08:39 PM
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