Mercules, on 19 December 2012 - 01:45 PM, said:
I think you mean you encourage the worse half to spend some money or leave. If they weren't paying then they are a draw on resources with no benefit. If they were paying then they felt less of a crunch for money. Giving people no incentive to spend money means they won't spend money. Yes you can do that other ways, but saying, "Hey it is going to be a slow grind without premium." seems to be standard and that is what it was.
I think the focus right now has to be to get players and get them excited about the core gameplay. You dont build up a large enough playerbase by gating the game to only the hardcore. Hardcore Options are fine. Hardcore only is a dead game. If players have to pay to do anything without it seeming like a massive grind they wont stick around. Conversely if you keep a reasonable sized playerbase you can monetize convenience softly and vanity more strongly. If the monetization of the game is too overt and pervasive you will lose a chunk of your target audience