Wintersdark, on 27 January 2014 - 04:04 PM, said:
The real problem with the LBX build is that it's grossly misleading. It's not a bad build per say, but it's also not a spectacularly good build. If used correctly, it's devastating, but it requires skill to use correctly and a team that supports you correctly. Against skilled opponents, the LBX Atlas is easy meat: Just stay >270M away and it's relatively harmless; LBX pellets spraying all over your mech, ineffective SRM's, and torso twisting can spread the laser damage. Even if you stray within SRM range, they spread damage too and their effectiveness is quite random due to the hitreg issues. It's total inability to pinpoint significant damage outside of knife-fight range is a substantial liability.
It just seems like a much better build than it is because it generates huge damage numbers, and many people in their ignorance equate damage done with performance.
With that said, if you're going to Follow the Fracking Atlas, it's a good build to stick with. If you've got long range, you can support it by suppressing mechs trying to take it apart at range, and buy it time to close. Once it gets close, it tends to just smash things like nobodies business, delivering massive bursts of damage, and then it relies on allies to take the surgical role and actually kill things it's smashing in good time.
See, that's the thing.
Everyone and his Clanner uncle is in that "surgical role" these days. In fact,
They're usually opening or weakening enemies long before I get there. And once I get to around 300m, I can get significant portions of my damage onto their 'mechs. Yes, I'm not going to get all of my 20 points of damage onto my target component - but I'm still doing considerable damage to it. (spoiler added for brevity and excessive mathness)
An AC/20 setup will have to either use large lasers or a bigger engine - the later case costs firepower, and the former sacrifices heat efficiency for range. Neither is an
a priori bad decision - but I have not yet found a stronger close-in brawler - from a team play standpoint - than the double-stacked LB-10X Atlas D-DC.
I have to admit that I'm just a tiny bit insulted by your assumption that I don't understand damage inflation. In fact, I'm quite familiar with the concept, and had several debates with people in the immediate aftermath of LRMageddon - before the partial un-nerf that restored LRMs to some semblance of usability. I was explaining to people that while their damage numbers might look ok to them ("I do 300-400 damage in a match, LRMs are fine!") the spread of their damage made those numbers less valuable than an equal amount of damage from pinpoint weapons... stop me when this starts to sound familiar to you. The difference is that while LRMs spread over their target uniformly, LB-10X spread scales positively with range. At the close ranges at which these builds are designed to fight, the spread isn't as important as at longer ranges - if I pull down a 600-800 damage match with 3-5 kills, I'm still dealing most of my damage to the torso of my choice. In short, I don't just randomly spray pellets at the enemy so that my poptarts can kill them - I kill people in my own right, and I can do it solo.
Critics of the build also tend to overstate the range issue. You're going to have to backpedal at least 57.9 kph to "just stay away from me" without exposing your rear torsos, and I can still place a fair portion of my shotgun damage on your torso at medium ranges. This kind of argument presupposes an unrealistic vacuum and bad conditions. Of course if I'm lumbering at you over open ground all by myself, you're going to make a fool of me. That's why I'm not going to do that. I know that I'm not going to succeed by just running at you (slowly, oh so slowly) over open terrain, and of course I need my team to support me - but if they're all sniping,
I don't engage. I can't - I'll just get killed while my team cowers and tries to take potshots. So I wait out the first couple minutes of the fight while my team gets liquored up behind their rock of choice and then try to get an advance going. Typically one set of camper scouts will be feeling frolicsome and pushing toward the enemy - and that's where I'll be. It's annoying, but it works, if your camper scouts don't fold like a teetotaler at a drinking contest... just like any other match.
It's still hit-and miss, because of the effect that the ppc/dakka meta has on players - it sucks the spine right out of a player when they feel like they'll be punished every time they step out from behind a rock. But that's a problem that's going to haunt any heavy brawler until (I believe) jump sniping is fixed, and maybe autocannons get nerfed down into sanity.