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Ppc Hit Regestration


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#21 Mechwarrior Buddah

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Posted 19 December 2012 - 09:36 PM

View Postcmopatrick, on 19 December 2012 - 09:28 PM, said:

rather puzzled as to why... perhaps the canon description for PPC would help (let's not get into what actual nls particle weapons would do... already had to explain far too much physics in other threads and it didn't settle anything or seem to satisfy anyone to make it worth the time trying).


View PostMechwarrior Buddah, on 19 December 2012 - 09:24 PM, said:

my thought was if ppl liked the ppcs from here/mw4/mw3 or mw2 better but I cant remember now if theyre not all the same lol


reading helps but if we're gonna start on the intelligence thing maybe you wanna look to yourself first

#22 Agent 0 Fortune

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Posted 19 December 2012 - 09:39 PM

I agree that PPCs have a hit detect problem. They also seem to spread their damage around, I suspect due to the bolt caliber.

Edited by Agent 0 Fortune, 19 December 2012 - 09:43 PM.


#23 cmopatrick

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Posted 19 December 2012 - 10:12 PM

View PostMechwarrior Buddah, on 19 December 2012 - 09:36 PM, said:

reading helps but if we're gonna start on the intelligence thing maybe you wanna look to yourself first

well... not really sure if you want the resources that i have posted elsewhere that were current when BT was creating the PPC concept (consider this or this), or if you are displeased with a question about the need for a poll, or kinda following up on something that you neglected to quote. would you care to explain?

#24 RedMercury

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Posted 20 December 2012 - 07:54 AM

All ballistics will spread damage if it happened to hit the edge of two hit boxes.

Keep practicing and you'll be taking heads off moving mechs in no time.

#25 Wolfways

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Posted 20 December 2012 - 08:18 AM

PPC's have a firing delay, sometimes damage doesn't register, and damage/heat is pathetic.
The speed of the "bolt" was never a problem imo.

But it seems we all have different experiences with weapons.
To me ballistics are the most OP weapons by far. I rarely miss with them, they fire very fast, and they seem to home in on the enemy head a lot.
Pity i don't like ballistics :)

#26 Thuzel

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Posted 20 December 2012 - 08:37 AM

I have two computers side by side and play on the weekend with a friend. Often times I die before him, and when that happens I'll just switch my screen to spectate him and/or just move my chair to watch his screen.

He loves PPC's, so until he got a ctf he was piloting a vanilla K2. I would often watch him pour shot after shot into someone's torso and do absolutely no damage. Most of the time this happened on large, slow mechs so lagshield shouldn't be a factor.

When I started to figure out what was going on, I started keeping count one night. The worst instance was when he put 11 salvo's (22 shots / 220 dmg) into a catapult's center only to have it walk away with yellow armor. Now, keep in mind that I'm watching over his shoulder and also watching from my screen as a spectator, and since I wasn't piloting I was able to really keep track of what was going on. I should also mention that the entire encounter took place from 300 to 180 meters, and our ping stayed between 70 to 80ms.

This isn't a one-off occurrence either, this happens regularly. PPC's have serious hit registration problems.

Edited by Thuzel, 20 December 2012 - 08:38 AM.


#27 Thaar

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Posted 20 December 2012 - 08:47 AM

I can only speak for myself. My 2 x PPC Stalker seems to be hitting very well. Only problem is heat, but with care is manageable.

#28 Mechwarrior Buddah

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Posted 20 December 2012 - 08:52 AM

View Postcmopatrick, on 19 December 2012 - 10:12 PM, said:

well... not really sure if you want the resources that i have posted elsewhere that were current when BT was creating the PPC concept (consider this or this), or if you are displeased with a question about the need for a poll, or kinda following up on something that you neglected to quote. would you care to explain?


ill try again even though you chose not to read it the second time I quoted it....

Quote

my thought was if ppl liked the ppcs from here/mw4/mw3 or mw2 better but I cant remember now if theyre not all the same lol


as in the look/use in game of them ...
not that incredibly hard

#29 Rackminster

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Posted 20 December 2012 - 08:56 AM

View PostSam Slade, on 19 December 2012 - 08:19 PM, said:

yep, hit registration is odd.

I can't speak for PPC's, but I've been standing still scanning a battlefield or lining up a sniper shot when my Mech recoils with a hit - and I get the audio cue - but no damage is done.

#30 Smokeyjedi

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Posted 20 December 2012 - 09:00 AM

PPCs are so on...........Im finding thier niche` just fine, regularily do 300-a max damage score of 740ish dam. 20DHS 2PPC and a honed aim make anyones day turn bad.

All I want for Christmas is all the nerf bats outta PGI's HQ.-this patch feels right so im wincing in anticipation for enslaught of nerf bat'ing!

#31 Mechwarrior Buddah

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Posted 20 December 2012 - 09:04 AM

View PostSmokeyjedi, on 20 December 2012 - 09:00 AM, said:

PPCs are so on...........Im finding thier niche` just fine, regularily do 300-a max damage score of 740ish dam. 20DHS 2PPC and a honed aim make anyones day turn bad.

All I want for Christmas is all the nerf bats outta PGI's HQ.-this patch feels right so im wincing in anticipation for enslaught of nerf bat'ing!

wait for when the clans come
their nerfs for the sake of balance will be shattering

#32 Sturmbringer

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Posted 20 December 2012 - 09:04 AM

LOL.. I created a thread like this in suggestions today, only 2 responses...

my main message was: something feels wrong with PPCs.
3xPPC hits and Ravens leg is yellow... 3xPPC aimed at center torso and left and right torse gets yellow.
3xPPCs should do 30 points of dmg in ONE location.

something is not right here..

Edited by Sturmbringer, 20 December 2012 - 09:05 AM.


#33 Tuoweit

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Posted 20 December 2012 - 09:05 AM

Yes there is something odd about it, but I can't really put my finger exactly on what it is. Less noticeable (since we don't generally look for it) but also happening is times when you think you missed, but you get a hit registered and damage is done. And actually I've seen my crosshairs blink a hit confirmation before my projectile even reaches the target. So my conclusion is that the visuals are done independently of the hit verification and they disagree on a regular basis, which obviously is frustrating because the visuals provide WAY more feedback (i.e. how on/off target you were) than the flashing crosshairs and mech doll.

#34 Lightfoot

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Posted 20 December 2012 - 09:06 AM

Yup, PPCs have always been bugged or PGI wants them to be very hard to hit a single section of a mech with.

I am okay with the "large footprint spread damage" provided the damage is still centered within a gauss-round size center point.

I would rather have PPCs be the high-caliber autocannon type damage described in TT sources. Battletech PPCs are supposed to be a dominating weapon, that's why they have a minimum range and weigh 7 tons, use 3 crits, and generate high heat to boot.

After running PPCs for a couple of days I dropped them as being completely uncompetitive with other weapons/loadouts. Still testing, but looks very weak, unreliable.

My AWS-8Q just sits in it's hanger like rusting junk in an old barn, waiting for the fix to PPCs and the implementation of a compramise cooling buff/fix for Assaults with 17-18 or more DHS. Do that and the real Awesome arrives in MWO for the very first time.

#35 Thuzel

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Posted 20 December 2012 - 09:07 AM

View PostSturmbringer, on 20 December 2012 - 09:04 AM, said:

LOL.. I created a thread like this in suggestions today, only 2 responses...

my main message was: something feels wrong with PPCs.
3xPPC hits and Ravens leg is yellow... 3xPPC aimed at center torso and left and right torse gets yellow.
3xPPCs should do 30 points of dmg in ONE location.

something is not right here..


There's a lot going on and PGI never really was the most responsive group. Just add it to the list and stop using PPC's for a while. They'll get to it.

#36 zhajin

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Posted 20 December 2012 - 09:20 AM

PGI just need to get their act together and optimize their net code. I do not think they currently have engineers with the knowledge to do this well, but fraction of that $5million from founders should have been able to lock up a good engineer for atleast a year. until the netcode is optimized any other fixes and tweaks will just be wasted time on band-****.

Netcode and Crashing should be the number one and two priority and its obviously not...

#37 Thuzel

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Posted 20 December 2012 - 09:38 AM

View Postzhajin, on 20 December 2012 - 09:20 AM, said:

PGI just need to get their act together and optimize their net code. I do not think they currently have engineers with the knowledge to do this well, but fraction of that $5million from founders should have been able to lock up a good engineer for atleast a year. until the netcode is optimized any other fixes and tweaks will just be wasted time on band-****.

Netcode and Crashing should be the number one and two priority and its obviously not...


Definitely agreed!

Though, working in niche software myself, I can tell you that is a whole lot easier said than done. If we need to pick up a new entry level position, the spin-up time is typically 6 months to a year before they're in place and effective. PGI is probably facing the same thing.

#38 UnseenFury

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Posted 20 December 2012 - 09:40 AM

View Postshadowrwolf, on 19 December 2012 - 06:39 PM, said:

ER PPCs only seem to register hits 1 of 3 times at optimal ranges

View PostSug, on 19 December 2012 - 07:17 PM, said:

Ballistics are just hard to hit with.

FACEPALM.


There is no point to make thread *weapon* hit registration when it's overall messed up hit detection, hit boxes ahead of mechs and american servers.

#39 TexAce

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Posted 20 December 2012 - 09:49 AM

I'm signing the "something is weird/not functioning right with the PPCs"-letter, too. 4 PPCs shot at the same time to any part of a commando should tear their armor apart...but nothing...just yellow.....

#40 Lightfoot

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Posted 20 December 2012 - 10:42 AM

Yes I just did 7 drops with a 4xPPC AWS-8Q, way too hot, but for testing ok. When they hit for full damage it was good, but usually they hit with minor damage only. I was picking fat stationary targets too, the hits should have been on target.

I don't understand how Gauss can be so good and PPCs so bad unless it is intentional or a bug with the PPC coding itself. If intentional then the PPC needs better balancing with other weapons because it is garbage. However it seems more like a bug with the PPC hit detection since from all my tests I have no clue why it works one second and misses the next 3 times even though the shot parameters have not changed. Rough estimate is that the damage is weak or nothing 75% of the time.





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