As such, I scrapped all that excel worksheet and formulas and came up with an extremely simple way of comparing mech combat effectiveness between mechs that I own and that is:
Grossly Simplified Mech Combat Effectiveness = Speed X Firepower
Simple?
I found anything above 2500 to be very effective in the field and I use this to compare between different mechs and builds that I own. The idea behind the formula is simple: the more firepower you can pack at a higher speed, the more combat effective you are.
Why did I not take armor into consideration? First of all, armor doesn't do much if you are slow and getting hit fully. Secondly, armor is commonly a counter-weight for more speed or firepower so it shows in those values as well.
Why did I not take heat into consideration? Again, that can be a very subjective measure. A 9 ML hunchie may not be very heat efficient but as long as it can pull off 2 alphas before overheating, it can core you right through as well. Also, heat can be tactically managed in numerous ways on the field so I think its too subjective to be included in a skeletal simplified formula.
Hope some of you find this useful or at least entertaining to do for your mechs.
Edited by Pr8Dator, 26 December 2012 - 07:18 AM.