As of right now, and if I understand it correctly, 8v8 is whatever you and your toon bring. No ton caps, no restrictions. However, it seems with the new assault mech firepower plus the added ECM with the patch, all I seem to run against is 8 Atlas DDC's with ECM or something of equal firepower. I have discussed with several friends strats to try and counter this, but my thinking has deduced this. Heavier mechs bring more armor and more damage, lighter mechs bring mobility and cap advantage but require way more finesse and skill to win. It's easy to just say if you can't beat em, join em.. and start running similar outfits. My suggestion for all 8v8's is not a ton cap like i've heard... but instead restrict team composition to make each variant unique.
SO this means instead of 8 Atlas DDC's you have 1 Atlas DDC, and if you want more Atlas's on your team, you'd have to run the other variants. Also this means that ECM teams would only be able to run 1 mech of each type that can equip the ECM. This would reduce the firepower combo on ECM Teams, and make ECM way more valuable to the team.
One other suggestion - Conquest - Make the cap point names show up when you use "q" - 'Show Target Overlay' and maybe make them have letters inside the box nodes on your targeting reticule.
THE NARC - please explain the usefulness of this pathetic tool vs ECM. - None, Zero, Zilch.
Suggestion for the NARC - Please make this a fire and forget type missile that works through ECM. A mech running NARC, should make a drive by on focused target. Once locked on and the Narc hits target the target is now targetable for 20 secs while the mech running narc can safely run away and switch targets to fight others. Make the NARC cooldown 20 seconds also... this way the Mech with NARC can't 'tag' multiple players, but must carefully choose his target. Maybe include a module that will allow 2 targets to be hit with Narc from the same mech.
Sorry for poor grammer skills, and these are only suggestions. But I would love to see them implemented.
2
8V8 Match, Conquest, Narc
Started by Zambuji, Dec 19 2012 10:58 PM
3 replies to this topic
#1
Posted 19 December 2012 - 10:58 PM
#2
Posted 20 December 2012 - 12:50 AM
+1
#3
Posted 20 December 2012 - 03:30 AM
+1, there are supposed to be tools to get both around and cut through ECM, it should have this Rock-Paper-Scissors finesse about it;
sure you have a 400,000 cbill piece of equipment, but I have 350,000 Cbills of both Narcs and TAGs to cut through it. sure it weighs more but that setup should send shivers up an ECM pilot's spine.
sure you have a 400,000 cbill piece of equipment, but I have 350,000 Cbills of both Narcs and TAGs to cut through it. sure it weighs more but that setup should send shivers up an ECM pilot's spine.
#4
Posted 20 December 2012 - 06:26 AM
NARC should not work through ECM. This is against not only canon but what ECM should be doing.
The thing is that NARC should provide non-LoS lockon but if NARC is within 180m of ECM, it will not work.
NARC should last approximately 60s.
Now, if you mean that NARC should provide a lockon through the 75% reduced sensor range, then yes. It should do that. But being within 180m should block NARC. PPCs should also destroy NARCs when hit.
The thing is that NARC should provide non-LoS lockon but if NARC is within 180m of ECM, it will not work.
NARC should last approximately 60s.
Now, if you mean that NARC should provide a lockon through the 75% reduced sensor range, then yes. It should do that. But being within 180m should block NARC. PPCs should also destroy NARCs when hit.
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