Purpose of In game currency
#1
Posted 29 May 2012 - 05:14 AM
*For in-game currency, Founders’ accounts will be credited beginning July 17th with a non-refundable amount of in-game currency equivalent to the retail cost set out in each package above ($40 value for VETERAN Founders, $80 value for ELITE Founders), and those credits may be used for in-game purchases of virtual items only. The closed beta and OPERATION INCEPTION assets will enjoy support only in North America.
http://mwomercs.com/...tion-inception/
It says in game purchases of virtual items... now any one got any idea what these virtual items are?? i dot want to find out that you got weapons with better ROF, damage and less heat and you can buy them with money...its more like buying gold ammo in world of tanks, which seriously effects the game..
so...ideas...
#2
Posted 29 May 2012 - 05:29 AM
#3
Posted 29 May 2012 - 05:34 AM
#4
Posted 29 May 2012 - 05:37 AM
I can be also used as a e-peen.
#5
Posted 29 May 2012 - 05:39 AM
#6
Posted 29 May 2012 - 05:40 AM
#7
Posted 29 May 2012 - 05:42 AM
#8
Posted 29 May 2012 - 05:43 AM
#9
Posted 29 May 2012 - 05:44 AM
i dont want to see a large laser, PPC high end, LBX 20 v2 with more damage, range and penetration. cause it will make all type of mech armor useless...
#10
Posted 29 May 2012 - 05:44 AM
an fuzzy dice for the cockpit
#11
Posted 29 May 2012 - 05:49 AM
That aside, the Devs said over and over again that you won't be able to buy pwoer. so I'm guessing that you can buy a lot of stuff but no weapons or other equipment.
Propably Mechs I'd say, since they will cost a big deal of C-Bills. (Like the Championsin LoL: Buy with Riot Points or in-game earned IP)
That aside, if I remember correctly they already said that you will be able to purchase additionally Camo and Colors for your Mechs with real money (wasn't it in the MechLab Video?).
#12
Posted 29 May 2012 - 05:51 AM
HellJumper, on 29 May 2012 - 05:34 AM, said:
I don't know,jammers and scramblers sound just as bad as weapons. Not being able to hit some because they bought premium gear in the cash shop isn't much better then getting taken out in one shot by gold ammo or something.
#13
Posted 29 May 2012 - 05:52 AM
its not just weapons but also ammo that you can buy will real money..like missiles for your srm,mrm, lrms..or for you AC series guns...
#14
Posted 29 May 2012 - 05:54 AM
I am expecting players to have a starting amount on account creation (I'd guess 10 million at most, which is just enough to buy an Atlas) which they have available to buy and customise a mech to suite their play style.
If this is the case then yes, more expensive equipment will give you a slight combat advantage, but a player with more skill can still easily take you down if he is better than you.
More money is going to mean you can have a larger selection of mechs to choose from for each mission, but of course there are still limitations on how much stuff you can fit onto each chasis. Ferro Fibrous armour for example will mean your mech can take a bit more damage, but severely limits the space available for weapons, heat sinks, etc. XL engines are lighter, allowing more space for weapons and armour, but more susceptible to critical hits.
As helljumper said, there won't be a PPC, AC10, Large laser v2 but there will be the ERPPC, ER Large laser, Large pulse laser, Ultra AC10 and LB10X-AC you could replace them with. These are all weapons in the canon and they might just look like a "better" version to some, but they all have drawbacks (ER energy weapons generate a lot more heat in exchange for longer range, ultra AC's have a chance of jamming, LBX ACs spread damage around a mech etc).
There will probably also be cosmetic upgrades available to for a price.
#15
Posted 29 May 2012 - 05:55 AM
Fabe, on 29 May 2012 - 05:51 AM, said:
I don't know,jammers and scramblers sound just as bad as weapons. Not being able to hit some because they bought premium gear in the cash shop isn't much better then getting taken out in one shot by gold ammo or something.
i know, thats the purpose of this topics...they have said "in game virtual items"...but what we dont know is what those items are
#16
Posted 29 May 2012 - 05:55 AM
#17
Posted 29 May 2012 - 05:55 AM
#18
Posted 29 May 2012 - 05:56 AM
other than that, as others have said, the devs have said that there will be no performance affecting items which are ONLY purchasable with real money
#19
Posted 29 May 2012 - 05:57 AM
In the mechlab video we clearly see MC(which has been said to be 'Mechwarrior Credits') new mechs have a price listed on both C-bills and MC, so at the minimum we will be able to buy additional mechs. Any new mech you buy is n't going to be any better than the same mech purchased only with C-bills.
Cosmetics items and temporary XP/C-bill boosts are highly likely as well.
#20
Posted 29 May 2012 - 05:58 AM
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