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Ask The Devs 29A!


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#121 Karl Split

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Posted 21 December 2012 - 10:02 AM

Can the game engine take more than 8vs8 and are there any plans in the future to have larger engagements (12vs12, 16vs16 etc)

Also, will night vision get looked at any time soon as it does seem inferior to thermal at nighttime

Edited by Karl Split, 21 December 2012 - 10:02 AM.


#122 I WildCard I

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Posted 21 December 2012 - 10:27 AM

View PostSlater01, on 20 December 2012 - 01:07 PM, said:

On a lighter note, when do we get Coffee Travel Mugs for our battemech's dashboard?


I want an ashtray with a burning cigar, some smoke effects would be great too. :)

#123 Sebly

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Posted 21 December 2012 - 11:01 AM

First timer, sorry if it has been asked before.

Will the game support that sweet looking Hawken Controller (Mek Fu) or does it already?

Someone just pointed it out to me and it looks amazing :)

Edited by Sebly, 21 December 2012 - 11:05 AM.


#124 Strum Wealh

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Posted 21 December 2012 - 11:09 AM

Are there plans to implement Engines with ratings of less than 100 within the next six months?

The stock UM-R60 UrbanMech is built with a Standard 60 engine.
Without Engines with ratings below 100, there can be no Urbie...

#125 Skylarr

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Posted 21 December 2012 - 11:21 AM

In TT anytime a mech ( IS or Clan) recieves 3 engine Crits it shuts down. Currently in MWO anytime a Mech with an IS XL Engine loses its side torso it shuts down. Is this because the Engine recieved 3 Engine Crits or are you not taking this part of TT into account when a Mech with an XL Engine looses a Side Torso it shuts down? If you are following the TT rule will we be able to Crit any engine slots in the all all 3 Torsos? And will these Engine Crits generate additional Heat?

If you are not following the TT rule. Will need to destroy one side Torso in a Clan Mech with a Clan XL Engine or two Torsos?

#126 Norris J Packard

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Posted 21 December 2012 - 11:31 AM

DirectX 11 and SLI support when?

#127 AGTMADCAT

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Posted 21 December 2012 - 12:15 PM

Too bad we're not allowed to ask about CW!

Still, I have another question: Will mercenary corporations be able to share "official" decals with their users, which can be applied for C-Bills, or free of charge? I'd love to be able to enforce decals when we drop with 8, but I don't want to force people to spend MC on it.

Also, to answer something from much earlier:

View PostRedshift2k5, on 20 December 2012 - 01:05 PM, said:

Any plans to improve the apparent "obsolete" or "redundant" Stalker variants (3F, 3H, 4N) as compared to the 5M and 5S with superior hardpoints?



The 3H has 20 tubes in each arm, so it's the only Stalker variant that will "natively" support an LRM20. (In a single salvo, to be clear.)
The 3F is the base model, so you save some money with that one, compared to the pricey 5S.

They are all very similar, though, I agree. Perhaps if one of them could support ECM... (3Fb!) I do like that I can do similar things with 3 models, however all of the models are sufficiently versatile that I can really do a lot of different things with them. I've differentiated them rather substantially with my builds.

Edited by AGTMADCAT, 21 December 2012 - 12:17 PM.


#128 Kaijin

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Posted 21 December 2012 - 12:20 PM

View PostGoose, on 21 December 2012 - 02:19 AM, said:

When you where about to roll out ECM, there was a big stick about giving Guardian to a unit with jump jets (read: Le Jenner), which was already feared.

Looking back, do you think maybe it'd have been better on the Jenner then on all these things with missile hardpoints?


It wasn't about the jump jets - It was about giving what we already knew would be an outrageously overpowered piece of equipment to the already outrageously overpowered Jenner. The Jenner in question being the Jenner-D, which has two missile hardpoints - just as many as the Raven-3L.

#129 Reggimus

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Posted 21 December 2012 - 12:23 PM

Was the resoning behind giving Gaurdian ECM the the same abilities as Gaurdian ECM, Angel ECM and Stealth Armour combined idealogical or technical? Can you go into more detail.

With the amount of feedback (positive and negitive) recived about ECM will you be looking at it agian in the New Year as you will have more data on it?

#130 FrostCollar

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Posted 21 December 2012 - 12:39 PM

Any chance we'll see Streaks gain a dumbfire ability?
Can you tell us anything about future module plans? Also, are there any considerations about making cheaper modules or module "trees" so that newer players can start using them earlier?
Are there any plans for artillery weapons like the Arrow IV or Sniper?
Are there any plans to combat the "more is always better" problem inherent in the current ECM implementation?
Are there any plans to make the NARC useful?

Edited by FrostCollar, 21 December 2012 - 12:41 PM.


#131 Bitslizer

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Posted 21 December 2012 - 01:08 PM

Any news regarding DX11?

1) When is it coming?
2) Will it improve frame rate/performance?
3) Will the game look better?

#132 Metafox

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Posted 21 December 2012 - 01:22 PM

Do you have any spare CN9 missile bay door indicator lights? Mine were all stolen during the last patch.

#133 Lukoi Banacek

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Posted 21 December 2012 - 04:43 PM

View PostKerenskyClone, on 21 December 2012 - 06:46 AM, said:

Why is the Night River City map so rare in rotation?? Is this intentional or a bug?

I have played 50+ games since the last patch and I have yet to see this map...


Really? I see it all of the damned time (and hate it as it stands right now but that's not a discussion for this thread really). I mean, I get it back to back sometimes....but definitely as often if not moreso than other maps. At least so far.

#134 xxx WreckinBallRaj xxx

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Posted 21 December 2012 - 07:34 PM

View PostGarth Erlam, on 20 December 2012 - 01:00 PM, said:

Long story short, I had a bunch of replies ready and was waiting on more comments from others on Monday. By the time I got them though, it was too late to post them. Then we realised that the majority of them were answered in the patch on Tuesday. So I'll include the ones that weren't, and add these. So ask away!


When are you going to do anything to balance ECM/BAP in this game?

#135 Star Wolves Admin Account

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Posted 21 December 2012 - 08:30 PM

I feel like the atlas I bought a long time ago is really underpowered since he isn't the ECM variant. Have you considered making it equip able by more than just set variants? It just seems unfair that my atlas that I really like is all of a sudden not as good due to a 2 ton piece of equipment.

#136 Norris J Packard

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Posted 21 December 2012 - 09:38 PM

It is going to be 3050 in a few days, can we see the Atlas-S by the Spider update?

#137 pastor of muppets

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Posted 21 December 2012 - 09:44 PM

View PostNorris J Packard, on 21 December 2012 - 09:38 PM, said:

It is going to be 3050 in a few days, can we see the Atlas-S by the Spider update?


-1

#138 Rez342

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Posted 21 December 2012 - 09:47 PM

View Postpastor of muppets, on 21 December 2012 - 09:44 PM, said:


-1


-1

View PostNorris J Packard, on 21 December 2012 - 09:38 PM, said:

It is going to be 3050 in a few days, can we see the Atlas-S by the Spider update?


+1

#139 Accurs3D

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Posted 21 December 2012 - 09:48 PM

View PostNorris J Packard, on 21 December 2012 - 09:38 PM, said:

It is going to be 3050 in a few days, can we see the Atlas-S by the Spider update?


I'd like to see the Atlas S too. It does come into the MW universe sometime within the 3050's so it fits.

#140 Operant

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Posted 21 December 2012 - 09:57 PM

Please explain why 8 man premades still cannot set up matches against premade of their choosing. Is it due to self-sabotage or general incompetence at game design?





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