Ask The Devs 29A!
#21
Posted 20 December 2012 - 01:49 PM
#22
Posted 20 December 2012 - 01:53 PM
#23
Posted 20 December 2012 - 01:54 PM
Garth Erlam, on 20 December 2012 - 01:00 PM, said:
I'll recap my question since the patch didn't address it.
In short, what's up with the Cataphract Arm Restriction? Is this permanent? Will this be fixed via model change? If it won't be changed, will the devs consider a better turning and twisting statistic boost to compensate for how combat ineffective this makes the Phract in duels?
#24
Posted 20 December 2012 - 02:15 PM
How about public test server so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do? I think we really need this, as many of new features seem to be tested only superficially or not at all.
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
Are we going to have destructable environment? Any details and/or ETA?
Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?
Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.
Do you like current XP and money reward system and is it final or are you going to change it somehow? Many players don't seem to be happy with what we have now.
And one question on critical hits: can we expect to have more effects besides weapon/equipment destruction? I'm thinking about, for example, jamming of arms/torso (so you can't move them or have only decreased mobility becouse of servo/actuator damage) or some troubles with aiming when targeting computer gets hit.
#25
Posted 20 December 2012 - 02:20 PM
http://mwomercs.com/...93#entry1590393
#26
Posted 20 December 2012 - 02:21 PM
#27
Posted 20 December 2012 - 02:22 PM
(ex. How frequently do people who own multiple atlas Variants run the D-DC compared to how often they run their non-ECM Atlas variants?)
#28
Posted 20 December 2012 - 02:26 PM
I hope you will answer one of the following!
Q: How soon until we are able to change our login/password information?
Q: What new information can you give us about the arrival of the clans and its relevance to MWO?
Q: When can we expect to see the full scope of Community Warfare (as in, what we can expect looking at the bigger picture)?
Q: Has any plans been made to offer players the ability to re-arrange their mech' bay's to an individual liking or similar system? For example, sort by weight/class/chassis/alphabetically?
Thanks,
Pando
Edited by Pando, 21 December 2012 - 07:45 AM.
#30
Posted 20 December 2012 - 02:47 PM
That might ameliorate some of the ECM-rage. Some, but not all.
Edited by Gremlich Johns, 20 December 2012 - 02:48 PM.
#31
Posted 20 December 2012 - 02:50 PM
#32
Posted 20 December 2012 - 02:51 PM
- Slowing the mech down
- HUD/Aiming issues
- Anything else that was in the TT or previous MW games that meant riding the heat curve high was more than just avoiding a shutdown?
#33
Posted 20 December 2012 - 02:53 PM
One more - When will the new statistics be introduced and does this mean a stat wipe for all players?
#34
Posted 20 December 2012 - 02:55 PM
e.g. remove the stacking scheme
Edited by p00k, 20 December 2012 - 02:55 PM.
#35
Posted 20 December 2012 - 02:55 PM
#36
Posted 20 December 2012 - 02:56 PM
This questions may hold merit not only for me and my unit, but other units that use trials as a form of initiation and rank.
Thanks!
Malekhai
#37
Posted 20 December 2012 - 02:58 PM
#38
Posted 20 December 2012 - 03:14 PM
Also once again, are you feeling the heat yet? As Wave 1 of Operation Revival is just a short 3 months away!
I guess to add to that, do you have a tentative release date (or time period even) for DX11?
Thanks
#39
Posted 20 December 2012 - 03:17 PM
#40
Posted 20 December 2012 - 03:35 PM
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users