OFFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.
Primary Objectives
- Destroy all Comsat Stations: Locate and destroy all enemy comsat stations then proceed to their base.
- Locate Data File K-271: There are several facilities around the enemy base. Scan each building to locate Data File K-271.
- Download Data File K-271: Download Data File K-271 then proceed to dustoff site
- Proceed to Dustoff Site: Wait at dustoff site for extraction.
Secondary Objectives
- Destroy All Enemy Mechs (+150,000 c-bills)
- Download All Data Files (+20,000 c-bills)
- Destroy Fuel Depot (+20,000 c-bills)
DEFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.
Primary Objectives
- Destroy all enemy mechs OR Hold off enemy mechs until reinforcements arrive (10 minute timer)
Secondary Objectives
- Protect Comsat Stations (+25,000 c-bills for each remaining station)
- Prevent enemy mechs from downloading Data File K-271 (+75,000 c-bills)
- Each enemy mech destroyed (+5,000 c-bills)
NON-MECH TARGETS
The game really needs destructible non-mech targets like gun turrets, convoy vehicles, fuel tanks, comsat stations, bunkers, etc. These should be extremely easy to implement as the code is already in the game to select "characters" (i.e., mechs). These "characters" would not require complex AI, as things like structures just sit there and blow up once they take x damage. Same thing for vehicles, except they would follow a prescripted path. Things like gun turrets would just target and attack the closest enemy mech.
Adding these things to the game would make it feel more like Mechwarrior and greater depth to the game modes.
Edited by Bhael Fire, 20 December 2012 - 07:02 PM.