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Conquest Is Just Assault With More Bases


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#1 Bhael Fire

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Posted 20 December 2012 - 02:20 PM

While I appreciate Conquest Mode as a slight variation on the Assault Mode (they basically just added more bases to capture), there NEEDS to be truly different game modes. I'm talking about clear objectives, destructible non-mech targets, and complex mission parameters. For example:

OFFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.

Primary Objectives
- Destroy all Comsat Stations: Locate and destroy all enemy comsat stations then proceed to their base.
- Locate Data File K-271: There are several facilities around the enemy base. Scan each building to locate Data File K-271.
- Download Data File K-271: Download Data File K-271 then proceed to dustoff site
- Proceed to Dustoff Site: Wait at dustoff site for extraction.

Secondary Objectives
- Destroy All Enemy Mechs (+150,000 c-bills)
- Download All Data Files (+20,000 c-bills)
- Destroy Fuel Depot (+20,000 c-bills)

DEFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.

Primary Objectives
- Destroy all enemy mechs OR Hold off enemy mechs until reinforcements arrive (10 minute timer)

Secondary Objectives
- Protect Comsat Stations (+25,000 c-bills for each remaining station)
- Prevent enemy mechs from downloading Data File K-271 (+75,000 c-bills)
- Each enemy mech destroyed (+5,000 c-bills)

NON-MECH TARGETS
The game really needs destructible non-mech targets like gun turrets, convoy vehicles, fuel tanks, comsat stations, bunkers, etc. These should be extremely easy to implement as the code is already in the game to select "characters" (i.e., mechs). These "characters" would not require complex AI, as things like structures just sit there and blow up once they take x damage. Same thing for vehicles, except they would follow a prescripted path. Things like gun turrets would just target and attack the closest enemy mech.

Adding these things to the game would make it feel more like Mechwarrior and greater depth to the game modes.

Edited by Bhael Fire, 20 December 2012 - 07:02 PM.


#2 Bhael Fire

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Posted 20 December 2012 - 03:32 PM

Also, the missions should be catered to the map. Another example:

OFFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.

Primary Objectives
- Rendezvous with Mobile Field Base at Nav Point Able
- Escort MFB to Nav Point Baker
- Wait for bridge to be repaired at Nav Point Baker
- Destroy Missile Platforms at Nav Point Charlie
- Escort MFB to Nav Point Charlie

Secondary Objectives
- Destroy All Enemy Mechs (+150,000 c-bills)


DEFENSE
Check command map frequently to check on the status of current objectives. All Primary Objectives must be completed in order to win.

Primary Objectives
- Destroy Mobile Field Base
- Destroy all enemy mechs before they reach Nav Point Charlie

Secondary Objectives
- Prevent enemy from crossing bridge at Nav Point Baker (+150,000 c-bills)

Edited by Bhael Fire, 20 December 2012 - 03:34 PM.


#3 Zyllos

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Posted 20 December 2012 - 03:46 PM

I was hoping there would be sequenced battles.

A middle map with it going to one map if a loss happens while another map if it goes to a win.

But most definitely there needs to be more complexity in matches.

#4 Bhael Fire

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Posted 20 December 2012 - 05:36 PM

View PostZyllos, on 20 December 2012 - 03:46 PM, said:

I was hoping there would be sequenced battles.


In addition to more complex objectives (i.e., objective that consist of task other than capture base / kill enemy), I would love to have long multi-map campaigns, with each sequential map determined by how the battle turns out.

#5 Bhael Fire

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Posted 20 December 2012 - 07:12 PM

Just played through a couple more Conquest matches and formulated a more concrete opinion of the new Game Mode offering; I think they really need to take a MUCH larger look at how they are designing the game modes. Conquest is basically just more "Assaulty" than Assault Mode...with 150% more bases to capture. In other words, it's pretty much the same damn thing.

I really hope they have plans to add more depth to these matches, in the tradition of Mechwarrior.

#6 arkani

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Posted 21 December 2012 - 02:03 AM

Post your ideas/suggestions/improvements for Game Modes here.

Please lets concentrate on a single thread, to make it a LOUDER voice.

@OP please, if you can edit your thread and post the link





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